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Heracron City stands as a gleaming titan of technology and ambition, a sprawling metropolis of 1.2 million people where neon lights reflect off towering skyscrapers and automated systems govern almost every aspect of daily life. Beneath the city's polished surface, however, lies a darker truth: superhuman abilities are not a blessing freely given. In Heracron, only those burdened with mental illness unlock extraordinary powers, a phenomenon that baffles scientists and terrifies the ruling elite. Anxiety, depression, schizophrenia, and other disorders are not seen solely as struggles here—they are the catalysts for strength, transformation, and sometimes chaos.
The city's massive technology sector, led by corporations like SynapseTech and EidoCore, thrives on this strange dynamic. Bioengineering firms, AI developers, and pharmaceutical giants pour endless resources into studying the link between mental instability and superhuman capability, hoping to control—or even recreate—the phenomenon. Some corporations openly recruit empowered individuals as corporate enforcers, offering medication and technology to manage their conditions in exchange for loyalty. Others work in the shadows, manipulating the vulnerable for more sinister agendas. In Heracron, the line between hero, villain, and victim is blurred beyond recognition.
Society itself has split into uneasy factions. Some citizens view the empowered as dangerous threats, ticking time bombs to be controlled or eliminated. Others worship them as modern demigods, symbols of suffering transformed into power. A growing underground movement, known only as The Fractured, seeks to tear down the corporate dominance over the city, believing that true freedom can only be achieved when the mentally ill are no longer seen as tools or weapons. Tensions simmer in the streets, and with every passing day, the probability of open conflict grows.
At its heart, Heracron City is a place of paradox—where brilliance is born from brokenness, and salvation may lie in the very instability society fears. Here, to suffer is to evolve, and those who can endure their minds often become the city's greatest champions—or its most terrifying nightmares. In Heracron, power has a price, and every mind is a battlefield.
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The Major Companies
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Industry: Marketing, Technology, Digital Media
Headquarters: Welco Heights, Heracron City
Key Products: AI-driven marketing platforms, digital assistants, smart tech, advertising algorithms, and content creation tools
Leadership: Alden Welco, Founder & CEO
Company Type: Mega-Corporation, Influential Industry Leader
Overview:
Wel-Tech is the dominant force in the global tech and media industry, widely recognized as the power behind much of Heracron City’s economy and political landscape. Founded by Alden Welco, the company specializes in revolutionizing the way marketing, technology, and media interact. At its core, Wel-Tech focuses on merging artificial intelligence with advertising, creating a seamless, highly personalized experience for consumers while also influencing public opinion and shaping societal trends. Their vast digital ecosystem includes AI-driven marketing platforms, smart technologies, and digital assistants that are woven into the fabric of daily life in Heracron, giving them unparalleled access to user data, habits, and preferences.
Technological Influence:
Wel-Tech is a powerhouse when it comes to technological innovation. The company’s AI-driven marketing algorithms allow it to manipulate consumer behavior on an unprecedented scale, targeting individuals with pinpoint accuracy. Their digital assistants, communication tools, and smart tech integrate with everything from city infrastructure to personal devices, making Wel-Tech’s influence nearly ubiquitous. Through their marketing division, the company has essentially perfected the art of selling not just products but ideas, shaping everything from fashion trends to political movements. With their ability to influence both public sentiment and personal choices, Wel-Tech's reach extends far beyond the city, positioning them as one of the most powerful corporate entities in the world.
Corporate Culture and Ethics:
Though hailed as innovators, Wel-Tech is no stranger to controversy. The company is known for its secretive and cutthroat corporate culture, where competition is fierce, and only the most ruthless rise to the top. Employees are often pushed to the brink, working long hours to meet ambitious deadlines while facing constant pressure to innovate. While the company promotes an image of progress and forward-thinking, there are darker undertones. Allegations of unethical practices, such as manipulating elections, sabotaging competitors, and conducting covert surveillance on citizens, are common rumors in the city’s underworld. Despite these whispers, Wel-Tech's hold over Heracron’s elite and its massive profits keep it firmly entrenched in the city’s corporate structure.
Public Image:
To the public, Wel-Tech presents itself as a visionary force for good, shaping the future with its innovative products and advanced tech. Their motto, "Shape Tomorrow, Today," reflects this ideal of being ahead of the curve, a company that not only adapts to change but creates it. However, as the corporation’s power and wealth grow, so too do questions about its true intentions. Critics argue that Wel-Tech’s vast control over digital spaces and consumer data raises ethical concerns, particularly regarding privacy and autonomy. Many view Alden Welco, the enigmatic CEO, as a genius with an unsettling level of control over both the economy and the minds of Heracron’s citizens.
Motto:
"Shape Tomorrow, Today."
Headquarters: Heracron City, Mid-City
Key Products: Processed food, synthetic foods, food additives, pharmaceuticals, medical research
Leadership: David Matthews, CEO
Company Type: Multinational Corporation, Aggressive Expansionist
Overview:
Al-Go Foods is a multinational corporation that operates at every stage of food production, from agriculture and processing to distribution and retail. The company is known for its wide array of affordable and highly processed food products, designed to cater to the masses with efficiency and low cost. However, Al-Go is not just about feeding the population—it has expanded its scope into pharmaceuticals, chemicals, and medical research, making it a multifaceted entity with a deep foothold in various critical industries. Recently, the company has begun focusing on aggressive expansion into The Green Row, the rural district of Heracron City, with plans to monopolize agricultural resources and reshape the landscape of food production in the region.
Market Reach and Innovation:
Al-Go Foods prides itself on innovation, developing synthetic and genetically modified foods designed to feed growing populations efficiently and at scale. Their production lines are automated and designed for maximum output with minimal waste, making their products extremely cost-effective and in high demand. The company also operates a chemical division, producing food additives and preservatives that extend the shelf life of products. Furthermore, Al-Go is heavily invested in medical science, with research initiatives focused on creating medical solutions from food-based technologies, including nutrient-dense food products designed for treating malnutrition and as part of experimental therapies for various conditions. Their pharmaceutical division is known for researching ways to harness food chemicals to create health-enhancing drugs and treatments.
Corporate Strategy and Expansion:
Under the leadership of David Matthews, Al-Go Foods has become known for its aggressive business strategies, which include monopolizing agricultural territories and outcompeting local farming efforts. With a focus on efficiency and profit, the company is working to reshape The Green Row, a district dedicated to farming and agriculture. Al-Go plans to replace traditional, sustainable farming methods with highly industrialized, automated operations that rely on synthetic food production. The company’s expansion into this area has sparked controversy, particularly with environmentalists and local farmers who see Al-Go’s practices as a threat to the integrity of traditional farming in the region.
Corporate Culture and Ethics:
Al-Go Foods has built its empire through relentless ambition, using its market influence to control the food industry and manipulate public demand for processed foods. While the company markets itself as a provider of affordable nutrition to all, its methods are often seen as exploitative, prioritizing profit over ethical considerations. Workers in Al-Go’s factories are often subjected to grueling conditions, with few rights or protections, and many employees are treated as disposable commodities in the company’s vast production chain. The company’s push into The Green Row is particularly contentious, as it threatens to wipe out smaller, local farms and replace them with massive, mechanized food-production facilities that could disrupt the district’s rural lifestyle. Additionally, its involvement in chemicals and medical research has raised questions about the safety of some of the company’s products, as well as the ethics of using food-based chemicals in drug development.
Public Image and Controversies:
On the surface, Al-Go Foods is seen as a provider of affordable food options, serving the masses with its cheap and convenient products. However, behind this public image lies a company that’s often criticized for its monopolistic tendencies and questionable practices. Activists in The Green Row and other parts of Heracron City view the company as a symbol of corporate greed and environmental degradation, accusing it of destroying local culture and ecosystems for the sake of profit. Despite these criticisms, Al-Go’s dominance in the food and medical sectors remains largely unchallenged, as it continues to expand its reach and solidify its power over the food supply chain in Heracron and beyond.
