Fulgrim
New member
General Information
This is about ghosts, ghouls, spirits, yokai, or whichever name you prefer for supernatural forces from beyond.
The general idea is for each exorcist to use unique combat tools such as books, your own hands or spit, smoke, some sort of enchanted object- If you want to use a Magnum that is blessed by some priest, so be it, there are no limits to the style of exorcism as long as you keep the following rules in mind:
- Sacred objects, prayers and purging techniques depend on your faith you have in your tools and systems, in other words, if your exorcist loses confidence, their weapons will become less effective or be nullified entirely.
- Spirits come in all shapes and sizes, as well as power levels, from the smallest sphere made of shadows to a towering, mind breaking beast that looms over cities. Keep this in mind while out in your adventures.
- There are very few ways to provide classes among spirits, you may come up with anything to fight to your heart's content. There are Ghosts, spirits of the dead. Spirits, beings born from nature's energy, such as fire, water, sunlight, etc. And lastly Demons, things born from negative energy, sometimes just ravenous mindless beasts, other times and most disturbingly, they can be conscious, with some sort of all knowing mind from beyond, most spiritists recommend not to even engage with them if you are not advanced in the arts, claiming that falling to them would be worse than death.
- You can control random spirits and use them as punching bags as much as you need. However, I will be managing the larger threats that can attack the whole group at once for the sake of order and lack of confusion of unarranged actions. I am still using a character of my own as well as the main bad-evil bad guy spooky person. If you have an idea for a fight and would like to pitch it, please do send me a message! I'm not opposed to cooperating in scenes at all. :]
Violence is to be expected, sometimes there will be gross spirits or gruesome situations, but let's try to keep it tasteful.
The Story Itself
The Story Itself
The starting events will take place in the far north of Guatemala, Peten. (Your character can be any nationality.)
It's the modern day, nothing is special about it, the weather is terrible, and everyone is living their miserable lives like drones, barely making it day by day.
But you? No, that's not you. You are special, you are an exorcist.
There are many ways in which you likely achieved your state of illumination, maybe you were born with it, maybe you learned how to see and fight spirits thanks to some skilled and wise exorcist or you touched and ancient artifact, maybe you were even possessed at some point, which awakened something within you, whichever was the case, you can now see the dead, and not everything is as you likely imagined at first.
Negative energy is leaking into our world, ripping apart the thin veil that separates reality from the spiritual realm, more than ever. As an exorcist, it's your job to clean up all that negativity and restore balance. Whether you're using ancient hand signs to channel ethereal energy, splashing holy water to purify corrupted souls, or swinging a blessed weapon forged in sacred flames, no method is too out there for this fight.
The general public is not aware of spirits and ghosts and similar things, some believe, some don't. Some exorcists choose to work silently in the shadows, while others make public appearances and make a name for themselves, making a living through their services, however, most people would consider anyone who mentions seeing ghosts or fighting spirits to be a bit insane, and would likely not take them seriously, as only the smallest percentage of humanity is able to perceive things this way.
Now, you were called to this place. Invited by an important businessman with an offer you cannot pass up. A sum of money large enough to keep you in a life of luxury for the rest of your days, all hidden as some sort of competition. Someone must get rid of the awful number of spirits that seem to haunt the grounds of his property. That is where you come in.
You can be a novice in the arts of spiritism, or you can be experienced, you are here to prove your worth, whether you do it for the fame, because you like money, or simply as a way to continue your line of work, cleansing the darkness by ripping it out of its roots.
Even outside of the hotel where you will reside, you can feel the negative energy emanating from it like a dark mist that envelops the ground.
It is your chance to prove your skill. Do your best, or at least, try.
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That is all for now! You can ask more details here, as well as applying for a character spot! Below I will place my character as a sort of reference to what you can do!
See you soon lovely people.