Open Cenotaph of a Solar Empire

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UmbraSight

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The largest rocky planet in the Tria system was OR-X3, a splotchy orb of caustic yellows and dead-rock gray which was mottled by a heavy haze of dusty clouds. It was not a pretty world by any stretch, though Crane had never been too worried about aesthetics in ventures like these. The planet was rich in the sort of material that shipbuilding was reliant on which in his opinion made for a very solid cover for why he was here and why Holden-Grey Ventures would be interested in a survey. He’d worked with worse.

Scans’re showing one auxy habitat on the surface, a survey core for some system I’ve never heard before.” Heron said, giving her console a tap with the back of her knuckle.

They near the site?” Finch asked.

Close enough.” Heron said, sliding the screen with the survey map around. Finch grunted.

Comms traffic?” Crane asked, leaning to look at Heron’s monitor. A small habitat with a connected auxiliary station. From orbit it certainly looked like a simple surveying crew.

Spotty, plenty of atmospheric interference and the comms buoys are cheap. Looks like they’re getting monthly supply shipments from their home system, so that shouldn’t be due for another three weeks.” Finch said, though his brow took on a deep scrunch. “That said, ears picked up some chatter that was further out system, different guys and don’t know why they’re here.

A complication to be sure, but not the worst kind. Different parties might not be keeping tabs on each other and even if they did it shouldn’t be too alarming if the planet went quiet for a time. Nothing they couldn’t make work.

Alright. Lark, take us in, nice and quiet.” Crane said, receiving a short ‘aye’ in response. There was a whining hum as the engines flared and the orb began to expand.

———————

There were times when you took the job you had at hand, even if that job happened to be a rush delivery from backwater world in the outer reaches to some unclaimed corporate rim system that only managed to have a name because it had been part of a planned corporate colony before the home system went bankrupt. Credits were credits, and Wanderer’s Refuge certainly needed whatever it could add to its holdings. Still, it wasn’t a bad job and the system was paying generously for a job that involved moving a box and some extra foodstuffs from one system to another, and good grown foodstuffs at that.

Though, truth be told, one could acquire a taste for the fabricated mash when that’s all you had to eat for a couple of months. It’s better to never need to acquire that taste, but there’s some old Sol saying about beggars choosing horse teeth for that. It's just another delivery, so best not to spend much time worrying about it.

—————

Places Near and Very Far:

The Corporate Rim
-
Following the end of the first Corporate Wars of 2093 a section of the Milky Way was set aside in the Concordat of Freer Enterprise to allow for corporate interests to lay claim to unsettled systems. The size of this holding has has expanded twice in the last two hundred years, once from a treaty following the Second Corporate War and again following a large buyout of unclaimed sectors by some of the largest corporations operating.

These systems have put a lot of effort into maintaining a positive reputation, which is important to keep drawing the guileless and desperate into exploitative contracts. If a profit can be made then someone in the Rim will try to make it. If you’re rich there’s no finer playground, so long as you keep from letting someone slip a knife into your back.

The Federated Systems; The Core Worlds -
Earth, her colonies and her allies. These include many of the first settled worlds and stations, and the most populated ones. The Federation is often a ponderous entity, slow to react due to bureaucratic bloat and other such miseries of democratic rule. Still, the people who live here have their rights defined without the loopholes used by the Corporate Rim to make slaves of people in every way but name, and even with the glitz and glamor of the Corporate Rim, most technological innovations come out of Federated Systems.

The Polaris Fleet -
Polaris had been built to be a colony ship in the early days of human expansion, built beneath the glittering skies of Venus with the optimism of a people reaching out to foreign stars. It isn’t known why Polaris never chose to land upon the world it had been built for, those of the Fleet are silent about it, though plenty of dramas on the media feed love to speculate. What is known is this, instead of landing, Polaris chose to become a nomad, picking through the galaxy and never lingering for too long. In time, through sale, commission or recruitment, the fleet grew in size, first came Groundsheer, an asteroid miner to gather what Polaris needed, then to a collection of cargo ships to sell the excess. How large the Fleet has become is another of Polaris’ great mysteries, though how common they are at ports or how often they respond to distress signals gives some clue, perhaps. It’s said for the crew of Polaris be it their merchants or their explorers, home is wherever two of them meet; though that might just be from a drama.