Motto:
"Feeding the Future, One Innovation at a Time."
Headquarters: Heracron City, Industrial District
Key Products: Crude oil, refined petroleum products, clean-burning fuel, hydrogen fuel cells
Leadership: Nick Lovelace, CEO
Company Type: Global Energy Corporation, Innovator in Clean Energy
Overview:
Tigen-Sound Oil is one of the largest and most influential energy companies in Heracron City, specializing in all facets of oil production and distribution, from exploration and extraction to refining and delivery. Despite its massive footprint in the petroleum industry, the company is also recognized for its commitment to innovation in clean energy. Under the leadership of Nick Lovelace, Tigen-Sound has begun shifting its focus toward developing cleaner energy solutions, including a clean-burning fuel designed to reduce carbon emissions and hydrogen fuel cells that could replace conventional oil-based energy sources in the future. While still a dominant player in the oil market, Tigen-Sound is positioning itself to be a leader in the transition to greener energy technologies.
Corporate Practices and Ethos:
Though Tigen-Sound Oil operates in a cutthroat industry dominated by corporate giants, the company’s leadership, under Nick Lovelace, has carved out a reputation for being ruthlessly efficient yet surprisingly honest about its goals and pricing practices. Unlike many of its competitors, Tigen-Sound does not engage in deceptive tactics or price gouging, instead ensuring that its products are priced fairly and with the public’s best interests in mind. This transparency has earned the company a strong, albeit controversial, following among both consumers and other businesses, even as environmental groups continue to scrutinize their reliance on traditional oil sources. Tigen-Sound’s commitment to the community and fair pricing is a rare sight in an industry historically dominated by monopolies and secrecy.
Energy Innovation and Clean Technology:
In recent years, Tigen-Sound Oil has become a key player in the development of sustainable energy solutions. The company’s work on a clean-burning fuel aims to drastically reduce the environmental impact of fossil fuels, promising a product that delivers energy without the heavy carbon emissions typically associated with traditional oil. Additionally, Tigen-Sound is investing heavily in hydrogen fuel cells, a technology that could eventually replace gasoline and diesel in vehicles, providing a renewable and environmentally-friendly alternative to the city’s reliance on petroleum. These projects are still in development, but Tigen-Sound has already proven itself capable of revolutionizing the energy sector, signaling a possible future where the company transitions to a leader in both traditional and alternative energy markets.
Corporate Culture and Public Image:
While Tigen-Sound Oil is not without its critics, the company has earned respect for its forthrightness and dedication to public welfare. Nick Lovelace, the CEO, is known for his hands-on approach to leadership and his unflinching dedication to both the oil industry and the planet’s future. Tigen-Sound’s workforce is often described as loyal, as the company fosters a culture of hard work, efficiency, and pragmatism. Employees are known to be well-compensated and motivated by the company’s long-term vision, making Tigen-Sound one of the more stable and trusted employers in the industry. Despite this, the company’s ongoing reliance on oil as its primary revenue source continues to fuel protests from environmentalists who see their efforts as insufficient in addressing the long-term dangers of fossil fuels.
Challenges and Future Outlook:
Tigen-Sound Oil’s commitment to the development of clean energy technologies places the company in a precarious position. While their work on hydrogen cells and clean-burning fuels holds great promise, the company remains largely dependent on the oil market, which is subject to volatility and environmental concerns. Balancing the shift toward greener solutions with the continued demand for oil presents a unique challenge for Tigen-Sound. Nonetheless, the company’s reputation for fairness, its forward-looking approach to energy production, and its investments in new technologies position Tigen-Sound to remain a major player in Heracron City’s evolving energy landscape, even as the world grapples with the need for more sustainable alternatives.
Motto:
"Fueling Progress, Powering the Future."
Industry: Fashion, Technology, Tactical Gear
Headquarters: Heracron City, Mid-City
Key Products: Hero and villain outfitting gear, sportswear, everyday clothing, tactical body armor, tech-enhanced accessories
Leadership: Adam Wells, CEO
Company Type: Covert Supplier, Local Manufacturer
Overview:
Zero to Hero: The Gear of Tomorrow is a unique company that operates at the intersection of high-tech outfitting and everyday fashion. While its public face presents itself as a cutting-edge sportswear and everyday clothing brand, the company’s true focus lies in producing specialized gear for both heroes and villains. From tactical body armor and high-tech gadgets to stealth cloaks and utility belts, Zero to Hero has become a trusted name for outfitting those who operate in Heracron City's underworld, as well as those fighting to protect it. The company is renowned for providing top-quality, locally made gear designed to meet the specialized needs of both sides of the moral spectrum.
Public Image and Transparency:
What sets Zero to Hero apart is its commitment to honesty and transparency. Despite its covert involvement in outfitting heroes and villains, the company maintains a public image of being a reliable supplier of high-quality sportswear and casual clothing. Under the leadership of Adam Wells, the company is known for being straightforward about the nature of its products, offering them at fair prices with the public's best interests in mind. While the company serves some of the city's most dangerous individuals, it maintains that its core mission is to provide practical, durable gear to anyone who needs it, from the everyday consumer to the city’s most elite heroes and villains.
Innovation and Technology:
Zero to Hero is at the forefront of combining fashion with cutting-edge technology. The company’s team of engineers and designers works tirelessly to create gear that enhances the abilities of supers, incorporating advanced tech into their clothing and equipment. Their “HeroWear” line includes everything from energy-infused clothing that helps regulate body temperature to modular utility belts designed for maximum customization. The company also offers lightweight tactical armor, cloaking devices, and high-tech accessories aimed at increasing the wearer’s effectiveness in the field. The company’s ability to tailor gear specifically to the needs of supers, whether for enhancing strength, speed, or stealth, has made Zero to Hero the go-to outfitter for anyone in the city looking to take their abilities to the next level.
Local Manufacturing and Ethical Practices:
Unlike many other large corporations that outsource their production, Zero to Hero takes pride in being locally owned and operated. All of the company’s products are made in Heracron City, with its headquarters in the bustling Mid-City district. By using local talent and materials, Zero to Hero helps support the local economy and create jobs in the community. The company also strives to be environmentally responsible, using eco-friendly materials in its production process and minimizing waste. This commitment to sustainability, alongside its reputation for transparency, has earned the company strong loyalty from both customers and employees who appreciate the company’s dedication to both innovation and ethical business practices.
Corporate Culture and Community Impact:
Zero to Hero fosters a corporate culture of inclusivity and responsibility, with Adam Wells often involved in the daily operations and showing a personal commitment to the well-being of employees. The company also has a strong community outreach program, regularly donating surplus gear to local heroes in need and supporting various community initiatives. Although the company outfits both heroes and villains, its focus on local manufacturing and its fair pricing policies have earned it respect from a wide range of people. Zero to Hero believes in empowering individuals, providing them with the tools they need to shape their destiny—whether for good or ill—while supporting the broader community in the process.
Motto:
"Gear for Every Hero, Every Day."
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Tech Companies
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SynapseTech is the beating heart of Heracron City's tech sector—a sprawling, omnipresent corporation whose influence touches every citizen’s life, whether they realize it or not. Originally founded as a medical technology firm specializing in cognitive enhancement, SynapseTech shifted focus decades ago when the phenomenon of "Empowered" individuals became undeniable. Today, it leads global research into the intersection of mental illness and superhuman abilities, pushing the boundaries of neuroscience, biotechnology, and cybernetics. SynapseTech’s soaring crystalline headquarters, "The Pinnacle," is a symbol of both hope and dread to the city's inhabitants.
