Approved Mary The Warlock


My name is Mary Martinez, I'm, I'm recording this so I won't be forgotten.

I think I'm twenty-two, Markus- he used to keep track of birthdays. He's- he ain't doin' that no more.

I'm five feet, five inches tall, and I weigh about a hundred an' fifteen pounds. I got's tats all over my arms, an orca on my shoulder an' the snake cross on my hand.

I can cook, clean, and play the guitar. These things yus'ta bring me joy, not anymore. I run guns, an' I'm good at it. I say what's on my mind an' I don't give a shit what anyone else thinks. I yus'ta talk to my brothers all the time, they're gone, so, now I don't talk to nobody. I ain't no introvert, nothin' like that. I jus' don't like people.

Ain't really sure where I'm from. No birth certificate an' ain't got no fam anymore. I yus'ta have brothers, they's had names, they mattered. They was Brian Martinez, Harry Smith, Markus Jones, an'- an' lil Jim-Jam, real name was James Korbin but ain't body call him- called him 'James.' They wasn't my real fam, but, they was as close as can get wit' foster kids you's know? We was family, real family, the family we chose.

But good things don't last wit' me. They's gone, everybody I cared about is dead. I'm cursed you's see. I yus'ta think I had super powers, that I was a Warlock outta one of my fam's Dungeons and Dragons games, but that was bullshit. What I am is cursed. People who get close ta' me die. The demon takes 'em. Whatever, ain't nothing I can do about it, so I ain't gonna cry about it no more.

I'm gonna get money, I'm gonna get power, I'm gonna become someone my brothers can look at from heaven and be proud of. I ain't joinin' 'em when I die anyways, my soul ain't mine no more. So, since they're gone, ain't nothin' holdin' me back anymore. I'm gonna get mine, and if anyone gets in my way?

I'll kill 'em.
 
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Posting separately to keep things organized.


Abilities:
Mary is a Warlock. She believes that her powers come from a demonic entity beyond her understanding. However, this is not entirely true. Mary is a Meta, although she does not know this. Her ability is the transference of pain into amplified energy. Transferring her own pain is easier, but she can also pull from the suffering and dying of those around her and turn that into massive raw energy. This raw energy, without an outlet, would likely have only ever increased Mary's physical abilities without the Demon.

However, Mary is contracted with a demon. The demon focuses Mary's power like a lens into various 'spells' limited only by Mary's practice and imagination. It is possible that Mary could have eventually learned all of this on her own, but with the assistance of the demon, her growth has been sped along. Some of her specific abilities are as follows:


ELDRITCH BLAST
Mary has the ability to summon a burgundy beam of force from her hands. She believed at one time it required verbal and somatic components, but how she is able to summon it without these if she is able to transfer nearby pain into energy. The beam is a powerful, fast, small beam of light that hits with incredible force. Capable of breaking bones, throwing humans, and blasting off locks from doors. It is as fast as a bullet, but possesses no piercing power. It is an entirely kinetic use of force.

MISTY STEP
Mary can 'step' her body up to 30 feet away from her current location. She does not need to see where she is stepping if she has a mental picture, but a line of sight certainly helps the accuracy of her movement and landing. The movement is instantaneous. She is unable to simultaneously cast this spell with any other.

BODY REPAIR
Mary can take pain from injuries and use that as energy to repair herself. It is a form of repair, not a regenerative power, as she can weld broken bones back together, knit skin and muscles, and screw veins together like hoses. She has complete control of her own body. The pain in doing so is nearly mind-shattering, but the pain only amplifies the strength of the repair as it allows for more raw energy. If another person is in enough pain, Mary can also use this on them. But the nastiness of it means it should be only for dire circumstances. This is an ability disconnected from the Demon.

MAGE SHIELD:
Mary can channel suffering and pain into a shield of ethereal, invisible energy. The shield can be no larger than five feet tall by two feet wide. The shield is considered 'high energy' in that it is designed to block high-energy attacks, such as bullets. Lower energy attacks, such as a melee weapon swung at Mary, will bypass the shield.

