CS DDC: Witch Compendium

C.S (WIP)

[NAME]
Ruki Yokokawa

[MAGICAL GIRL ALIAS] Met@l D!a (pronounced as “Metal Dia”).

Some background on the name: originally Ruki had asked her manager Natsuo if she could have an alias with the word “Diamond” in it for personal reasons. Seeing as it sounded a bit “too long and not as catchy” to fit her idol image, he suggested why not “Metal Diva”, to compliment on her power and the image of a futuristic idol. After some talks, they compromised with something catchy enough “Metal Dia”. Seeing that Ruki likes to be additionally standing out, they changed a few letters to actual Ascii symbols.

[ORIGINAL STRAND] B

[AGE] 14

[PERSONALITY]
Ruki is the energetic but also naive girl among her group of friends. Her general ways of thinking are rather simple, to the point that sometimes she might seem rather simplistic. Overall, she’s an easy person to talk to, being someone who has a wide range of interests and loves to hear about other people. She does seem rather mischievous at times, though her pranks usually only involve her parents or her brother Shun. She’s particularly competitive with Shun, in terms of who is more popular among their friends.

Ruki and Shun live by the motto “You can be anything you want, just not everything at once”. What this means is that they know how to make themselves look sorry to get out of trouble from parents or detention, or to seem innocent when they played a prank. This doesn’t mean they can change their character completely, rather it’s just based on their experiences they can tailor their words or actions to fit the situation. Thus they have a general natural instinct to act charismatic. In addition, Ruki is fairly experimentive, in the way that often there’s new things she likes to try just due to curiosity.

Ruki has several weird habits, that no one is sure where she picked up from. There are two types of smiles she has. One is the general happy and hyper one for the bubbly girl. The other is when she is honestly scared. There’s definitely differences, but at times it might give some people the impression that she’s enjoying whatever she’s supposed to be scared of. (At this point, I would prefer that only Yume knows about this. It’s not something you can pick up on easily, unless you’re ADDITIONALLY perceptive towards illogical children).

The other thing is that there are times she considers Shun like her other self. An example would be, in the case where someone else insults or threats her brother, Ruki would take it very personally.

[BIOGRAPHY]
Ruki and Shun grew up together at the heart of the city of New Kyoto. They spend a lot of time together, either doing pranks, or playing games or just being at each other’s throats (much to their parents’ irritation). However, both had their share of small group of friends. They went to an average primary school together and it wasn’t until the last year of school that was when symptoms started showing of Ruki’s powers.

It started with finding herself bending the spoon or fork during lunch time. It started as spontaneous, and Ruki was first rather just excited that she could spoon-bend while Shun couldn’t. That day, Shun was the less dense one and was the first to come to thought that it wasn’t Ruki being psychic (they only exist in fiction anyway).

Over the next few days, the Yokokawa house had many twisted tongs, broken keys and snapped spoons. It wasn’t because Ruki wasn’t controlling her powers, it was partially to rub it into Shun’s face that girls were superior.

After finally promising to not use that in the house for pranking reasons, Ruki was given approval by both parents to join the academy in New Kyoto for witches. From there she met three other girls in her class, and was given the nickname “Diamond”.

Other than being really energetic and having rather weird but quick reflexes, Ruki seemed to be an average witch in her first year. Her forte when using magic was that she had a strong imagination, and there were moments when she can use it in creative ways. It wasn’t until four months ago when she had been recruited in the next inspection event. No doubt, Ruki would have agreed. It was something a lot of girls her age was looking forward to. Seeing that this witch had a cheerful persona and a magic fighting style that was somewhat dynamic, they decided that this could be worth investing into. From the recommendations by her manager, Ruki still had skills she needed to improve before she should make a formal appearance to DDC. She was then given additional lessons after school, in hopes that she could get better at using her primary power quicker.

[PRIMARY POWER]
Ruki can accelerate metal substances, and adjust their temperature. This includes alloys and content with high metallic molecules. (Water solutions with metallic ions don't count). She can cause the metal substances to move fluidly around her, and also allow them to change into different shapes. She needs to be able to visualize the shape clearly in her mind for the metal substance to stabilize. (This becomes easier over time with the same category item).

At the moment, Ruki can only visualize well two weapons: a pair of twin swords or a series of darts. The darts are sharp but very small, and speed is compromised for accuracy. She hasn’t learnt to use other weapons yet though she does try to practice manipulating metal into different shapes. Ruki primary focuses on using twin swords with a mid-range to close-range attacking style, and maximises her offense to defend herself. When she uses darts, they don’t usually last more than one minute.

There are times when Ruki is able to use it creatively, like quickly causing metal form into strips and bind over a Grimm’s limb. Some of these are thought up by Shun, and some by Ruki herself in the heated moment of battle.

[SECONDARY POWER]
Ruki can conjure up a boundary boxes by her imagination. These boundary boxes seal the inside from the outside completely, including the air. So if a person was inside the box for too long, they would die from lack of oxygen. At the moment, Ruki can only conjure up to four boxes. The largest size she’s able to conjure up is up to the size of a swimming pool. For people inside or outside the box, they can’t see the boundary, but they will feel as though they hit an imaginary, transparent wall.
Due to Ruki’s weak magic defense, they can shatter with a reasonable strengthened magical attack. However, Ruki can re-conjure one up immediately.

[TERTIARY SKILL]
Ruki is good at parkour. She's been taking lessons together with one of her friends, and the competitive spirit between these two keeps her continue to try and improve. She sometimes practice by also finding shortcuts from places.

At this moment she can scale up and from buildings and jump at a high altitude without much trouble. Fighting on a high, steep slope is a different issue at the moment.

[HYPER POWER]
Using her body as a lightning rod and conductor, Ruki is able to conjure up a series of lighting strikes. At the moment the record is set to 7 meters radius. Other than the majority of her energy been expended, Ruki should not take damage from the electricity from the lightning strikes. (These would have a high current aimed to numb or burn the enemies and substances around her).

[CLUTCH POWER]
This power can feed off:
1. Ruki’s basic fear of her or her brother dying
2. The basic desire to want to destroy something, often the target
It’s only when either of these two feelings are dominant (or her positive-thoughts are diminished) she can activate this ability. Her shadow becomes materialised material, and Ruki can use it in a similar manner to how she manipulates metal. However, the speed is much faster and the movement is more fluid. She is able to make the materialised shadows de-materialise. On default, the shape of the shadows takes shape of her brother’s figure.

[APPEARANCE]

[APPEARANCE AFTER TRANSFORMATION]
(Wardrobe only. Hair and eyes remain the same colour after transformation)
 
C.S.

Name:

Mei Airi

Magical Girl Alias:
Countess
Roxy

Original Strand:
C

Age:
26

Personality:
Cold is the nice way to describe her. Not exactly without emotion, or feeling but, distant. And not that distant where she's standing a few feet to your left, but more like, she's sitting at the top of the hill with you are standing at the bottom, and she can't be bothered to look down at you. Her attention is on the wisps of clouds in the skies above, and you? You are just some little thing, rolling about in the dirt.

If she acknowledges you, however slight it might seem, feel honored. Feel blessed. Few are ever granted such grace.

Biography:
[WIP]

Six when the Grimm first appeared, nine when her hometown fell her parents died and she moved to the growing New Kyoto to live with her aunt and uncle, she starts boxing for personal defense at nine as well, 15-16 for her powers manifesting, she topped the rankings at 18 and has held the top slot ever since.