The Outer Worlds -
A collection of colonized worlds that are unaffiliated with the Federated or Corporate systems. These are smaller settlements, though they often have more chartered rights for citizens than even than most Federated worlds. The Corporate Rim has spent a lot of money making these worlds out to be lawless desperate places.

——————

Shortcuts Through Nothing -
Jump Gates are not a human creation, though since the first one was discovered in the Kuiper Belt humans have managed to unlock the secrets of their construction. Gates allow for FLT travel by linking two points in space and allowing passage between them. Any two gates can be connected allowing passage so long as the two ports remain open.

Navagators and Navagation -
There’s a second way to cut through nothing, though it requires both a specialized drive as well as a Navigator, the drive to slice through space and the Navigator to pilot the ship through the not underneath. The first was an innovation of the larger Jump Drives, and the latter a mistake. A Navigator is born when a person makes contact with the unfiltered Not and survives, and this changes them. Physics in a way becomes like breathing, thoughtless, and when noticed something that can be felt and directed. Held or pushed. When in the unspace, the not space a Navigator and feel for their destination and pull their ship to the point that they wish it to be at. It’s simple really, at least any Navigator will tell you so.

Navigators themselves happened due to an accident, an exit gate was damaged during the First Corporate War causing the ship in transit to exit out into not between the here and there. When the ship was eventually found, a miracle in itself, between two different gates most of the crew had died leaving behind only a few who were changed. Most Navigators come from the Corporate Rim and exist under highly restrictive contracts, for it is the Rim that has limited rights charters and for what rights do exist they can always be signed away in a contract. For some people their need to better their lives is desperate enough they are willing to take that contract for a chance at a better life.

Life, the Universe, and Those Who Came Before -
Humans aren’t the only life out there, nor are they the only intelligent life. Though they are the most populous and the furthest spread of the known species, the basis of their expansion off Earth required already existing alien jump gates from a species and star empire believed to now be long gone. Other artifacts of this gone civilization have been found, from ancient cities still tumbling forward to structures so different than anything humans have made it is impossible to fully understand why it exists or what they were even built for. There are times even that the technology is simply incompatible with life, technology that infects humans or their machines, tools so far past what it was they were created for there is nothing they can be other than dangerous to those who try to use them or those they attempt to use themselves upon. Relic words like this are quarantined, entrance only allowed to credited scholars and archaeologists.

There is, of course, a thriving black market for ancient alien technology.

There are other species alive and well today, often better integrated within the outer worlds than other parts of the human diaspora.
 
CS
Name:

Xia Linn

Age:
34

Gender:
Female

Species:
Human

Role:
Captain, pilot, Navigator, and a few other things as the ship needs

Bio/Reason You’ve Joined This Crew:

I was born on Cerci Station an established holding held in bond by a pharmaceutical conglomerate and an agricultural company. This was, all things considered, not the worst place in the Rim to have been born, Cerci had food, medicine, and monopolies so atrophied they’d pass for one of the most stable government structures you’d find in the Rim, Federated embassies notwithstanding. I, however, found aquaponics and grow vats terrible droll, and I had no interest in anything medical, I was the sort of kid who liked to sit near the star port and watch the ships as they came in.

There’s a sort of concept of the Federation being this ponderous thing in the Rim, unable to adapt the way the Rim can, unable to innovate. Watching those ships though I could always pick out the Federal ones, they were always so sleek, so smoothly designed in a way the Rim couldn’t quite match no matter how many extra corners they could find to cut.

This is all to say when I was fourteen I took my trade years to learn to run a ship and on my seventeenth birthday I had signed the licensure to study as an ensign on the officer’s track with one of the larger securities firms in my sector of the Rim. But I think that’s more the enough about my schooling.

I graduated with a ten year contract under my belt with an option to extend once my tour ends. If you are not familiar with the inner workings of the Rim, this is good. Contracts you can willingly choose to end are less likely to lead to one being in an unexpected indenturship. I spent my early years well enough between coordinating patrols and engaging the odd pirate or raiding fleet. Experience was experience and all of it got me closer to a ship of my own. I had my full wings by twenty eight, and I was as well on track as you ever were in the Rim.

