Depressed Bridge Troll
New member
In a far away place that's not important, in a time that will be forgotten shortly by the wider world.
Is a town called WarsEnd.
In this town is a dusty and private people, their hovels humiliating and plain; and their lives dull and uninteresting. The forest had long overgrown and started to move into fields, and the number of strange herbs and weeds are to the point they become dizzying sprays of greens with no distinction; even to the trained eye. A war would probably be a mercy to the town of WarsEnd, a case of divine irony that dosen't go unnoticed by the morose populace.
This is not a place that any man would come to of their own informed, free decision.
If it were not for the Den.
The Den of which stories are muttered about. A tavern in the deepest woods and the passed most unwholesome town imaginable, which is dug into a rock itself. From it digestive system of rock growl sounds of strange creatures into the wind of the night and drums so powerful it brings thunder over the rural land itself.
The Den sends out one message every ten years to the outside world, shouted from a deep voice within "Come in. If you come out you will be wealthy, if you don't, we will have fun. So come in, all seekers of glory, and seekers of death"
This is why you are here. This is why anyone outside comes here.
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This is a solo adventure. I will be your narrator and DM. This will be borrowing elements from DnD, but you won't have to keep track of stats, nor worrying about rules for grappling or anything like that. In fact, I intend not to show you one number or stat.
Here is how I plan this to work:
I have a special character sheet. This sheet is a list of questions to be answered by your character ICly. How your character answers will determine how I spread out your stat points. You won't know your stat points, you will be rolling with your character answers and assumptions as to what those are. I have no posted the sheet yet, I await to see who might be interested to try this first.
I don't like to reveal the numbers or special nature of gear to my players. Magic does not explain itself and I don't like to treat magic and items mechanistically. You don't need to know a knife does x amount of damage to understand that a sharpened, pristine blade is deadly and is a viable weapon. A things nature both mundane and magical, will be revealed as you use it and are exposed to it over time, this too goes with spells.
However, saying this, you will have health. You will be given hints for you to make decisions. Such as if your character feels they are about to die from injury or if they feel they can't carry two items at once but that's it.
My Expectations:
I would like you to post once a day, at least.
You are here without any gear or magic abilities. You are human in function, that means, I don't mind if you're actually an a lizard creature or an animated scarecrow, so long as you are ungeared and magicless in ability, and can think/ feel like a human. That include pain and fear of death.
You may have any past you desire, you may have any motivations, and you can have skills - eg: herbology/ lock picking - But no innate magical abilities like spells or super powers. Preferably, you are a vaguely fantasy/ medieval era person of some sort. But I'm flexible on this. If you want to be Victorian scientist or a tribal that's fine too.
You came to the Den willingly for your own agenda. If you decide to sway away from the adventure, I won't punish you and will try to pepper some bits off the beaten path of the adventure, but eventually you will be just walking in an empty, uneventful world until you return to the prime plot.
I like to keep my adventures small. I intend to have this adventure done within 2 weeks to 3 weeks, tops.
You are not expected, nor have to, produce many paragraphs. One paragraph you are happy with that articulates what you want to do is better than 5 paragraphs you had to force out of yourself. This is not as novelistic as normal RPs and such things will probably slow down the flow of the game anyway, both in action and narrative. I will be trying to do the same.
Is a town called WarsEnd.
In this town is a dusty and private people, their hovels humiliating and plain; and their lives dull and uninteresting. The forest had long overgrown and started to move into fields, and the number of strange herbs and weeds are to the point they become dizzying sprays of greens with no distinction; even to the trained eye. A war would probably be a mercy to the town of WarsEnd, a case of divine irony that dosen't go unnoticed by the morose populace.
This is not a place that any man would come to of their own informed, free decision.
If it were not for the Den.
The Den of which stories are muttered about. A tavern in the deepest woods and the passed most unwholesome town imaginable, which is dug into a rock itself. From it digestive system of rock growl sounds of strange creatures into the wind of the night and drums so powerful it brings thunder over the rural land itself.
The Den sends out one message every ten years to the outside world, shouted from a deep voice within "Come in. If you come out you will be wealthy, if you don't, we will have fun. So come in, all seekers of glory, and seekers of death"
This is why you are here. This is why anyone outside comes here.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
This is a solo adventure. I will be your narrator and DM. This will be borrowing elements from DnD, but you won't have to keep track of stats, nor worrying about rules for grappling or anything like that. In fact, I intend not to show you one number or stat.
Here is how I plan this to work:
I have a special character sheet. This sheet is a list of questions to be answered by your character ICly. How your character answers will determine how I spread out your stat points. You won't know your stat points, you will be rolling with your character answers and assumptions as to what those are. I have no posted the sheet yet, I await to see who might be interested to try this first.
I don't like to reveal the numbers or special nature of gear to my players. Magic does not explain itself and I don't like to treat magic and items mechanistically. You don't need to know a knife does x amount of damage to understand that a sharpened, pristine blade is deadly and is a viable weapon. A things nature both mundane and magical, will be revealed as you use it and are exposed to it over time, this too goes with spells.
However, saying this, you will have health. You will be given hints for you to make decisions. Such as if your character feels they are about to die from injury or if they feel they can't carry two items at once but that's it.
My Expectations:
I would like you to post once a day, at least.
You are here without any gear or magic abilities. You are human in function, that means, I don't mind if you're actually an a lizard creature or an animated scarecrow, so long as you are ungeared and magicless in ability, and can think/ feel like a human. That include pain and fear of death.
You may have any past you desire, you may have any motivations, and you can have skills - eg: herbology/ lock picking - But no innate magical abilities like spells or super powers. Preferably, you are a vaguely fantasy/ medieval era person of some sort. But I'm flexible on this. If you want to be Victorian scientist or a tribal that's fine too.
You came to the Den willingly for your own agenda. If you decide to sway away from the adventure, I won't punish you and will try to pepper some bits off the beaten path of the adventure, but eventually you will be just walking in an empty, uneventful world until you return to the prime plot.
I like to keep my adventures small. I intend to have this adventure done within 2 weeks to 3 weeks, tops.
You are not expected, nor have to, produce many paragraphs. One paragraph you are happy with that articulates what you want to do is better than 5 paragraphs you had to force out of yourself. This is not as novelistic as normal RPs and such things will probably slow down the flow of the game anyway, both in action and narrative. I will be trying to do the same.