Primary Power:
Reflection
Eye color during use will reflect the colors of whatever she looks at.

The majority of any of any physical damage done to Mei’s body is instead reflected back upon whoever struck her. If you punch her in the gut you will instead find yourself doubling over in pain, if you drive a blade into her arm then as soon as the edge bites into skin you will find the wound opening on your arm instead. It should be noted that while the damage is greatly dampened, Countess is not immune. If you cut her she will bleed, but the resulting break in her skin will be by far more shallow than the slice you will have inflicted on yourself.

This reflection works on magical attacks as well; though to a lesser degree. If physical attacks reflect ninety percent of the damage back onto the aggressor, magic attacks reflect back sixty percent of any damage taken.

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Skip-Vector
Eye color during use is blue, with lines like those of a compass running through her eyes.

Mei imagines a line of any distance, this line can be perfectly straight or have bends or twists. Once the line is visualized Mei can place herself anywhere along that line without having to actually travel along it. To an outside observer it would seem as if Mei had simply vanished from where she was only to appear elsewhere within the same second. Mei does not have to have line of sight to her end destination of the line, if she imagines a line, say three miles long and moves to the end then she will have moved three miles from her starting position.

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Visceral Planes
Eye color is her natural gray with a red ring around the pupil.

Mei imagines a shape, if she imagines a full shape, such as a cube or a cone then places that shape around a target she can place an invisible barrier around that target. She can likewise use this power to put up a quick barrier between herself and some threat.

However far more commonly Mei will simply imagine a plane running through the body of a Grimm, and separate the parts of the Grimm on either side of the plane as if it had simply been sliced by the sharpest blade.

Secondary Power
With her secondary power, Mei can switch between which of her primary powers she has equipped. She must remain on that that power for thirty seconds before she can swap powers again.

Tertiary Skill:
You ever watch a lone woman beat a Grimm to death? Well, if you are a fan of Jewels, then you probably have. Well, Mei is likely right up your alley then! Mei is a boxer who has stood at the top of the national rankings since she was sixteen.

Hyper Power:
Once activated Mei can use all three of her primary powers without needing to switch between them. Prolonged use of this power places a great strain upon her mind and body and can quickly lead to both mental and physical exhaustion.

Clutch Power:
Mei closes off the space around her with four planes. All around this small bubble up to one hundred yards away, planes will bisect any object unfortunate enough to be near.

Appearance:
Appearance after Transformation:


 
C.S.

Name:

Hisae Atsuko

Magical Girl Alias:
Lady Kyoto
Rank 5

Original Strand
C

Age:
17

Personality:
Hisae is extremely formal when dealing with her elders or those in authority above her. But, such formalities begin to wane the longer she knows a person, or if they are of a similar class or general age group. She tends to oversimplify the world around her, and see things as either good or evil, with little in between. Hisae is a proud girl, often unwilling to backdown and slow to give apology unless she was deeply in the wrong.

Biography:

Hisae was born the middle child of three, and lived in the Neon Precinct, the northern portion of the city which had slowly bled into the heart of New Kyoto. Being the cities bustling commercial core, the Neon Precinct was a crowded place to grow up, full of people, glitz, and Grimm. Being the busiest place meant a few things, that Grimm attacks were common, and that Magical Grils kept near in case of disaster.

But well, as they say, no matter how vigilant the heroine is always late.

Well, that isn't exactly true, the heroine had arrived, but she was beaten by the beast.

When Hisae was a girl of only ten, she, and the rest of a street full of people were attacked by a Grimm, and lucky for her and the others, a Magical Girl had been among them signing autographs. Highly ranked at the time, the would be savior was known as Frosted Rose. She put on a good show, but the beast she faced only seemed to grow stronger with each hit, and before long, Frosted Rose was defeated, and the surrounding crowd started to look very tasty to the beast. So, amidst a panicking crowd, and a bloodied Frosted Rose attempting to summon up one last clutch attack, a lone Hisae stepped forward to block the beast. A frail ten year old girl doesn't look like much when a eight foot mass of muscle is staring her down.

Everyone with a working television remembers what happened next.

To this day, people still speculate wildly about how she had slew the beast, some say that it had been weakened by the beaten Magical Girl, others claim that she was just that talented, even at an early age, while a few claim it was because for that one moment, the eyes of everyone in New Kyoto and the districts surrounding were upon her. No matter how it happened, the facts remain the same, as the beast lunged at her, Hisae drew a sword which glittered like polished silver out of the air, and cut the beast in two.

After that, she got pushed into a Witch Academy, tuition paid in full by the DDC, and started down the path to become a magical girl.

Her efforts after graduating the Acadamy? Detractors might say that she just rode to the top off of good publicity from when she was a kid, but that only really got her into the top three hundred, beyond that? Well, rank five tells the tale clearly enough.

Primary Power:
Binding Blade:
A shard of her soul which Hisae can mold and shape, she favors the uchigatana, a curved sword suited for drawing slashes and quick strikes. She does change weapons if the situations demands it. However, remolding her sword takes about a minute, and if the sword is ever broken, Hisae will feel if as if one of her bones had been snapped.

Secondary Power:
Neon Flash
With use of her power Hisae can turn light up the blade of her weapon with any color of bright neon light. The sword will light up the area around her, as any light might. Fitting for a girl who grew among the brilliance of the Neon District.

Tertiary Skill:
Unsurprisingly, Hisae has had formal training with the sword, and even a few trophies to prove it.

Hyper Power:
Crimson Ribbon
When activated Hisae’s speed increases, to the point that all which can be seen of her sword is the crimson gashes it leaves within its targets, and trails of liquid through the air.

Clutch Power:
Draining Slash
It lasts for only a single swing of her sword, but cuts through flesh, bone, and brick with equal ease. For all the damage caused to living beings, be they Grimm or other, Hisae’s body is healed. It often leaves her blade brittle for several hours after use, and more susceptible to illness for weeks after.

Appearance:
Appearance after Transformation:

 
C.S

Name:

Yuka Esumi

Magical Girl Alias:
Ripper!!

Original Strand:
C
Rank 6

Age:
19

Personality:
Yuka does not take things seriously, life is something to be experienced after all, something you carve your memory into.

Biography:

Primary Power:
It’s a Chainsaw, You Dork
At will Yuka can summon forth a chainsaw, which can, being a chainsaw and all that, cut things up real good. This weapon hardly ever jams, rips through most things with ease, and looks mighty cool. Yuka is certain all life’s problems can be solved with a chainsaw, and she is more than happy to try out her theory.

Secondary Power:
Anything is an Edge if you Cut Hard Enough
Any object that Yuka holds she can make sharp. It doesn’t matter what the object is, be that shape or what it is made of, so long as it is solid then when she uses it to cut something, the object is sharp. Most objects used in this manner that do not have normally defined edges are better at slicing than they are puncturing.

Tertiary Skill:
She is very good at woodworking, be it something as simple as a branch and a knife or as complex as a tree trunk and a chainsaw. She also has a secondary career as an actress in B-movie horror flicks

Hyper Power:
And I never have the same problem twice

With a burst of manic energy Yuka’s speed is greatly increased. She can swing her chainsaw as if it were weightless, and brilliant light follows the movement of her weapon. She can dance circles around her target and can put Olympic sprinters to shame. However her increased speed and power only lasts for about a minute before her reserves of magical energy begin to run low.