There was a battle over Cove, a brutal but short corporate affair that you’ve no doubt seen in the holos. The prelude isn’t much, one corporation lacked the assets to properly protect their colonial venture and another entity took that opportunity to initiate a hostile takeover. It’s nothing new in the Rim, especially outside of the established holdings, though usually I have the good sense to not be part of the conflict in a corvette three generations past its prime. Twice for Flinching had earned her stripes in the Third Corporate War, and only found itself rolled out of mothballs in the decades after when Ebisu needed to make the numbers look better on paper.

I will not be recounting the battle here, if you are interested, find it on a holo or a media channel. The only part of that story that matters is that we managed to split the invading fleet around a gas giant for long enough for the people paying us to get out of the system. As we were not being paid to keep the station itself, I ordered all remaining ships to use the gate to jump. As my ship was the best armored, Flinching provided cover, and during a short engagement both my ship and the gate were damaged. With life support failing and no friendly station in the system, I ordered an emergency jump through the gate.

Two for Flinching had a crew of fifty three, made fifty-one by the missile impact. When we sped through the gate, it failed and we were nowhere. There’s a certain property of the not-between that you can’t truly understand until you are in it. Silence so true, stillness so perfect that it could only ever contain something looking just over your shoulder. By the time Flinching crashed back into real space above some old Federal world there were six still alive. I am told, given the state of the ship when it returned to normal space, this is a number of people I should be proud of keeping alive.

Anyway, I crashed my career after that. Bottles and late nights staring into the void and just an obnoxious number of advertisements for bold new opportunities for me. Makes you a rather desired commodity in the Rim, being a Navigator without a contract.

When my ten years came up, I forgot to renew. I was drunk, I think, or maybe that’s the one I ignored on purpose. Don’t know, a real wasted four years of my life happened in there. I found a ship for myself, a cargo freighter that was in my budget. From there you probably know the rest, you were there for most of it, I think.

Appearance:
Black hair, usually pinned up, pale complexion from a decade of sitting in a cockpit staring at screens. I’ve done well enough to keep up with exercise, doubt I’ll win many races but I probably wouldn’t totally embarrass myself. Not the shortest, not the tallest, I can spend a lot of time staring at necks and chins if I really wanted to. Sort of amber-y brown eyes.
 
CS
Name: Lena Ellis

Age: 32

Gender: Female

Species: Human

Role: Security

Appearance:
Wiry - muscled like an acrobat or a gymnast rather than a body-builder, the sort of muscles that can be hidden with the right clothes. Average height, knows how to gain or lose an inch or two by changing her posture. Dirty blonde hair, about shoulder length, kept in two tight french braids. The sort of pale eyes that change based on what she's wearing, but usually tend towards grayish. Remarkably unremarkable, she blends in a lot of places.

Bio/Reason You’ve Joined This Crew:
Oh, you've heard the rumors.

No, really. I want to know which ones you've heard. I like to keep track. Gives me something to do in my off time, you know? Come on, now. What have you heard?

The one where I was born in the Outer Worlds and grew up running personal errands for vicious gang bosses? I like that one. I think someone in the Rim started it. They do like to say things about the Outer Worlds, don't they?

Or the one where I picked up a Corporate contract as a teen, used it to get my group in, and murdered everyone on the ship? I don't even know where that one started. It depends on the swing of it. Some of them say that I was indentured and my people were just rescuing me from slavery. Some of them say it was all my idea in the first place. Some of them say I never had any friends to begin with and I killed everyone myself, which is just rude. I'm perfectly friendly.

The one where I'm the most dangerous when I'm being friendly? Oh, you are pretty well informed, aren't you?

Security? I don't know what your issue is. I've always been security, one way or another. Security is just about protecting something. Someone, sometimes, but it's all about protection. I'm good at that. The thing about security, though, is that it's sort of a limited resource. You want your things safe, it's going to cost you the safety of someone else's. In order to be really good at security, you have to accept that. You have to be willing to do what it takes to protect whatever it is you're protecting.

And the rumors? Well, they get started because, when it all comes down to it, people don't really want to know.

So sure. I could tell you which of them are true. I could tell you a few more that you've never even heard. Maybe you could tell me a few I haven't heard. I did say I collect them - but I'm not going to tell you which ones are accurate. It's not because I'm being cagey. It's because - deep down - you don't really want to know.

As for the rumors about this ship? Well, pick your favorite. Unless you're a pervert - then pick your second favorite. Yes, I do know the one about the Captain.

No, I'm not telling you about that one, either.
 
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