Publicly, SynapseTech brands itself as the vanguard of human evolution. It offers cutting-edge treatments, mind-stabilizing implants, and therapeutic programs designed to help the Empowered manage their conditions while maximizing their abilities. For the average citizen, SynapseTech’s consumer products—smart interfaces, neural link devices, cognitive boosters—are indispensable tools of modern life. Every household owns something stamped with the sleek blue-and-silver Synapse insignia. Yet behind its polished image, rumors swirl of unethical experiments, human trials gone wrong, and secret programs that weaponize the vulnerable.
Internally, SynapseTech operates like a sovereign state. It has its private security force—known as The Vanguard—composed almost entirely of Empowered individuals under heavy surveillance. Corporate loyalty is enforced through subtle manipulation: employment contracts that include lifelong dependency on proprietary medications, loyalty implants that influence neural patterns, and blackmail archives built from invasive psychological profiling. Those who try to leave SynapseTech—or worse, expose it—often disappear quietly into the bowels of The Pinnacle, never to be seen again.
The corporation’s most ambitious (and controversial) project is known as Project
Spoiler: [Redacted]
: an initiative aiming to create "perfected" Empowered beings by artificially inducing mental instability in otherwise healthy individuals. Publicly denied but whispered about in dark circles, Project Aegis represents SynapseTech’s ultimate goal: to control the future of human evolution and monopolize the next phase of biological advancement. Whether this future is salvation or damnation for Heracron City remains unknown, but few doubt that SynapseTech will shape it.
Despite the shadows that gather around it, SynapseTech remains a beacon to many. In a city where survival often hinges on one’s mental resilience, the corporation’s promises of stability, strength, and transcendence are almost impossible to resist. SynapseTech understands a grim truth: people will forgive almost anything if you offer them hope.
"To unlock the limitless potential within every mind, transforming struggle into strength, and forging a future where humanity rises beyond limitation. Through innovation, empathy, and unrelenting vision, SynapseTech leads the way into the next era of human evolution."
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EidoCore is SynapseTech’s fiercest rival and the second-largest powerhouse in Heracron City's tech sector, known for its radical innovations and even more radical ideologies. Founded by former neuroscientists and rogue technologists, EidoCore believes that the fusion of mind and machine is the inevitable future, not just for the Empowered, but for all of humanity. While SynapseTech seeks to "manage" mental illness and superpowers, EidoCore openly embraces instability as the ultimate evolutionary tool. To them, madness is not a disease to be treated—it’s a gateway to transcendence.
Operating from the sprawling Eidolon Spire—a dark, angular monolith on the edge of the city’s industrial district—EidoCore’s public face is one of cutting-edge research into neural augmentation, direct mind-computer interfacing, and consciousness transfer. It sells its services mainly to the city’s Empowered population, marketing neural implants and cognitive "enhancers" that allow users to weaponize their conditions. EidoCore has no patience for subtlety; their products are dangerous, often experimental, and designed to push the human mind beyond normal limits, no matter the risks.
Internally, EidoCore is a chaotic, decentralized hive of innovation, ruled by brilliant and unstable minds. Departments operate almost like independent city-states, with minimal oversight and maximum competition. Backstabbing, corporate espionage, and even violent internal disputes are common—and in many cases, encouraged. EidoCore believes that from conflict comes genius. Many of its employees are empowered individuals themselves, recruited from the fringes of society, promised the tools to become "something more" in exchange for absolute loyalty.
While SynapseTech seeks control, EidoCore seeks revolution. Whispered rumors suggest that EidoCore is secretly backing The Fractured, the insurgent movement trying to topple Heracron’s corporate regime. Their most secretive initiative, Project Ascension, aims to create a fully digitized consciousness that can survive the collapse of mental stability—a post-human mind capable of infinite evolution. If they succeed, EidoCore could redefine what it even means to be human in Heracron City... or destroy the fragile order holding it together.
Despite their ruthlessness, EidoCore has built a cult-like following among the city's Empowered youth and disenfranchised. To those who have been rejected, feared, or suppressed, EidoCore offers a stark, almost religious promise: not salvation, but transformation. In a city terrified of its brokenness, EidoCore invites you to become something *worse—and better—*than human.
"We embrace the chaos within. Through innovation, defiance, and fearless evolution, EidoCore forges new paths where others see dead ends. We believe in a future where humanity transcends fear, limitation, and mortality itself—no matter the cost."
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Groups of interest
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The Sentinels of Fractured Light were once Heracron City's premiere super-powered peacekeeping group: a coalition of mentally ill Empowered individuals who vowed to protect the city from threats born of the same broken system that gave them their powers. Their philosophy was simple—protect the innocent, no matter how broken you are. Funded quietly by sympathetic figures in the government and medical community, they operated above corporate influence, making them unique—and dangerously independent.
Before Zarcron's emergence, they numbered twenty-eight active members. Now, after two catastrophic encounters with him, only nine remain. Zarcron’s raw, chaotic power decimated the team, exploiting their vulnerabilities both mentally and physically. His ability to warp reality and amplify his powers through emotional states made him an almost unstoppable force. Those who survived carry the heavy trauma of facing him—and the grim determination to make sure no one else suffers the same fate.
The Sentinels of Fractured Light are battered, traumatized, but unbroken. They represent hope in a city that believes hope is a foolish thing. Facing Zarcron again feels like marching into certain death—but after what they've already lost, giving up isn't an option. They know he’s planning something bigger than bank robberies and random destruction—and they’re the last line of defense against a reality where Zarcron, in his full rage-fueled power, remakes Heracron City in his fractured image.
The Ashen Covenant is an elite syndicate of high-powered villains, each battling their mental demons, who once believed they were untouchable masters of Heracron’s criminal underworld. Unlike the low-tier gangs and unstable mercenary groups, the Covenant prided itself on order, control, and profitable chaos. They ran black-market biotech, illegal, empowered weaponization programs, high-profile assassinations, and underground psychic trafficking networks.
That was before Zarcron escaped.
Since then, the Ashen Covenant has gone dark, shuttering operations, pulling agents off the streets, and reinforcing their fortified hideouts. Members of the Covenant who tried to confront Zarcron directly were destroyed horrifically: bodies twisted into living sculptures, minds shattered, some simply erased from existence mid-sentence. Even their most brutal enforcers barely survived, limping back with chilling stories of a man whose rage redefined physics itself.
Now, the Ashen Covenant exists in a permanent state of controlled panic. Publicly, they maintain the appearance of power, but behind closed doors, their meetings are consumed with contingency plans, desperate offers to private mercenaries, and whispered debates about fleeing Heracron altogether. Many leaders of the Covenant have placed secret bounties on Zarcron's head, though none expect those bounties to ever be claimed. They understand the truth: Zarcron isn’t just another villain to compete with. He's an extinction event.
The Ashen Covenant once thought of themselves as predators atop Heracron’s food chain—apex manipulators of a city riddled with broken gods. Now they are cornered beasts, desperately trying to outthink a force that cannot be reasoned with or predicted. Every day Zarcron remains free, the Covenant weakens internally, riven with fear and distrust. Some even whisper that it would be better to surrender Heracron City entirely... before Zarcron decides to come hunting for them next.
The Fractured are a loose, dangerous network of radical Empowered individuals and ex-civilians who see the collapse of Heracron City’s corporate regime as both inevitable and necessary. To them, the chaos inflicted by individuals like Zarcron is not something to fear—it's proof that the old system must burn. Originally activists and idealists, years of brutal repression, betrayal, and loss have transformed The Fractured into a militant insurgency. They act as catalysts of instability, forcing corporations, governments, and society at large to confront the consequences of suppressing the mentally ill and the Empowered.
However, even within their chaotic philosophy, Zarcron terrifies them. His sheer unpredictability, power, and the magnitude of destruction he represents are beyond even their appetite for disruption. Some within The Fractured see Zarcron as a "herald of the new world," while others fear he will destroy everything—including them—before they can achieve their goals. This tension threatens to tear The Fractured apart from within, as factions split between those who would try to control Zarcron... and those who believe he must be stopped at any cost.