Clutch Power:
Its Hide and Seek Dummy, and I’m It.

Upon activation a dense fog will fill the area immediately surrounding Yuka. Any trapped within the fog will find that their sense of direction disoriented, with the effects being worse the deeper into the heart of the fog that they find themselves within. Within the fog Yuka can choose where she is placed and can move her position to anywhere the fog touches. Yuka seemed to be able to see through the fog easily, and seems to have a sense for when others are moving within the fog.

Appearance:

Appearance after Transformation:
 
C.S

Name:

Yukiko Tachi

Magical Girl Alias:
Frosted Heart

Original Strand:
C
Rank 14

Age:
18

Personality:
Biography:
Top of her class Yukiko is currently juggling her responsibilities in the top 15 with her current college studies. Her family is well off, and she has the manners of someone who has been coached from an early age on how to act as one from a life of privilege.

Primary Power:
Yukiko can rapidly transform any frosts around her into ice of various degrees of complex shape. These frost creations can be anything from simple traps or weapons to animated familiars of ice that follow her commands. Once frost has been used it takes time for it to regrow enough for her to use it again.

Secondary Power:
The temperature of the air around Yukiko rapidly plummets to below freezing temperatures, covering any surface in a thick coating of frost. These temperatures will continue to radiate outwards from her current location spreading her frosts.

Tertiary Skill:
She is actually really good at cooking and has a surprising amount of experience with hand to hand combat despite her soft appearance.

Hyper Power:
Clear crystals of ice rapidly grow from wherever surface Yukiko’s frosts have covered. These crystals are incredibly sharp to the touch and can easily slice through skin and flesh if one is not careful, however they do not seem to cause Yukiko any harm should she touch these crystals. Any frosts that do not become these spikes of ice will instead become a solid sheet that is incredibly slick.

Clutch Power:
The temperatures around Yukiko rapidly bottom out flash freezing anything or anyone around Yukiko, she has complete control over the created ice and can change or mold it’s form at will. Grimm are immediately frozen solid while any humans are coated in a protective layer of ice. Yukiko can control the frozen Grimm as if they were simply another extension of her ice.

Appearance:
Appearance after Transformation
:
 
C.S

Name:

Ayumi Okami

Magical Girl Alias:

Original Strand
:
D

Age:
19

Personality:
Ayumi is the sort of older sister who always pushed her siblings on. Be it a kind word when they were feeling down, encouragement when they seemed uncertain, or a shove, if ever required. She has a fairly happy-go-lucky attitude, not quite always easy going but her optimism is easy enough to see. Perhaps not surprising, but Ayumi has always been the helpful sort, willing to do her part for another in need -- and in many ways that attitude is reflected in her current rank within the DDC. Though, her career as a singer has also played its part there as well.

If one were to ask Akane about her opinion of her older sister, then somewhere within the deluge of words one could come to the conclusion that Ayumi is one of the girls who makes even the most complicated of tasks seem effortless. Exactly how easy the task is for her is debatable, but she definitely never looks one one who is struggling.

Biography:
“Hey Mom.”

Primary Power:
The Big Bad Wolf
Ayumi summons forth a great wolf to aid her in combat. The wolf can act independent to the will of its mistress, so long as such action would benefit Ayumi, but more often than not it shall follow the orders Ayumi gives it to the letter. The wolf has excellent speed, strength, stamina, and endurance unlike its mistress who remains susceptible to attack. Further her wolf has excellent tracking skills, able to sniff out any threats which might be hiding or lead Ayumi to some desired destination.

Secondary Power:
Ayumi can call forth a trio of silver wisps which can produce brilliant light to distract or blind an opponent. Much like her younger sister’s these wisps also produce a constant soothing hum. These wisps will attempt to follow whatever order Ayumi gives them, so long as it is something they are able to do. These wisps are usually useful for distracting the enemy.

Tertiary Skill:
Ayumi is an excellent singer and dancer, and she isn’t half bad at sketching either. She can also bake one mean cake.

Hyper Power:
Ayumi’s wisps can burst in brilliant displays of color and light. The initial blast and flash harm Grimm, the closer they are to the epicenter, the more damage they receive, but even those who are distant will still be burned by the light. After bursting the wisps leave behind a bright glow on the ground, almost like fire. Any Grimm who touch this zone are burned, while witches and Ayumi’s wolves are strengthened.

Clutch Power:
With use of her clutch power Ayumi will summon forth a pack of five wolves to support her original familiar. These wolves work as one to rend the flesh of whatever target their mistress points them towards, and work as one to protect Ayumi if she were to be incapacitated.

Appearance:
Appearance after Transformation
:
 
Name: Anastasia Petrov

Magical Girl Alias: Spinnerette

Original Strand: D

Age: 27

Primary Power:

Hair Loom.

Spinnerette has acute control over every single strand of hair on her head. She can extend them up to ten feet in length, weave them into intricate shapes, and make them as hard as steel or soft as silk at will. When hard, they have a high compressive strength, but are relatively brittle, easily snapped with a strong enough horizontal blow. While this isn't too much of a setback, it does require her to regenerate her lost length.

Secondary Power:

Magic 8-Eyes.

Eight glowing lenses surround Spinnerette's head. They remain within a foot of her head at all times, but beyond that, have a full freedom of motion by pivoting around a central point. Each lens provides Spinnerette with a narrow-view perspective similar to an individual with reduced field blindness. Each additional lens focused on top clears the image and enhances detail, and each lens after the third zooms perspective with a factor of 10. The perspective is only stereoscopic if Spinnerette has two lenses focused side-by-side in the same direction.

Tertiary Skill:

Anastasia is an up and coming beautician. While she isn't exactly a pro yet, her makeup tutorials are pretty popular, and she hopes to one day launch her own brand.

Hyper Power:

Tarantuella.

Spinnerette's hair expands massively in volume, forming eight sharp legs that lift her into the air. It possesses some degree of autonomy, hunting Grimm and defending Spinnerette without her directive, but it is subservient to any commands she wills.

Clutch Power:

Scalpossession.

All hair within Spinnerette's line of sight comes under her control. This is limited compared to her own hair, only allowing extension up to five feet and only reaching about half the hardness, but generally possesses enough strength to drag whatever unfortunate soul she's caught around by the scalp.

Appearance after Transformation:

 
Name: Yukiko "Yuki" Yokai

Magical Girl Alias: None, but when she gets into the DDC she's totally gonna pick Havok.

Original Strand:
D"

Age:
12

Personality:

"Things look cooler when they're exploding."

Biography:

Primary Power:

How the hell are you supposed to keep weapons away from her when she can just make them?

Secondary Power:

The harder you hit her, the more things explode.

Tertiary Skill:

Demolition expert. Jk, she's really good at sports.

Hyper Power:

Grenades + Ragdoll physics = FUN

Clutch Power:

Everything turns grey and quiet.

Appearance:

Appearance after Transformation:
 
C.S

Name:

Minako “Mina” Yokai

Magical Girl Alias:
She plans to choose Breeze once she joins the DDC

Original Strand:
D [S2]

Age:
12

Personality:
Mellow and nice and likes to be up high.

Biography:
Mina is an orphan living at the Yokai Orphanage and is the sister-via-orphanage of Yukiko.

