Posting separately to keep things organized.
Abilities:
Mary is a Warlock. She has full confirmation now that her powers come from a demonic entity beyond her understanding. The baseline of her ability is the transference of pain into energy. Transferring her own pain is easier, but she can also pull from the suffering and dying of those around her and turn that into raw energy. If she pulls from others, she needs far more pain to take than if she pulls from herself.
ELDRITCH BLAST
Mary has the ability to summon a burgundy beam of force from her hands. She believed at one time it required verbal and somatic components, but how she is able to summon it without these if she is able to transfer nearby pain into energy. The beam is a powerful, fast, small beam of light that hits with incredible force. Capable of breaking bones, throwing humans, and blasting off locks from doors. It is as fast as a bullet, but possesses no piercing power. It is an entirely kinetic use of force.
MISTY STEP
Mary can 'step' her body up to 30 feet away from her current location. She does not need to see where she is stepping if she has a mental picture, but a line of sight certainly helps the accuracy of her movement and landing. The movement is instantaneous. She is unable to simultaneously cast this spell with any other.
BODY REPAIR
Mary can take pain from injuries and use that as energy to repair herself. It's not exactly healing, as Mary has a mental block that she can't heal right now. However, it is a form of repair, as she can weld broken bones back together, knit skin and muscles, and screw veins together like hoses. The pain in doing so is nearly mind-shattering, and Mary loses a little bit of herself when she does it.
MAGE SHIELD:
In response to intense pain, Mary can channel suffering and pain into a shield of ethereal, invisible energy. The shield can be no larger than five feet tall by two feet wide. The shield is considered 'high energy' in that it is designed to block high-energy attacks, such as bullets. Lower energy attacks, such as a melee weapon swung at Mary, will bypass the shield.
FIREBALL!:
Mary is able to channel pain into energy, one of these channels is into a ball of explosive fire. The fireball is a 20 foot sphere of force and flame capable of shattering glass and breaking wooden walls via force. The fire itself flash-burns everything it touches at 1700 degrees fahrenheit. If it comes in contact with flammable objects, it continues to burn them. Exposed skin that comes into contact with the fire will instantly burn into the third degree.
WARDS:
By far her most versatile ability, but also the least useful in combat. Mary is able to, through a long process involving a lot of her own blood or a strong demonic connection to a sigil, set a semi-permanent ward in a location. She must make the ward herself, and once placed it can only do one type of thing. That one thing could be a teleportation, a triggered explosion, an alarm, or a shield on a location. But whatever it is, it must be chosen at the time of inscription and cannot be changed.
SCENT PROFILE
Mary smells good most of the time. She exudes lavender and white tea from her perfumes that she uses to attempt to cover up the smell of cigarettes from her bad habits. She showers regularly, despite her often ragged appearance, and does not allow herself a scent of BO. However, no matter what she does, nothing can cover up a few smells that lingers gently about her at all times.
A few strange smells...
Smells of burnt flesh,
And crushed bugs.
Assets:
A 2001 Toyota Tacoma(black)
A black ski mask.
A hijacked apartment building.
4 brothers/goons - Brian, Harry, Markus, and Jim-jam.
A dark and terrible pact with an outer Demon.
Threads:
Mary's Home(location) - Location thread
Magic and Monsters - Mary practices Magic and makes a friend
Viper and Magician - Mary makes contacts
OH I'M FEELIN IT - Mary attempts to rob a bank(and gets hit by a train)
Short Change Villain - Mary is confronted by a meta
Mary's QUEST! - Mary's quest(New spell! Misty step!)
There's Copper - Mary steals copper
Noble Aspirations - Mary throws up, then learns new spells! Fireball and Mage Shield!
Anti-Meta Militia HQ! - Headquarters location!
Finding a Solution - Meeting a critter!
FEEL NOTHING - Mary meets Todd again!