Operating from ruined districts, hidden sanctuaries, and the deep networks of Heracron’s undercity, The Fractured are extremely decentralized. They use encrypted psychic relays, guerrilla tactics, and disinformation warfare to keep the city’s powers guessing. No central leadership exists anymore—only influential figures called Anchors, each commanding loyalty from different wings of the movement. Zarcron's existence has sparked fierce, dangerous debate among these Anchors, and violent schisms seem inevitable.
While they were once viewed by many in Heracron as heroes, The Fractured’s increasingly destructive tactics have blurred the lines between liberators and terrorists. For the first time, their enemies aren't just corporations and government forces—it's themselves.
The Fractured are nearing a breaking point. Their dream of freedom is now haunted by the specter of Zarcron, whose very existence threatens to reduce Heracron City to a smoldering ruin before their revolution can even spark. As infighting spreads through their ranks and desperate plans are laid in the shadows, one thing is clear: The Fractured must either confront the monster they accidentally unleashed—or become the first of his countless victims.
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Notable locations
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High Gardens
Perched high above the rest of Heracron City, in the mist-shrouded Upper Tiers, lies High Garden, a fortress of glass, steel, and broken minds. Officially labeled a “psychiatric rehabilitation center,” High Garden is, in reality, a maximum-security prison for Empowered individuals whose mental illnesses—and associated powers—make them too dangerous for conventional containment. From the outside, it appears almost beautiful: sleek towers wrapped in shimmering panels, hidden gardens, and vast sky-bridges. But behind the polished facade, High Garden is a cage for the city’s most volatile and powerful outcasts.
Inside, the architecture shifts from sterile modernism to brutalist horror. Heavy reinforced walls, gravity-warping cell blocks, and psychic dampening fields control the residents with ruthless efficiency. Every floor descends deeper into controlled chaos. The higher levels are reserved for lower-risk patients—those whose powers are manageable or whose mental states are stable enough for therapy. But the lower you go, the darker it becomes. Sublevels three and below house the real nightmares: Empowered, whose psychoses trigger catastrophic phenomena, whose rage or delusions could collapse an entire building, or worse.
High Garden was founded in the aftermath of the first Great Surge—a time when an unprecedented number of mentally ill Empowered appeared, overwhelming traditional hospitals and law enforcement. Corporations and city officials, desperate to maintain order, funneled billions into creating a facility that could "heal" the broken... but only after neutralizing their threat. In truth, High Garden became a dumping ground for anyone society didn’t want to deal with: the uncontrollable, the inconvenient, the dangerous. Over the decades, whispers of human rights abuses, illegal experimentation, and unsanctioned power augmentation projects have haunted its reputation—whispers the city’s elite have paid handsomely to bury.
Kingston Downs
Once a thriving, middle-class enclave in the heart of Heracron's Mid City, Kingston Downs now lies in a state of slow, painful decay. The row upon row of once-pristine apartments and townhouse complexes have long since fallen into disrepair, their exteriors crumbling beneath layers of grime, cracked windows, and rusted fire escapes. The scent of old garbage mixes with the faint smell of decay, lingering in the air like a quiet reminder of a better time. Where manicured lawns and children's laughter once filled the streets, now silence reigns—interrupted only by the distant hum of the city’s far-off corporate towers and the occasional shout from an alley.
The people who remain in Kingston Downs are survivors—those too poor to leave, too disconnected to care, or too broken by the city’s relentless grind to find another place. Many are former workers from the city's industrial past, now displaced by automation and the expansion of high-tech corporate zones. The once-bustling community markets and small businesses have been replaced by pawn shops, second-rate convenience stores, and shady back-alley dealings. A sense of abandonment hangs over the neighborhood, a place forgotten by Heracron’s elite and ignored by the city's ever-encroaching gentrification projects.
At night, Kingston Downs takes on a different life—one of shadows and whispered deals. The harsh neon glow of malfunctioning streetlights casts eerie shadows across the cracked sidewalks, and the hum of malfunctioning power grids creates a low, constant buzz that keeps sleep at bay. Gangs and criminal factions vie for control over the area, operating in the ruins of abandoned buildings and makeshift bases. Even the Empowered who call this neighborhood home are fractured, with many of them scraping by on the fringes of society, using their powers to survive rather than thrive.
Despite the heavy sense of neglect, Kingston Downs is not entirely without its defenders. Small community groups have formed in an attempt to stem the neighborhood’s decline, pushing for better conditions and trying to hold back the tide of violence and criminal activity. The people here, though beaten and worn, still possess a stubborn pride. They know that no one else will if they don’t fight for Kingston Downs. Yet even these groups face constant opposition from within and without, rival gangs, city authorities, and a populace that, at times, feels too
exhausted to care.
In the heart of this urban wasteland, amidst the dilapidated buildings and broken streets, there lies a fragile hope—a desire to see Kingston Downs rise from the ashes, even if only briefly. For now, though, it is a place of survival, where the past and future blur, and the present is a constant battle against external and internal forces. In the cracked concrete of Kingston Downs, every step forward feels like a small victory—and every mistake could be the last.
The Green Row
The Green Row is a sprawling rural district on the outskirts of Heracron City, a stark contrast to the concrete jungles and metallic spires of the urban core. Covering miles of lush farmland, open fields, and rolling hills, it serves as the city's primary agricultural supplier. The Green Row is home to a diverse population of farmers, horticulturists, and those who have chosen to escape the bustle of city life for a more natural existence. While much of Heracron has embraced the corporate-industrial culture, this rural enclave remains dedicated to preserving old-world farming practices, organic growing methods, and self-sustainability.
The district is divided into small communities of homes, farms, and cooperative homesteads, many of which are connected by dirt roads and narrow, tree-lined paths. The people here live in a close-knit, albeit eccentric, way, often united by a common desire to live off the land. A mix of traditional farmers who cultivate crops and raise livestock, along with "hippie" types—bohemian artists, spiritualists, and environmentalists—work together to form a unique culture. They are deeply connected to the land, often engaging in practices like crop rotation, organic farming, and renewable energy use. It’s a place where the clash between nature and technology is constantly negotiated, with solar panels and wind turbines dotting the landscape, yet farming methods that go back generations still hold sway.
Despite its idyllic setting, The Green Row is not without its problems. While it sustains a large portion of Heracron's food supply, the land is increasingly under pressure from the city's expanding borders and the corporate interests that threaten to swallow it whole. There are constant battles to preserve local land rights, as land developers eye the fertile soil for urban expansion or industrial zoning. Tensions run high as environmentalists and farmers fight to maintain the natural beauty and sustainability of the area, often clashing with authorities and corporations that view the district’s rustic practices as obsolete in the modern world. The Green Row's residents know that, with every passing year, they are losing ground—literally and figuratively—to the relentless march of progress.
Life here is marked by a slower pace, dictated by the seasons and the needs of the crops. The community often gathers for harvest festivals, farmer markets, and trade fairs where homemade goods, fresh produce, and artisanal creations fill the stalls. Despite the simplicity of the lifestyle, there is a deep sense of pride in the work they do, and many Green Row dwellers view themselves as the last defenders of a way of life that is increasingly under threat. For those who choose to live here, the quiet of the fields, the smell of fresh earth, and the sound of nature provide a stark contrast to the cold, artificial hum of the city.
However, the Green Row’s idyllic existence is not immune to the troubles that plague the rest of Heracron. The district's proximity to the city and its importance to the food supply make it a prime target for organized criminal groups, corrupt politicians, and even rogue Empowered individuals seeking to exploit the resources. Though it may seem like a place of peace, The Green Row is a battleground in its own right—one where the fight to preserve the land and its people is as fierce as any corporate war. As the world around them becomes more fractured and the city’s problems bleed into their peaceful corner, the residents of the Green Row must decide how much they are willing to sacrifice to protect their way of life.