Primary Power:
Once transformed Mina is able to unravel two ribbons which she has full control over like any other appendage. The ribbons are strong, able to lift well over three times Mina’s body weight, and have proven themselves as more than durable to wrestle an irate Grimm into submission. The ribbons feel smooth as silk, and are very hard to cut.

Secondary Power:
Once transformed Mina gains a pair of wings that she can fly with! She can easily lift around the weight of one person and fly, however attempts to carry two grown adults or a large Grimm take a lot of effort and she can’t go far.

Tertiary Skill:
Mina is very good at baking, and she can make a mean cheesecake.

Hyper Power:
With a burst of magic Mina calls forth a variety of multicolored ribbons, which she can use much like her two original ribbons. Different ribbons have different effects depending on their color. These effects can range from sapping Grimm of energy, to causing them direct damage, or poisoning them.

Clutch Power:
With the activation of her clutch power, Mina’s ribbons will seek out any nearby Grimm and spear into them. The Grimm will then unravel into ribbon which Mina can then control. This ribbon will take on the shape of an animal of Mina’s choosing.

Appearance:

Appearance after Transformation:
 
C.S

Name:

Setsuko Kamada

Magical Girl Alias:
Null-Zero

Original Strand:
D0

Age:
16

Personality:
Setsuko is a quiet, muted girl. She isn’t the sort who enjoys engaging in long conversations, and will often give short clipped replies when she has to speak. It is hard to tell if she enjoys or dislikes being around people, she does not actively seek out being around others nor does she seem to actively avoid being around people. Other people simply are.

Biography:

Primary Power:
In Silence

Setsuko is able to absorb the ambient emotions of any who are around her leaving her targets muted and dull. Grimm too are affected by this power, lesser beasts are simply torn apart and absorbed into Setsuko’s being while Lords suffer the same as humans. Setsuko’s abilities also affect the powers of other witches who rely on intense emotional charges to work, clutch powers for example can be hard to activate while in Setsuko’s presence.

Secondary Power:
A Puppet’s Wish

Around Setsuko, one can feel a sense of peace, of tranquility. The negative thoughts that plague their mind will find rest, and sprouts of joy can blossom in one’s heart.

And, should she do wish it, the opposite is true and rancor can reign king.

This power has very limited effect on anyone who does not have a chip.

Tertiary Skill:
Setsuko is surprisingly good at dancing rhythm games, despite the fact her expression never changes.

Hyper Power:
Respite
Within the field around Setsuko, all things find pause. Grimm will cease to move, sounds will turn to silence, magic used within this space will evaporate. Humans will find themselves with no desire to continue on, only witches will find themselves able to move, act, and think. Then, once released all of these things stopped will happen all at once, anywhere within the field that Setsuko wishes them to happen within.

Clutch Power:
Voice of the Silent

All the repressed feelings of anger, of rage, of envy, of despair, of hatred are all released in a sudden destructive burst of fury, pain, and energy. In the fallout, intense pressure surrounds Setsuko pressing anything that attempts to draw close to her into the ground.

Any humans caught within a one hundred yard radius of this attack must report to the nearest facility to have their chips replaced, and will be required to undergo a week of psychiatric examinations and observation. Anomalous behavior has been detected in humans exposed to this power.

Appearance:

Appearance after Transformation:
 
C.S

Name:

Agnes Demetria Eliades
Magical Girl Alias:
Phoenix (Maginot), Huang Chiyo (New Kyoto, Early), Eternal Valkyria (New Kyoto, Early), Duchess (New Kyoto, Present)
Original Strand:
D
Age:
38

Primary Power:
Scouring Flame.

Duchess possesses refined control over the manipulation of fire. In particular, her ability largely manifests in arc-like flares, which shoot out and expand from their place of origin. When they come into contact with any stopping surface, they explode violently, sending off mini-flares in all directions around the point of impact. In addition to the flares, she can also generate massive waves of intense heat, beams of concentrated fire, and bouncing "fireballs" that spin and whistle as they fly through the air. She is able to create these displays anywhere within her line of sight, with the strength of the ability weakened by distance and reduced visibility.

Secondary Power:
Rise from Ash.

Any moment Duchess would sustain a lethal injury, her body is bathed in fire, and she emerges fully healed of any physical wounds. However, she takes a negative mental strain equal to the level of damage her ability mended, leading to impaired judgement, volatile emotional states, and eventual mindless rampage. The further on this madness is, the more gold Duchess' eyes become.

Tertiary Skill:

Few know it, but Duchess is an exceptional tennis and volleyball player, and will often use her "vacations" while recuperating to improve her game. Beyond that, she has a fondness towards rafting, kayaking, and fishing.

Hyper Power:
Firefall Flight.

Encasing herself in a giant inferno, Duchess takes the form of a massive flaming raptor. This only lasts for a few minutes, but while it holds, the effects are devastating; Every flap of her wings sends waves of searing heat, every time she cries a vortex of fire shoots from her beak. While in this form, Duchess is able to ascend high above a target, dive-bomb it, and let go of the flaming body in an explosion that decimates everything within fifty feet of the impact.

Clutch Power:
Unleash.

This is a triggered clutch, activated only when a certain level of negativity exists in Duchess as a result of her secondary. Forcing the energy through a similar method to her hyper, Duchess unleashes a 700 foot wide wave of fire and heat. Everything within the first fifty feet is incinerated, up to the 200th sustains third-degree air burns, 400th second-degree, and 700th first-degree. Those at the edge of the radius experience a strong arid wind, that while uncomfortable, is harmless.

Appearance:
Appearance after Transformation:
 

Name:
Yue Yoshiusagi

Magical Girl Alias:
Lunar Rabbit

Original Strand:
D
Rank 2

Age:
16

Personality:
She is a very upbeat sort of girl. Friendly, personable, always full of bustling energy, and at times somewhat flighty. She enjoys talking to people, but she also doesn't handle conflict well. When arguments break out she's quick to turn frustrated, which can then turn to a sudden spike of anger. Further, her personality isn't fully stable, much like her powers, her personality too has a tendency to change in subtle ways. In January she grows hungry easily, in April she is warm and quick to feel affectionate towards others, in August she often grows nostalgic and so on.

These changes don't often have too much of an impact on her base personality, but it is noticeable when a new month ticks over, and she suddenly starts acting a bit differently than she had before.

Biography:
“Make your wish!”

The eight little motes of light shivered in the disturbed air as Yue’s mother stepped around the table, camera in hand. The little girl watched the dancing lights

Tertiary:
Yue is surprisingly fast to pick up on new concepts and ideas.

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January: Hunger Moon (Hunger)
January is the withering moon, the Hungry moon. It is the moon which presides over a starving world as stores of food run low and the numbers of animals grow scarce. Under this moon Yue embodies that hunger, makes it palpable for all who draw near. Yue grows quite hungry very easily during this month.

Primary
Yue can whip a creature of her choosing into a frantic, starving fury. From there she can give it direction, push it towards something for it to try to eat. Yue can turn Grimm against their fellows, turn them into a frantic fury of hate and hunger.

Secondary
Those around her begin to feel the pains of hunger, no matter how close it is to their last meal. Once they leave her area of influence the hunger will begin to subside, so long as the person wasn't already hungry to begin with. The closer to the full moon the stronger the hunger pains, the further her field of influence, and the longer the feeling persists afterwards.