FIREBALL!:
Mary is able to channel pain into energy, one of these channels is into a ball of explosive fire. The fireball is a 20 foot sphere of force and flame capable of shattering glass and breaking wooden walls via force. The fire itself flash-burns everything it touches at 1700 degrees Fahrenheit. If it comes in contact with flammable objects, it continues to burn them. Exposed skin that comes into contact with the fire will instantly burn into the third degree.

WARDS:
By far her most versatile ability, but also the least useful in combat. Mary is able to, through a long process involving a lot of her own blood or a strong demonic connection to a sigil, set a semi-permanent ward in a location. She must make the ward herself, and once placed it can only do one type of thing. That one thing could be a teleportation, a triggered explosion, an alarm, or a shield on a location. But whatever it is, it must be chosen at the time of inscription and cannot be changed.

AMPLIFICATION:
Mary can amplify her own body depending on the pain she's in and the pain others are experiencing around her. This amplification manifests in the form of enhanced strength, speed, and reflexes. Her five senses and pain tolerance cannot be amplified. This is an ability disconnected from the Demon.



SCENT PROFILE
Mary smells good most of the time. She exudes lavender from her soaps. She showers regularly, despite her often ragged appearance, and does not allow herself a scent of BO. However, no matter what she does, nothing can cover up a few smells that lingers gently about her at all times.
A few strange smells...
Smells of burnt flesh,
And crushed bugs.


Assets:
A 2001 Toyota Tacoma(black)
A hijacked apartment building.
4 brothers/goons - Brian, Harry, Markus, and Jim-jam.
A dark and terrible pact with an outer Demon.
The Anti-Meta Militia




Threads:

Mary's Home(location) - Location thread
Magic and Monsters - Mary practices Magic and makes a friend
Viper and Magician - Mary makes contacts
OH I'M FEELIN IT - Mary attempts to rob a bank(and gets hit by a train)
Short Change Villain - Mary is confronted by a meta
Mary's QUEST! - Mary's quest(New spell! Misty step!)
There's Copper - Mary steals copper
Noble Aspirations - Mary throws up, then learns new spells! Fireball and Mage Shield!
Anti-Meta Militia HQ! - Headquarters location!
Finding a Solution - Meeting a critter!
Mean Ambition - Mary confirms Obsidian has his eye on her!
FEEL NOTHING - Mary meets Todd again!
Voices in my Head(SHUT UP) - Mary Works Out!
A Girl and her Critter - Mary Confirms Her Territory!
Press Conference - Mary tells her people to set up a meeting!
I'm Just BETTER - Mary meets with Carmen for some 'Special Sauce'

 
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-MARY'S ANTI-META MILITIA-
-NAMED CHARACTERS-​



Name: Avery Johnson Age: 52 Assets: 1- Military surplus m4a1, 1-flashbang, 1- IIIA vest Training(if any): Army Ranger Current Role: HQ guard

Name: Tom Selerk Age: 34 Assets:1- Military surplus m4a1, 1-flashbang, 1- IV vest Training(if any): Army Ranger Current Role: HQ guard

Name: Bill York Age: 55 Assets: 1- 7.62 Noriko sks, 1- II vest Training(if any): Navy Current Role: HQ guard

Name: Morris Tonn Age: 22 Assets: 1- 9mm Glock, 1- II vest Training(if any): Sport Shooting Current Role: HQ guard

Name: Anne [REDACTED] Age: 31 Assets: 1- ak-74, 2-VOG hand grenades, 1- IIa full body armor Training(if any): [REDACTED] Current Role: Recruitment

Name: Jason Smith Age: 25 Assets: 1- Military surplus m4a1, 1-flashbang, 1- II vest Training(if any): Club Bouncer Current Role: Guard Distributor



Name: Prospects Age: 15-65 Assets: Averagely- 1- Hunting rifle, or 1-Low caliber pistol, zip-tie cuffs, 1- II vest each Training(if any): Basic Weapon Safety Numbers: 10 per Week since This Thread Started

Name: Warriors Age: 25-65 Assets: 1- Kalashnikov47s, zip-tie cuffs, 1- III vest Training(if any): Basic Weapon Training Numbers: 5 per Week since This Thread Started


Current Anti-Meta Militia PCs

Mary
Critter
Fred Atkins


 
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