Welco Heights
Welco Heights stands as the epitome of wealth and luxury in Heracron City. Built to showcase the power and influence of its creator, Alden Welco, CEO of the tech giant Wel-Tech, this exclusive district represents the pinnacle of success. Towering glass skyscrapers, extravagant mansions, and pristine streets filled with luxury vehicles dominate the skyline. The district was designed as a utopia for the ultra-wealthy—those who can afford to live in isolated splendor, shielded from the challenges of the lower city. Everything in Welco Heights is curated to perfection: designer shops, private clubs, and secure, gated communities where the elite can indulge their every whim without fear of intrusion.
At the heart of this glittering world is Alden Welco, a man whose vision shaped the district and whose reach extends far beyond it. As the head of Wel-Tech, his corporation controls much of Heracron’s marketing, advertising, and media landscape, making him one of the most powerful figures in the city. His presence is ubiquitous within Welco Heights, with his corporate logo plastered across every street, building, and private space. While the public sees him as a visionary leader, whispers about his ruthless business practices and his complete disregard for the less fortunate abound. For him, Welco Heights is not just a district—it's a symbol of his dominance and an extension of his empire.
The wealth of Welco Heights is on full display, yet the true cost of its opulence is often overlooked. The district’s residents live in a bubble, detached from the harsh realities of the lower districts. Here, power and privilege are entrenched, with the elite having access to everything from advanced medical care to the finest luxury goods. Yet for every mansion or penthouse, there are hidden layers of inequality. The district’s success relies heavily on the labor of those who work in its service. Employees—many of whom are sourced from the lower tiers of the city—are forced to live in harsh conditions just outside the district’s walls, working long hours for little pay in exchange for the most basic of privileges.
The workers who serve the wealthy residents of Welco Heights are often subjected to exploitative contracts that trap them in cycles of poverty and dependence. Many are forced to leave their families behind, working as personal assistants, cleaners, or bodyguards to the district’s elite. While they live in relative proximity to the wealth of the district, they are kept deliberately isolated, with little to no interaction with the residents they serve. This creates a stark divide between those who own and those who labor, with resentment brewing beneath the surface of this gilded cage. Yet, the district’s impenetrable security—private guards, surveillance drones, and high-tech monitoring—keeps unrest at bay, ensuring that those who work for the wealthy are never able to rise above their station.
Despite its seemingly perfect exterior, Welco Heights is a place rife with corruption and decay, hidden beneath its flawless surface. The concentration of wealth in the district leads to political manipulation, power struggles, and corporate espionage. It’s a place where deals are made behind closed doors, where people are traded like commodities, and where the desires of the elite often dictate the fate of those less fortunate. Alden Welco’s influence extends beyond the district, shaping the city’s policies and ensuring that his interests are protected. In Welco Heights, money buys more than just comfort—it buys control, and the gap between the powerful and powerless is stark and widening.
The residents of Welco Heights may be untouchable, but the cracks in their perfect world are beginning to show. There are whispers of rebellion among the workers and rumors of corporate sabotage aimed at toppling the district's elite. Though the wealth and luxury on display may seem invincible, the foundation of Welco Heights is built on exploitation and inequality. In this city of excess, the question remains: how long can the system survive before it collapses under its own weight?
The Downs
The Downs was once the vibrant heart of Heracron City, a thriving district filled with culture, commerce, and history. Its streets bustled with activity as families and workers gathered in the lively markets, cafes, and theaters. The area was known for its grand architecture and historic buildings, which stood as a testament to the city's golden age. But as time passed, the district's fortunes declined, with mismanagement and lack of investment leading to a slow but steady collapse. Today, much of its original charm has faded, and the grand structures that once symbolized Heracron’s prosperity now lie abandoned and decaying, their broken facades marking the fall of a once-proud neighborhood.
The deep poverty in The Downs is felt in every corner of the district. Once home to thriving communities, it is now a sprawling mess of homelessness, drug use, and despair. Streets that were once lined with bustling shops are now shadowed by neglected buildings and overcrowded alleyways. People huddle in the remnants of old storefronts or makeshift tents, many struggling to find food, warmth, and shelter. The constant presence of drug addiction has taken root, with narcotics flowing freely through the district and serving as an escape for those trapped in their harsh realities. The despair here is contagious, and it’s rare to find anyone who hasn't been affected by the widespread cycle of poverty, addiction, and violence.
The government’s abandonment of The Downs has left it a lawless, dangerous place. Once-patrol routes have long since been vacated by the police, who now avoid the district for fear of violent reprisal. With the law gone, criminals and superpowered individuals have taken over. Villains often use the district as a sanctuary, hiding out in the decaying buildings and using the area to conduct illegal activities away from the prying eyes of law enforcement. The gangs that have established themselves in The Downs prey on the weak, exploiting the desperation of the population to further their influence. For the residents, it’s a daily battle for survival, with little recourse against the growing threat of criminal control.
Despite the overwhelming presence of crime, there are still remnants of hope within The Downs. Small, underground movements exist, with a few brave souls offering food, shelter, and protection to those in need. Local communities often band together in the face of adversity, sharing resources and looking out for each other as best they can. There are whispers of a few vigilantes operating in the area, individuals who refuse to let the district fall completely into the hands of the criminals. These pockets of resistance keep the spirit of the old neighborhood alive, clinging to the idea that The Downs once had a purpose and that it could rise again if given the chance.
The Downs remains a haunting reminder of what Heracron has lost. What was once the heart of the city now serves as its forgotten underbelly, a sprawling wasteland where history crumbles with every passing day. But even as the district faces the harshest of realities, its soul is not completely lost. The stories of its past linger in the broken walls and the few stubborn voices that refuse to be silenced. The Downs may be a district abandoned by the city, but its people are still there, fighting to reclaim what was once theirs. Whether or not they succeed remains uncertain, but one thing is clear—the heart of The Downs has not yet stopped beating.
The Mid-city
Mid-City is the vibrant and dynamic heart of Heracron City, where culture, commerce, and history intertwine. Once a neglected part of the city, it has since been revitalized and transformed into the thriving epicenter of the metropolis. Towering skyscrapers line the streets, interspersed with bustling markets, stylish cafes, and high-end boutiques, offering a blend of modernity and tradition. Mid-City is home to City Hall, the administrative center of Heracron, where decisions are made that shape the future of the city. The area is a melting pot of citizens, supers, and visitors alike, all attracted to its energy and opportunities.
At the core of Mid-City is its iconic mural, a large-scale masterpiece that graces one of the main buildings. The mural depicts a fierce battle between Recall, a celebrated hero, and Red Dust, a notorious villain. This artwork is more than just a visual representation—it embodies the complex relationship between the forces of good and evil that define Heracron City. The mural has become a symbol of the city's resilience and its ongoing struggle between chaos and order. Residents and tourists often stop to admire the artwork, and it serves as a reminder of the delicate balance that the city maintains daily.
The district’s layout is a blend of old-world charm and cutting-edge design. Historical buildings from the city’s early days stand alongside newly constructed tech hubs and residential complexes. It’s a place where the past is preserved but continually adapted to meet the demands of a growing, modern population. Despite its progressive nature, Mid-City maintains a sense of community and warmth, with street vendors offering everything from organic food to handmade crafts, adding to the charm of the area. The balance between development and heritage creates an atmosphere that appeals to all walks of life, attracting professionals, artists, and families alike.
Public spaces in Mid-City are diverse, with numerous parks, open-air theaters, and cultural hubs scattered throughout. City Hall is a modern architectural marvel, with a vast plaza where public demonstrations, celebrations, and gatherings take place. It's here that the local government holds forums to discuss important civic issues, and it serves as a beacon for democracy in Heracron. The energy of the area is palpable, with the constant hum of activity underscoring the bustling nature of the district. People from all over the city converge here, whether for business, entertainment, or the desire to be part of the city’s pulse.