Hyper
Her opponent begins to wither away, like they had gone a great amount of time with nothing to eat. The closer to a full moon this power is used, the more emancipated the target of the attack becomes. Strength is sapped away, until nothing is left of the Grimm until a quivering of vapor.

Clutch
When she uses her clutch Yue can devour Grimm with a touch, strip from them the flesh and bone and emotional energy. Using the gathered energy, Yue can heal any damage to her person so long as she has the necessary energy to mend the wound.

———————

February: Snow Moon (Storms, Snow, Ice)
February is the moon of snow and ice, when the world is smothered in a layer of white and silence reigns in a frozen world. While under this Moon, Yue can do the same to all around her, coat the word in snow until nothing moves.

Primary:
The area around Yue is subject to a sudden storm of snow and ice, which pealts the area and covers every surface in a blanket of snow. With this power she can completely cover a Grimm, and turn it into an ally which will follow her commands.

Secondary:
Even if she is unable to cover a Grimm completely, Yue can create golems of snow and ice which she can then command to carry out tasks.

Hyper:
In a snap of intense emotion Yue can whip up a frantic storm of snow and sleet. This blizzard will strip the heat from your bones as it buries your body under an ever increasing mound of snow.

Clutch:
When she uses her clutch power, any person or creature which comes into direct contact with Yue is immediately turned into ice, and then can be directed like a golem. Humans can be safely defrosted and returned to their human form.

———————

March: Worm Moon (Death, Decay,Growth)
Under this moon the world begins to defrost, and life begins its work anew to grow and replace all that has died.

Primary:
With a glower at a Grimm, Yue is able to infest that target with worms that burrow into the monster’s bodies and feed upon their flesh. Grimm infested are rapidly immobilized by this attack, but stronger ones can remain a threat for several minutes, though Yue can infect them further to speed up the process.

Secondary:
Once infested the worms will feed upon their host, until they have killed the Grimm, or gathered enough strength to metamorphosize. The worms will hatch from the Grimm as either a swarm of colorful birbs or butterflies, which can then attack another Grimm enmasse to feed on them.


Hyper:
Yue can use whatever remains of a Grimm after her worms have consumed it to mold and form it into a new creature. This Grimm will be loyal to Yue and do whatever it is she instructs it to do. Further, so long as a Grimm has been infested by the worms, Yue can break their bodies apart as use the materials all the same.

Clutch:
With a swish of her wrist, Yue breaks apart all currently infected Grimm and collects their essence together into a great cocoon. This collection of essence will continue until the cocoon reaches an appropriate mass at which point the cocoon will hatch into a large butterfly. This butterfly’s wings are the size of cars and look like they are made of stained glass. With each wingbeat the butterfly releases spores that can immobilize Grimm allowing it to easily suck their essence away.

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April: Pink Moon (Healing, love, energy)
The pink moon is that of the lover’s first blush, the joy of first meeting and the blooming of affections in one’s chest. This is a joyful moon, one which seeks to restore the damage to the world. While under this moon Yue seeks to help others more.

Primary:
With use of her primary power, and a kiss, Yue can transfer a portion of her magical energy to another person. In doing so, she also gains the ability to use a weakened version of that person’s powers. The longer the kiss the stronger this effect.

Secondary:
Under this moon, any scars or unhealed wounds which are upon Yue’s body heal and fade away. If she had lost any body parts in the previous year, or during this month, that body part will regrow. It is theorized that if she were to die, then she would be revived by this power in April, but for obvious reasons this has not been tested.

Hyper:
WIth her hyper power, Yue fills the air with pink beams of joy and love. Any who are touched by these beams will be healed of any physical ailments they might have, wounds will close, bones will mend, and lost blood will be quickly replenished. Grimm, when entering this field of pink and love, often start to dissolve.

Clutch:
With a burst of positive emotions in beams of pink bright, Yue is able to infatuate any Grimm (or humans) that she hits with the beam. Those that are hit by a beam will fall deeply in love with Yue and will attempt to fiercely protect her from anything it deems a threat, even if it happens to be another Grimm she has infatuated.

With a kiss, Yue can disintegrate any Grimm she has infatuated.


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May: Flower Moon (Growth, blossoming, Fertility)
This is the moon of beauty and growth, as the world flourishes anew and new life joins the old.

Primary:
Yue is able to seed Grimm and cause their bodies to rapidly mutate and turn into plantlife. These plants will then attack other Grimm to devour them for nutrients. The plant-Grimm will grow as they consume more nutrients.

Secondary:
At her touch withered plants can find life anew, or achieve rapid growth. She can also cause plants to pollinate early or bud and bloom when they normally shouldn’t. She can also cause plants to maintain their blooms for longer than normal.

Hyper:
All Grimm currently under her control who have been fully turned into plants bury themselves under the ground. Once buried these Grimm grow quickly, soon sprouting from the ground as a dense and colorful jungle. This jungle will attack any Grimm which enter into it or attempt to harm Yue, and any Grimm killed will be incorporated into the jungle.

Clutch:
All Grimm under Yue’s control unravel outwards into an expanding garden of flowers which washes over all available surfaces. These flowers release a fragrance that puts Grimm to sleep and boosts the powers of any nearby witch. The pollen produced by the flowers cause new flowers and vines to grow on any Grimm that it touches.


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June: Strawberry Moon (Fire)
This is the moon of summer and heat, as plants begin to produce the succulent fruits to entice one to feed.

Primary:
Wherever Yue steps, flames follow. The fires that spring up in her footsteps sprout quickly into strawberry bushes that harm any who are unfortunate enough to touch them. On the bush strawberries grow, if eaten by a witch the strawberries will apply a fire effect onto the powers of that witch, and the strawberries will burst in a damaging spray of fire when touched by a Grimm.

Secondary:
Yue can create a wall of fire to act as a barrier, though the flames are not solid, they are intense, the heat enough to drive most threats back, or incinerate any projectiles that attempt to pass through the flames.

Hyper:
Yue breaks free one of the strawberries from a bush and infuses it with her powers. The strawberry grows quickly in size, and glows with internal energy. Yue can then throw the strawberry to create a massive inferno of flame and shrapnel of seeds.

Clutch:
Vines of flame erupt from the ground and tangle themselves around any Grimm who are unfortunate enough to be close. The vines will continue to grow around a target until it is killed, before a new target can be chosen.


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July: Thunder Moon (Shockwaves, sound, storms)
This is the moon of thunder and storms, when the booms of thunder can be heard across the lands as the clouds grow heavy and the rains hard.

Primary:
From the tips of her fingers while under this moon Yue can fire off bolts of lightning to damage a target. With a thrust of her palm she can create loud crashes and sonic booms which can cause harm with blunt force trauma.

Secondary:
With the power of static electricity Yue can cause two objects to stick together. She can also project her voice and make it boom.

Hyper:
Yue can amplify all surrounding sounds to dangerous levels, and produce damaging shockwaves to break apart the bodies of Grimm who get trapped in the area of echoing noise and cutting sound.

Clutch:
In a final moment of desperation Yue can whip up a violent storm of thunder and wind to lash out at her opponents. The move is powerful, raining down destruction over a small area in a short amount of time, but can be straining on Yue to maintain. But, it is doubtful whatever it was she was fighting survived the crash of lightning and the slice of the wind.

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August: Sturgeon Moon (Water)
The sturgeon moon is one of water and movement. When the streams teem with life and the water brims with energy and purpose.

Primary:
Yue can cause water around her to surge, and can shoot it at any target of her choosing.

Secondary:
While under this moon Yue can turn herself into a puddle of water. This puddle is very slippery, holds together, and Yue cannot be harmed while in this form.

Hyper:
Yue can craft water into familiars, often fish-y in shape. This can range from large schools of fish, or massive singular whales. The smaller familiars will attack Grimm while larger ones will often sallow a Grimm whole and dissolve them or drown them.

Clutch:
Yue draws all surrounding water towards her, and collects into a massive wall of water which she can use to block attacks or shoot at targets in high pressure torrents of destructive water.


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September: Autumn Moon (color, nostalgia, rest)
This is the moon of color and memory, under this moon the world prepares itself for the slumber that the long winter brings.

Primary:
While under this moon Yue can produce a vivid show of color and emotion that can influence the feelings of Grimm. Typically this means that the Grimm is placated or in some way sedated which will cause the Grimm to be less dangerous. Often this means that the Grimm is put to sleep, or becomes disinterested in attacking humans.

Secondary:
During this month Yue can see the emotions of the world around her in vivid colors.

Hyper:
With a song Yue can cause any and all Grimm in earshot to drift off to sleep. The sleeping Grimm will be morphed into the dreams and nightmares of any nearby humans in vibrant colors, and they will exist so long as the lullaby continues, and will attack any nearby untransformed Grimm.

Clutch:
With the activation of her clutch power Yue takes on the form of the nearby Grimm’s nightmares. She can then turn their fears physical, and destroy them.

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October: Travel Moon (teleportation, spacial tomfoolery)
The Traveler Moon is one of movement, of travel, of seeing what it is the world has to offer, and one’s place within it all.

Primary:
Yue can redirection the movement of objects in her immediate vicinity. A Grimm slashing at her? She can cause those claws to slice into the side of that Grimm. A car barreling down on her? She can cause the front of the car to smash into itself! From an outsider’s perspective the object enters into a distorted space, only to appear elsewhere.

Secondary:
Yue can immediately teleport to any location that is within her current field of view. This power also works with live video feeds, but not pictures or prerecorded videos. The teleportation is instantaneous, and she cannot get caught inside of walls or objects.

Hyper:
With the activation of her Hyper power Yue can jumble the movements and actions of everything around her. Take a single step forward you might find yourself across the street, punch at Yue and you might find your hand instead striking the brick wall behind you, and so on. Yue has full control over what happens while this power is in effect.

Clutch:
With the activation of this power, Yue is able to stop all motion in a field around her. Within this field time is not stopped, but whatever that is inside of it is frozen perfectly in place but still fully conscious.

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November: Frost Moon (prescience, death)
This is the moon of the frosted world, where life and death twist around one another as we all march from day to day, wary of what tomorrow might bring.

Primary:
With a glance Yue can see the lifelines of a living creature, where it is they have come from, where it is that creature has left to go. It matters not if that creature is human, Grimm, or animal.

Secondary:
Yue can cut the lifeline of a living creature. The creature does not survive.

Hyper:
By taking hold of a creature’s lifeline, she is able to modify important events in the life of that creature. Change missed opportunities, make them a minute late on the day they were to die of an accident, make them look the other way the day the love of their life passed them by. She cannot effect lesser events, as she often cannot see them on the lifeline.

Clutch:
With this power Yue is able to mend the broken lifeline of a deceased creature to revive them. However she needs to use this power soon after death before the broken ends of the lifeline start to decay.

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December: Cold Moon (Cold)
In the December sky hangs the cold moon; the moon of bitter winds and fridgid air. Under this moon all warmth is draw from the bone until no muscle can dare move again. Yue is unnaturally cold during this month.

Primary:
With her primary power Yue can whip up cutting winds of dangerously cold temperatures. Wherever these winds touch, frost will begin to grow. She can freeze a Grimm solid if she is able to hit it directly with this wind and it isn’t able to find cover to hide behind.

Secondary:
Around Yue, all warmth is leached from the air. The cold continues to spread outwards from wherever she is standing once she has transformed. The closer one is to Yue, be they human or Grimm, the harder it is to move, and prolonged exposure or attempts to touch her while this power is in effect can lead to severe hypothermia.

Hyper:
In places where Yue has planted frost, dangerous spikes of ice are able to grow, though Yue can create other shapes and forms as well. Further, touching the frost while this power is active will cause the frost to quickly and continuously grow on whatever was unfortunate enough to touch it, even if the victim was able to get away from the frost and to someplace warm. Only Yue can stop the spreading of the frost.

Clutch:
With use of her clutch power Yue can cause the temperature of her surroundings to plummet in a matter of seconds. She once used this power on an evacuated section of the commercial hub, causing shattered glass to slice apart a large Grimm. This also causes flash freezing of lesser Grimm, as well as the collection of frost which she can then use to harm any Grimm unlucky enough to be within range.

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Special Moons:
________________

Blue Moon
It moments of peak positive energy Yue can assume this form.

Primary:
Yue can create a personal rain cloud of positive energy. The rain from this cloud boosts the powers of any witch it rains upon, and burns any Grimm which enter into the storm.


Secondary:
Yue can make clones of herself using water. These clones have a positive emotional charge and burn any Grimm they come into contact with.

Hyper:
With positivity at its peak, Yue can impart a positive charge to any liquid within the city. She has full control over any and all liquid given this positive charge, from shaping it to shooting it out as a torrent that causes any Grimm that touches it to melt.

Clutch:
With any negativity that remains in the air, Yue uses it to boost the power of her personal rain cloud. She then sends the rain cloud up into the sky where it will expand and cause a downpour. The downpour holds the same effects as her personal rain cloud, as well as causing a feeling of euphoria in all humans caught in the rain.

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Blood Moon
In moments of true desperation the blood moon reigns. When all hope has been stripped from the heart of the audience, and only despair remains, then Yue will take this form, no matter the month or current cycle of the moon.

Primary:
Yue can increase the effects of gravity on a localized point, pulling all nearby items of creatures towards the center of this gravity well.

Secondary:
All objects and creatures trapped within a Gravity well Yue has created are suddenly and violently thrashed about within the well. This is nothing short of a blender of destruction and pain.

Hyper:
Once activated, all objects around her have the effects of gravity upon them greatly increased. They will be pressed down, crushed against the ground until they are no more.

Clutch:
With the activation of her clutch power everything around Yue will begin to deteriorate. Concrete will turn to dust, pipes rust, plants wither, Grimm turn unstable, and humans grow increasingly ill.

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Lunar Eclipse Form
This form becomes available to Yue whenever she is underneath a lunar eclipse.

Primary:
Yue casts her shadow outwards, and whenever part of her shadow touches a Grimm, then that part of the Grimm will be erased.

Secondary:
While under the eclipse Yue is able to step from one pool of shadows to another in a matter of seconds.

Hyper:
Yue can draw all ambient shadows towards her current location and collect it at her palms. Once enough has been collected she can fire it off as a powerful beam that cuts through Grimm with ease.

Clutch:
All light in the area is extinguished, no matter what the source of the light might be. Yue draws all the light into herself, then releases the collected light in a massive beam that burns through any Grimm it touches.

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Solar Eclipse Form
This form becomes available to Yue while she is under a solar eclipse.