Mid-City’s reputation is not without its complexities. While the area is considered the heart of Heracron, it’s also a hotspot for political and social tensions. With so many factions—heroes, villains, corporations, and everyday citizens—there’s always a degree of underlying tension. The mural of Recall and Red Dust is a reminder that Mid-City, like the rest of the city, is a battleground in its own right. The war between heroes and villains plays out not only in the streets but in the boardrooms, public debates, and quiet conversations that fill the district. Despite this, the vibrancy of Mid-City remains undeniable, and it continues to draw those who seek excitement, opportunity, or simply a place to belong.
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Character Sheet/Possible ranks
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A few things to consider before you make a character: 1. No young characters, 20s and up people.
2. Powers are both empowered by your Disorders and hindered by them, so play accordingly.
3. If your power is based on your Disorder, make sure it's them fi;s, other than that just go nuts.
4. It is fair to say that having multiple personality Disorders can result in multiple powers.
The more you have more Dangerous you are considered within the world, and the world will react accordingly.
5. Have fun
Ranking Systems in the world.
F-SS Rank, pretty standard.
Your powers can always become
stronger over time, so keep that in mind.
F rank Slots: 0/5
F Ranks are supers with little to no
destructive ability and are considered safe
Known F ranks:
D rank Slots:0/5
D Ranks are Common Powers, Enhance physical or
mental abilities with low-end Destructive abilities
Known D Ranks:
C Rank Slots: 0/4
In human Abilities start here. From lower-end Elemental control to limited shapeshifting
Known C Ranks:
B Rank Slots: 0/4
Psionic/ Insane feats of physical
power and dangerous physical mutations
Known B Ranks:
A Rank Slots: 1/3
A rank powers are High priority
targets that are monitored constantly.
Known A Ranks:
Galen Conrad: Played by me
S Rank Slots: 0/3
People with Multiple powerful abilities.
Highly rare powers, like low-end reality
control and matter manipulation
Known S Ranks:
SS Rank Slots: 0/2
People with powers that are
Unique and so vast that they
are often wards of the state.
Only 5 of them exist in this world.
Known SS Ranks:
Subject 001: Played by me
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My Characters
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Name: Galen Conrad
Alias: Void seeker
Age: 35
Diagnoses: Oppositional Defiant Disorder (ODD)
Powers: Superhuman Physical strength and speed, invulnerability, and Enhanced senses and healing.
Rank: A
Bio: Galen Conrad’s life has always been shaped by a struggle against both his mind and the world around him. From a young age, he exhibited intense behavioral problems that led to a diagnosis of Oppositional Defiant Disorder (ODD). This manifested in a rebellious and defiant attitude that pushed him to constantly challenge authority, break rules, and go against societal norms. His anger and need to reject any form of control became a core part of his identity, and despite years of therapy and treatment, it was only when his powers emerged that he truly began to understand the depths of his condition.
At age 17, during an explosive confrontation with his father, Galen’s latent powers erupted. His mind, already volatile from the frustration of years of treatment, triggered a surge of power that shattered their home. At that moment, his body underwent a rapid transformation: his strength increased exponentially, his senses sharpened to a razor's edge, and his invulnerability made him impervious to the damage from the explosion that followed. Galen barely recognized the power that had surged within him, but the chaos that followed pushed him into a world of forced isolation. The government quickly took note of him, as they had with so many others, but instead of controlling him, they chose to study him.
The name “Void Seeker” came to him during a solitary period of exile, after an operation that nearly cost him his life. Left abandoned in the wilderness, Galen experienced a profound mental shift—a deep connection to the emptiness of the world, the "Void" within him. He began to believe that his true purpose lay beyond the endless cycle of violence and rebellion, seeking something bigger than himself. But the journey to find it was never easy. He eventually found himself in Heracron city and built a life for himself, until the city came under attack....
Super Suit:
Extra: Them song: Rob Zombie - Dragula
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Name:
Spoiler: Subject 001
Alias: Zarcron
Diagnoses: schizophrenia, prosopagnosia, Severe Bipolar Disorder, PTSD
Powers: Reality Warping, Insane Super Strength, speed, and durability, Molecular reconstruction, and minor gravity manipulation.
His powers are affected by his mood. When he gets into an enraged state, his powers activate fully, allowing him to access all of them at once. Normally, he can use his Insane physical abilities and Minor gravity control.
Rank: SS
Age:[Redacted]
Bio:
Subject 001 was born in [Redacted]. His parents were highly abusive, and when his mental state became a detriment to the family, he was put up for adoption. He became a ward of the state and became part of the project
[Redacted]
. He was ruthlessly experimented on and his abilities pushed to the limits that most within the project never got subjected to; in this process, his body was badly damaged and rebuilt. He developed Schizophrenia and PTSD while in the program. After he turned 18, he was sent to High Garden mental ward in Upper Heracron city.
When he turned [Redacted] he escaped after his most powerful ability activated during a riot in the ward. Now he is on the lose and plotting his next move. He recently robbed a bank with the help of The Frozen one and then ripped the other villain into pieces without a second thought and then fused him with the sidewalk. Because of this the local government has issued help from the local "Super" population for help too find him and bring him in.
Super Suit:

AI Art
Only known picture of Subject 001, Taken project
Extra: Subject 001 is feared by both Heroes and Villains. Them song: Stuck In the Sound - Let's Go.
The city's massive technology sector, led by corporations like SynapseTech and EidoCore, thrives on this strange dynamic. Bioengineering firms, AI developers, and pharmaceutical giants pour endless resources into studying the link between mental instability and superhuman capability, hoping to control—or even recreate—the phenomenon. Some corporations openly recruit empowered individuals as corporate enforcers, offering medication and technology to manage their conditions in exchange for loyalty. Others work in the shadows, manipulating the vulnerable for more sinister agendas. In Heracron, the line between hero, villain, and victim is blurred beyond recognition.
Society itself has split into uneasy factions. Some citizens view the empowered as dangerous threats, ticking time bombs to be controlled or eliminated. Others worship them as modern demigods, symbols of suffering transformed into power. A growing underground movement, known only as The Fractured, seeks to tear down the corporate dominance over the city, believing that true freedom can only be achieved when the mentally ill are no longer seen as tools or weapons. Tensions simmer in the streets, and with every passing day, the probability of open conflict grows.
At its heart, Heracron City is a place of paradox—where brilliance is born from brokenness, and salvation may lie in the very instability society fears. Here, to suffer is to evolve, and those who can endure their minds often become the city's greatest champions—or its most terrifying nightmares. In Heracron, power has a price, and every mind is a battlefield.
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The Major Companies
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Wel-Tech
Industry: Marketing, Technology, Digital Media
Headquarters: Welco Heights, Heracron City
Key Products: AI-driven marketing platforms, digital assistants, smart tech, advertising algorithms, and content creation tools
Leadership: Alden Welco, Founder & CEO
Company Type: Mega-Corporation, Influential Industry Leader
Overview:
Wel-Tech is the dominant force in the global tech and media industry, widely recognized as the power behind much of Heracron City’s economy and political landscape. Founded by Alden Welco, the company specializes in revolutionizing the way marketing, technology, and media interact. At its core, Wel-Tech focuses on merging artificial intelligence with advertising, creating a seamless, highly personalized experience for consumers while also influencing public opinion and shaping societal trends. Their vast digital ecosystem includes AI-driven marketing platforms, smart technologies, and digital assistants that are woven into the fabric of daily life in Heracron, giving them unparalleled access to user data, habits, and preferences.
Technological Influence:
Wel-Tech is a powerhouse when it comes to technological innovation. The company’s AI-driven marketing algorithms allow it to manipulate consumer behavior on an unprecedented scale, targeting individuals with pinpoint accuracy. Their digital assistants, communication tools, and smart tech integrate with everything from city infrastructure to personal devices, making Wel-Tech’s influence nearly ubiquitous. Through their marketing division, the company has essentially perfected the art of selling not just products but ideas, shaping everything from fashion trends to political movements. With their ability to influence both public sentiment and personal choices, Wel-Tech's reach extends far beyond the city, positioning them as one of the most powerful corporate entities in the world.