Primary:
Yue can create a sword of dark fire. By swinging the sword she can carve a swath of darkness in the air as well as through anything or anyone unlucky enough to be in the sword’s path.

Secondary:
Yue can create an intense fire that burns dark, and consumes surrounding ambient light for fuel. This fire burns through most substances with ease though it is cool to the touch.

Hyper:
In the air overhead Yue can create a black hole which will suck up all the light and any Grimm foolish enough to get close to her.

Clutch:
When the black flames Yue controls have consumed all nearby ambient light, her clutch activates. Her flames spread rapidly outwards from wherever they had been positioned, scorching all who are unlucky to be near. Only Yue is able to see her surroundings while this power is in effect.

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New Moon (Wishes)
Wishes, the closer to a new moon, the more wishes are randomly granted around her. The wishes in most cases do not grant those with negative outcomes “I wish I would die” “I wish you would fail.” But that does not mean that the wishes can't take an unexpected turn. “I wish I was rich” which is then preceded by the person winning their next game of Monopoly.

Primary:
“Make a wish for yourself. It must not be for anyone else, and it must be your wish alone. For, those are the only wishes which are truly granted.”

Wishes made in Yue’s presence are granted, so long as the important conditions are maintained. Further, the granted wishes don't always follow the intent of the wisher -- a wish for success might be granted during a particularly heated card game, a wish to do better on an important test might find one being a few points higher than their normal average. Wishes directing something happening to another “I wish they would die” have no effect.


Secondary:
“What your heart desires, what your mind thinks, and what words escape your lips is often never the same. Instead, speak your mind, and let your true desires be known.”

Those around Yue find it much easier to speak their mind about what it is they wish for deep down - and for those who believed they desired nothing - when they are near Yue they find clarity about what they truly desire.

Hyper:
“Make a wish for someone else. Wish them fortune, wish them them failure and pain, and watch as the whims of fortune make your desires known.”

When Yue makes a wish primarily affecting another person or Grimm, then that wish will come true. Though, the wish will not always follow exactly what Yue intended.

Clutch:
Wish upon me, grant to me all your good will every scrap and ounce you can muster, and I will make these nightmares fade.”

Yue pulls to her the collective wishes of everyone within the audience into an ever growing ball of energy. So long as she gains wishes the ball will continue to grow until Yue releases it. The ball will then ignite with a blinding flash, all but destroying any Grimm which come near.

 
Name:
Han Nari

Magical Girl Alias:
Kumihota

Original Strand:
D

Age:
20

Primary Power:

Vorpal Gash.
Nari channels her accumulated energy into a jagged rend in space, which runs for the length of whatever object she is holding. This renders the object untouchable to outside forces while encased in the anomaly, and regardless of any cutting edge, able to slice through most materials without effort. As soon as the object leaves her hands, the rend dissipates, leaving the instrument no worse for wear.

Secondary Power:

Void Flex.
This ability augments the strength of any existing Vorpal Gash. Instead of merely extending to the length and width of the affected object, Void Flex allows the reach to be affected by kinetic motion. The harder Nari swings or thrusts her weapon, the further the tip of the rend extends. The faster Nari swings, the longer the trail left by the rend as it passes through the air.

Tertiary Skill:

Hyper Power:

Tsukinami.
Nari’s weapon unleashes either a wave or a beam of power, depending on the motion she makes with her weapon. This attack is a rippling wave of the same spatial anomaly born of the Vorpal Gash, and as such, it is only capable of being stopped short of its natural extension (100 ft.) by some form of magical defense.

Clutch Power:

Tail Lash Thing.

Appearance:


Appearance after Transformation:

 
Name: Teru Yamashiro

Magical Girl Alias: Pale Maiden

Original Strand: D

Age: 24

Primary Power:

Apparent Calamity.

Transforming gives Teru a strand of twenty large ivory prayer beads. By expending a single bead, which turns it from white to black, she is able to lay a curse on a single object or entity. To do this, she must be holding the desired bead, and touch the target with the other hand. A mark will appear on the area touched, which will be impossible to remove unless the target is either destroyed or released from the curse. The marks bring a heightened susceptibility to fear, an increase in intrusive/paranoid thoughts, and a general miasma of "unluckiness" that causes events to have less of a chance of falling in the target's favor. Objects marked have a higher chance of failing, breaking, or acting in ways contradictory to their intended purpose. Each mark on a target stacks in effect.

Secondary Power:

Mark of Delusion.

Teru is able to manipulate the sensory input of a living target of her mark. The more frightened the target is, or the more marks it has, the grander the illusions she is able to conjure. Often, the illusions will take on a mind of their own, metamorphing from whatever Teru has conjured into reflections of the target's innermost fears.

Tertiary Skill:

Psychology is Teru's passion. With her knowledge and experience, she is able to intuitively read body language, and is innately aware of the mood of any room. In addition, she is incredibly introspective, and has acute control over her reactions to emotional states. While she cannot prevent herself from feeling them, she can withhold any substantial reaction, keeping calm under the highest levels of pressure and staying a strong poker face no matter how afraid she may be.

Hyper Power:

Calamity Proliferate.

For a short period of time (typically ten seconds, though Teru can stretch it to a minute maximum), Teru is able to place curse marks without expending, or even holding, her prayer beads at all. Unlike the prior marks, which only have a stacking effect, these are exponential, each new mark placed on the same object multiplying the effect by all placed marks. However, the marks do not activate until Teru releases her Hyper.

Clutch Power:

Fade Apparition.

If Teru is exposed to a sufficiently dangerous situation she sees as insurmountable, her clutch will automatically activate. Her body becomes intangible to all physical, magical, and mental means. She remains affixed to the ground, though if she wills it, she can travel up and down through solid platforms at will. This clutch power cannot be deactivated consciously. Teru will remain intangible indefinitely, expending negative energy until she passes out from exhaustion due to power use.

Appearance after Transformation:

 
Name:

Hitodama Yokai


Magical Girl Alias:

Aoi


Original Strand:
D


Age:
19


Primary Power:

Effervescience.

Hitodama, while transformed, passively creates a mass of bright blue bubbles. She is able to direct them to any location within sight. At base power, they generate weak repulsive fields, gently pushing away anything near them. With focus, however, this field can be augmented and directed, allowing Hitodama to manipulate, interact with, or slam objects around her with varying degrees of force.

Secondary Power:

Blue Portal.

As with her sister, Hitodama can create a blue portal that only functions in connection with a counterpart red.

Tertiary Skill:

Hyper Power:

Psychic Amp.

When active, the two sisters act in near unison. Their abilities play into each other, rising in power and mixing until it is impossible to tell who's causing what in the resulting chaos.



Clutch Power:

Cry for Help.

Hitodama seems to mimic her sister's ability, generating a massive telepathic surge that shrieks static in the heads of everyone within a five kilometer radius. Those closest to Hitodama may be temporarily stunned, while those at the furthest reaches will only hear the faintest of cries. After this, she is emotionally and physically exhausted, requiring up to a week to recuperate.



Appearance:

Appearance after Transformation:

 
Name:
Mononoke Yokai
Magical Girl Alias:
Akai
Original Strand:
D
Age:
Personality:
Biography:

Primary Power:
Message in a bubble
Mononoke stores words, feelings, a message, or whatever she wishes to convey into a little red bubble. This bubble will seek out its target and pops against them, in doing so it will deliver the intended message. With lesser Grimm she can implant certain ideas into their heads, and confuse them into attacking their allies.