Corporate Culture and Ethics:
Though hailed as innovators, Wel-Tech is no stranger to controversy. The company is known for its secretive and cutthroat corporate culture, where competition is fierce, and only the most ruthless rise to the top. Employees are often pushed to the brink, working long hours to meet ambitious deadlines while facing constant pressure to innovate. While the company promotes an image of progress and forward-thinking, there are darker undertones. Allegations of unethical practices, such as manipulating elections, sabotaging competitors, and conducting covert surveillance on citizens, are common rumors in the city’s underworld. Despite these whispers, Wel-Tech's hold over Heracron’s elite and its massive profits keep it firmly entrenched in the city’s corporate structure.
Public Image:
To the public, Wel-Tech presents itself as a visionary force for good, shaping the future with its innovative products and advanced tech. Their motto, "Shape Tomorrow, Today," reflects this ideal of being ahead of the curve, a company that not only adapts to change but creates it. However, as the corporation’s power and wealth grow, so too do questions about its true intentions. Critics argue that Wel-Tech’s vast control over digital spaces and consumer data raises ethical concerns, particularly regarding privacy and autonomy. Many view Alden Welco, the enigmatic CEO, as a genius with an unsettling level of control over both the economy and the minds of Heracron’s citizens.
Motto:
"Shape Tomorrow, Today."
Al-Go Foods
Industry: Food Production, Chemicals, Medical ScienceHeadquarters: Heracron City, Mid-City
Key Products: Processed food, synthetic foods, food additives, pharmaceuticals, medical research
Leadership: David Matthews, CEO
Company Type: Multinational Corporation, Aggressive Expansionist
Overview:
Al-Go Foods is a multinational corporation that operates at every stage of food production, from agriculture and processing to distribution and retail. The company is known for its wide array of affordable and highly processed food products, designed to cater to the masses with efficiency and low cost. However, Al-Go is not just about feeding the population—it has expanded its scope into pharmaceuticals, chemicals, and medical research, making it a multifaceted entity with a deep foothold in various critical industries. Recently, the company has begun focusing on aggressive expansion into The Green Row, the rural district of Heracron City, with plans to monopolize agricultural resources and reshape the landscape of food production in the region.
Market Reach and Innovation:
Al-Go Foods prides itself on innovation, developing synthetic and genetically modified foods designed to feed growing populations efficiently and at scale. Their production lines are automated and designed for maximum output with minimal waste, making their products extremely cost-effective and in high demand. The company also operates a chemical division, producing food additives and preservatives that extend the shelf life of products. Furthermore, Al-Go is heavily invested in medical science, with research initiatives focused on creating medical solutions from food-based technologies, including nutrient-dense food products designed for treating malnutrition and as part of experimental therapies for various conditions. Their pharmaceutical division is known for researching ways to harness food chemicals to create health-enhancing drugs and treatments.
Corporate Strategy and Expansion:
Under the leadership of David Matthews, Al-Go Foods has become known for its aggressive business strategies, which include monopolizing agricultural territories and outcompeting local farming efforts. With a focus on efficiency and profit, the company is working to reshape The Green Row, a district dedicated to farming and agriculture. Al-Go plans to replace traditional, sustainable farming methods with highly industrialized, automated operations that rely on synthetic food production. The company’s expansion into this area has sparked controversy, particularly with environmentalists and local farmers who see Al-Go’s practices as a threat to the integrity of traditional farming in the region.
Corporate Culture and Ethics:
Al-Go Foods has built its empire through relentless ambition, using its market influence to control the food industry and manipulate public demand for processed foods. While the company markets itself as a provider of affordable nutrition to all, its methods are often seen as exploitative, prioritizing profit over ethical considerations. Workers in Al-Go’s factories are often subjected to grueling conditions, with few rights or protections, and many employees are treated as disposable commodities in the company’s vast production chain. The company’s push into The Green Row is particularly contentious, as it threatens to wipe out smaller, local farms and replace them with massive, mechanized food-production facilities that could disrupt the district’s rural lifestyle. Additionally, its involvement in chemicals and medical research has raised questions about the safety of some of the company’s products, as well as the ethics of using food-based chemicals in drug development.
Public Image and Controversies:
On the surface, Al-Go Foods is seen as a provider of affordable food options, serving the masses with its cheap and convenient products. However, behind this public image lies a company that’s often criticized for its monopolistic tendencies and questionable practices. Activists in The Green Row and other parts of Heracron City view the company as a symbol of corporate greed and environmental degradation, accusing it of destroying local culture and ecosystems for the sake of profit. Despite these criticisms, Al-Go’s dominance in the food and medical sectors remains largely unchallenged, as it continues to expand its reach and solidify its power over the food supply chain in Heracron and beyond.
Motto:
"Feeding the Future, One Innovation at a Time."
Tigen-Sound Oil
Industry: Oil, Energy, Clean Energy DevelopmentHeadquarters: Heracron City, Industrial District
Key Products: Crude oil, refined petroleum products, clean-burning fuel, hydrogen fuel cells
Leadership: Nick Lovelace, CEO
Company Type: Global Energy Corporation, Innovator in Clean Energy
Overview:
Tigen-Sound Oil is one of the largest and most influential energy companies in Heracron City, specializing in all facets of oil production and distribution, from exploration and extraction to refining and delivery. Despite its massive footprint in the petroleum industry, the company is also recognized for its commitment to innovation in clean energy. Under the leadership of Nick Lovelace, Tigen-Sound has begun shifting its focus toward developing cleaner energy solutions, including a clean-burning fuel designed to reduce carbon emissions and hydrogen fuel cells that could replace conventional oil-based energy sources in the future. While still a dominant player in the oil market, Tigen-Sound is positioning itself to be a leader in the transition to greener energy technologies.
Corporate Practices and Ethos:
Though Tigen-Sound Oil operates in a cutthroat industry dominated by corporate giants, the company’s leadership, under Nick Lovelace, has carved out a reputation for being ruthlessly efficient yet surprisingly honest about its goals and pricing practices. Unlike many of its competitors, Tigen-Sound does not engage in deceptive tactics or price gouging, instead ensuring that its products are priced fairly and with the public’s best interests in mind. This transparency has earned the company a strong, albeit controversial, following among both consumers and other businesses, even as environmental groups continue to scrutinize their reliance on traditional oil sources. Tigen-Sound’s commitment to the community and fair pricing is a rare sight in an industry historically dominated by monopolies and secrecy.
Energy Innovation and Clean Technology:
In recent years, Tigen-Sound Oil has become a key player in the development of sustainable energy solutions. The company’s work on a clean-burning fuel aims to drastically reduce the environmental impact of fossil fuels, promising a product that delivers energy without the heavy carbon emissions typically associated with traditional oil. Additionally, Tigen-Sound is investing heavily in hydrogen fuel cells, a technology that could eventually replace gasoline and diesel in vehicles, providing a renewable and environmentally-friendly alternative to the city’s reliance on petroleum. These projects are still in development, but Tigen-Sound has already proven itself capable of revolutionizing the energy sector, signaling a possible future where the company transitions to a leader in both traditional and alternative energy markets.
Corporate Culture and Public Image:
While Tigen-Sound Oil is not without its critics, the company has earned respect for its forthrightness and dedication to public welfare. Nick Lovelace, the CEO, is known for his hands-on approach to leadership and his unflinching dedication to both the oil industry and the planet’s future. Tigen-Sound’s workforce is often described as loyal, as the company fosters a culture of hard work, efficiency, and pragmatism. Employees are known to be well-compensated and motivated by the company’s long-term vision, making Tigen-Sound one of the more stable and trusted employers in the industry. Despite this, the company’s ongoing reliance on oil as its primary revenue source continues to fuel protests from environmentalists who see their efforts as insufficient in addressing the long-term dangers of fossil fuels.