Secondary Power:
Red Portal
Much like her sister Mononoke can produce a portal which only works so long as her sister has put one of her own portals down.

Tertiary Skill:

Hyper Power:
Psychic Amp
With this power the two sisters act as one mind and one power. Their magics bounce off one another, building and growing in potency and as the abilities start to mix until it is impossible to tell who is causing what to happen within the hectic scene.


Clutch Power:
Telekinetic Tantrum
Mononoke seemingly takes control of the powers of her sister as turns any and everything around her into a deadly missile of speed, brunt trauma, and physics. She can easily and quickly wreck a city block with this power, and is often lethargic and mentally deadened days following.

Appearance:
Appearance after Transformation:
 
C.S

Name:

Chiaki Moto

Magical Girl Alias:
Technomancer

Original Strand:
D

Age:
21

Personality:
Chiaki

Biography:

Primary Power:
Chiaki can summon forth humming electricity to zap her enemies with sudden colored lightning and pain. If she is ever feeling drained and in need of a sudden boost, she can draw the electricity out of any nearby batteries.

Secondary Power:
All technology, no matter how damaged comes to life at her touch. Destroyed phones find new life, rusted machines once more move, electricity deprived machines will somehow find hidden stores, even if their cords are cut. Likewise, even the most secure security systems melt to her touch.

Tertiary Skill:


Hyper Power:
Chiaki can reconfigure the very properties of any device which has an electrical current. With this power Chiaki can give machinery new shape, bend their original purpose into one of her own design. She can turn a handful of obsolete cell phones into a gun, a car into a golem of metal and glass, a laptop into a sword with a buzzing electric blade. So long as she has the required materials to make what she desires, it can be hers. She cannot say, turn a single cellphone into a full car.

Clutch Power:
Hominum ex Machina
With this power Chiaki can jack into the mind of anything she touches, rewire them and bend them to her will. Control over the creature she has touched lasts only as long as the power is in use before the victim returns to their own senses. She can command more than one at a time, but each additional link is multiplicative rather than additive quickly harming her mind with the feedback if she isn't careful.

Chiaki can control humans as well as Grimm and animals, but the DDC works hard to keep that little tidbit a secret.

Appearance:
Appearance after Transformation
:
 
Name:
Lina Davidson

Magical Girl Alias:
Mirror|ɹoɹɹᴉW

Original Strand:
D

Age:
14

Primary Power:

Twin.
Mirrors don't function normally for Lina. Any surface that is capable of reflecting light will show, in place of Lina's image, a darker girl in a tattered dress. This, henceforth, is referred to as Lina's twin. Passively, the twin will mimic Lina's movements, though she can be directed through thought to perform differing tasks. Multiple surfaces will only create different vantage points for the sole twin. She possesses superhuman strength, speed, and stamina, on par with most older animalistic Grimm, and her hair-like appendages can move like sharp, tentacled whips. Any actions the twin commits to reflections of objects will instantaneously occur to the objects themselves. Reflections of objects are capable of harming the twin, which in turn will harm Lina an equivalent amount.

Secondary Power:

Through-glass.
By touching any reflective surface at the same time, Lina and her twin are able to swap between the real and the reflected world. They are unable to take any objects other than their outfits with them. The reflected world functions similarly to a limited pocket dimension, technically without boundaries, though filled with formless black between areas where the real world is reflected. All motions in this world are reversed, so conscious effort is needed for those unused to it to do anything.

Tertiary Skill:

Hyper Power:

Reflection Pool.
This ability requires Lina and her twin to be standing in the same location. Ripples branch out from where Lina and her twin stand. Where they pass, the ground turns reflective, tapering out twenty meters from their starting point. Any being in contact with the surface swaps consciousness with their reflection, and becomes bound to the rules of the reflected world. If Lina releases the hyper, loses consciousness, or dies, the ripples recede, and all beings who were affected by the swap return to their proper bodies.

Clutch Power:

Guardian Shadow.
A smaller version of Lina's hyper manifests, creating a 30cm radius circle of reflection around her feet. Her twin crawls out, unbound by mirrored movement or direction, and begins viciously attacking whatever object is threatening Lina. For the duration of the clutch (until the twin is either destroyed or Lina is incapacitated), damage sustained by the twin will not affect Lina, and neither she nor her twin will have a reflection in any surface. Instead, the twin will shatter where injured, dissipating completely when it is dealt a lethal blow.

Appearance after Transformation:
 
C.S

Name:

Takara Yoshimura

Magical Girl Alias:
Demeter

Original Strand:
D
Rank 9

Age:
19

Personality:
Biography:

Primary Power:
Takara sings, and this song causes plantlife to grow uncontrollably, starting from around her feet and spreading ever outward so long as she sings. Takara has full control over what plants grow, and plants will amplify the sound and strength of her voice. This growth is very quick, and Takara tends to make forests. Once she stops singing the plants created by her magic will wither and die, any plants which were already in the area will lose only their new growth and will be otherwise unharmed.

Secondary Power:
Takara can control and move any plants within her line of sight as if it were an extension of her body.

Tertiary Skill:
Takara is quite good with plants you know, she rather likes to nurse dying ones back to life.

Hyper Power:
When her hyper power is activated Takara can turn any wooded plants around her, primarily trees or bushes into ents which can move independently of her direct will. These creatures will move to intercept and attack any threat within the ever growing forest Takara has created. Each ent will constantly sap her energy, the more plants turned into ents, the more energy that must be expanded to maintain them.

Clutch Power:
All plants created by Taraka’s magic and within the influence of her song grow wicked thorns which will carve the flesh of any who enter into the forest, and the plants will sap the strength out of any who are carved by these thorns.

Appearance:

Appearance after Transformation:
 
C.S

Name:

Shizue Asami

Magical Girl Alias:
Dragon
Rank 10

Original Strand:
D

Age:
32

Personality:

Biography:

Primary Power:
Fate’s Bindings
Shizue can perceive the mental battlefield, the collection of wills of all those around her, and the way those wills connect and twist into other wills. Through the dragon she summons she can interact with this mental zone as her physical body cannot effect it.

Secondary Power:
Shizue is able to summon forth a dragon which can directly attack the psyche or will of an opponent. If the creature which is being attacked has no internal will, or lacks any form of thought then the dragon will instantly kill it. When the will of a person is attacked, then her opponent will grow fatigued until they eventually slip into a coma or parish. This dragon cannot be seen, except through mirrors, and cannot be physically warded off. The dragon can be fought only by those with mental fortitude.

Tertiary Skill:
Shizue is quite good at reading people and their intention at a glance.

Hyper Power:
Around her, Shizue can pull the minds of any humans or high-tier Grimm as well as the physical bodies of lesser Grimm onto the mental dreamscape. Once within the mental battlefield the dragon can more easily damage the mind of Shizue’s target or devour any Grimm who happen to be pulled in.

Clutch Power:
With this power Shizue is able to move her dragon from its normal conceptual plane within her mind to any other, typically with this power she makes her dragon physical so it can defend her in tough situations. While in this state the dragon is able to attack a threat both mentally or physically, or if implanted into a machine it can interface directly with electronics.

Appearance:

Appearance after Transformation:

 
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