Challenges and Future Outlook:
Tigen-Sound Oil’s commitment to the development of clean energy technologies places the company in a precarious position. While their work on hydrogen cells and clean-burning fuels holds great promise, the company remains largely dependent on the oil market, which is subject to volatility and environmental concerns. Balancing the shift toward greener solutions with the continued demand for oil presents a unique challenge for Tigen-Sound. Nonetheless, the company’s reputation for fairness, its forward-looking approach to energy production, and its investments in new technologies position Tigen-Sound to remain a major player in Heracron City’s evolving energy landscape, even as the world grapples with the need for more sustainable alternatives.
Motto:
"Fueling Progress, Powering the Future."
Zero to Hero: The Gear of Tomorrow
Industry: Fashion, Technology, Tactical Gear
Headquarters: Heracron City, Mid-City
Key Products: Hero and villain outfitting gear, sportswear, everyday clothing, tactical body armor, tech-enhanced accessories
Leadership: Adam Wells, CEO
Company Type: Covert Supplier, Local Manufacturer
Overview:
Zero to Hero: The Gear of Tomorrow is a unique company that operates at the intersection of high-tech outfitting and everyday fashion. While its public face presents itself as a cutting-edge sportswear and everyday clothing brand, the company’s true focus lies in producing specialized gear for both heroes and villains. From tactical body armor and high-tech gadgets to stealth cloaks and utility belts, Zero to Hero has become a trusted name for outfitting those who operate in Heracron City's underworld, as well as those fighting to protect it. The company is renowned for providing top-quality, locally made gear designed to meet the specialized needs of both sides of the moral spectrum.
Public Image and Transparency:
What sets Zero to Hero apart is its commitment to honesty and transparency. Despite its covert involvement in outfitting heroes and villains, the company maintains a public image of being a reliable supplier of high-quality sportswear and casual clothing. Under the leadership of Adam Wells, the company is known for being straightforward about the nature of its products, offering them at fair prices with the public's best interests in mind. While the company serves some of the city's most dangerous individuals, it maintains that its core mission is to provide practical, durable gear to anyone who needs it, from the everyday consumer to the city’s most elite heroes and villains.
Innovation and Technology:
Zero to Hero is at the forefront of combining fashion with cutting-edge technology. The company’s team of engineers and designers works tirelessly to create gear that enhances the abilities of supers, incorporating advanced tech into their clothing and equipment. Their “HeroWear” line includes everything from energy-infused clothing that helps regulate body temperature to modular utility belts designed for maximum customization. The company also offers lightweight tactical armor, cloaking devices, and high-tech accessories aimed at increasing the wearer’s effectiveness in the field. The company’s ability to tailor gear specifically to the needs of supers, whether for enhancing strength, speed, or stealth, has made Zero to Hero the go-to outfitter for anyone in the city looking to take their abilities to the next level.
Local Manufacturing and Ethical Practices:
Unlike many other large corporations that outsource their production, Zero to Hero takes pride in being locally owned and operated. All of the company’s products are made in Heracron City, with its headquarters in the bustling Mid-City district. By using local talent and materials, Zero to Hero helps support the local economy and create jobs in the community. The company also strives to be environmentally responsible, using eco-friendly materials in its production process and minimizing waste. This commitment to sustainability, alongside its reputation for transparency, has earned the company strong loyalty from both customers and employees who appreciate the company’s dedication to both innovation and ethical business practices.
Corporate Culture and Community Impact:
Zero to Hero fosters a corporate culture of inclusivity and responsibility, with Adam Wells often involved in the daily operations and showing a personal commitment to the well-being of employees. The company also has a strong community outreach program, regularly donating surplus gear to local heroes in need and supporting various community initiatives. Although the company outfits both heroes and villains, its focus on local manufacturing and its fair pricing policies have earned it respect from a wide range of people. Zero to Hero believes in empowering individuals, providing them with the tools they need to shape their destiny—whether for good or ill—while supporting the broader community in the process.
Motto:
"Gear for Every Hero, Every Day."
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Tech Companies
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SynapseTech is the beating heart of Heracron City's tech sector—a sprawling, omnipresent corporation whose influence touches every citizen’s life, whether they realize it or not. Originally founded as a medical technology firm specializing in cognitive enhancement, SynapseTech shifted focus decades ago when the phenomenon of "Empowered" individuals became undeniable. Today, it leads global research into the intersection of mental illness and superhuman abilities, pushing the boundaries of neuroscience, biotechnology, and cybernetics. SynapseTech’s soaring crystalline headquarters, "The Pinnacle," is a symbol of both hope and dread to the city's inhabitants.
Publicly, SynapseTech brands itself as the vanguard of human evolution. It offers cutting-edge treatments, mind-stabilizing implants, and therapeutic programs designed to help the Empowered manage their conditions while maximizing their abilities. For the average citizen, SynapseTech’s consumer products—smart interfaces, neural link devices, cognitive boosters—are indispensable tools of modern life. Every household owns something stamped with the sleek blue-and-silver Synapse insignia. Yet behind its polished image, rumors swirl of unethical experiments, human trials gone wrong, and secret programs that weaponize the vulnerable.
Internally, SynapseTech operates like a sovereign state. It has its private security force—known as The Vanguard—composed almost entirely of Empowered individuals under heavy surveillance. Corporate loyalty is enforced through subtle manipulation: employment contracts that include lifelong dependency on proprietary medications, loyalty implants that influence neural patterns, and blackmail archives built from invasive psychological profiling. Those who try to leave SynapseTech—or worse, expose it—often disappear quietly into the bowels of The Pinnacle, never to be seen again.
The corporation’s most ambitious (and controversial) project is known as Project
Spoiler: [Redacted]
: an initiative aiming to create "perfected" Empowered beings by artificially inducing mental instability in otherwise healthy individuals. Publicly denied but whispered about in dark circles, Project Aegis represents SynapseTech’s ultimate goal: to control the future of human evolution and monopolize the next phase of biological advancement. Whether this future is salvation or damnation for Heracron City remains unknown, but few doubt that SynapseTech will shape it.
Despite the shadows that gather around it, SynapseTech remains a beacon to many. In a city where survival often hinges on one’s mental resilience, the corporation’s promises of stability, strength, and transcendence are almost impossible to resist. SynapseTech understands a grim truth: people will forgive almost anything if you offer them hope.
SynapseTech Mission Statement:
"To unlock the limitless potential within every mind, transforming struggle into strength, and forging a future where humanity rises beyond limitation. Through innovation, empathy, and unrelenting vision, SynapseTech leads the way into the next era of human evolution."
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EidoCore is SynapseTech’s fiercest rival and the second-largest powerhouse in Heracron City's tech sector, known for its radical innovations and even more radical ideologies. Founded by former neuroscientists and rogue technologists, EidoCore believes that the fusion of mind and machine is the inevitable future, not just for the Empowered, but for all of humanity. While SynapseTech seeks to "manage" mental illness and superpowers, EidoCore openly embraces instability as the ultimate evolutionary tool. To them, madness is not a disease to be treated—it’s a gateway to transcendence.
Operating from the sprawling Eidolon Spire—a dark, angular monolith on the edge of the city’s industrial district—EidoCore’s public face is one of cutting-edge research into neural augmentation, direct mind-computer interfacing, and consciousness transfer. It sells its services mainly to the city’s Empowered population, marketing neural implants and cognitive "enhancers" that allow users to weaponize their conditions. EidoCore has no patience for subtlety; their products are dangerous, often experimental, and designed to push the human mind beyond normal limits, no matter the risks.
Internally, EidoCore is a chaotic, decentralized hive of innovation, ruled by brilliant and unstable minds. Departments operate almost like independent city-states, with minimal oversight and maximum competition. Backstabbing, corporate espionage, and even violent internal disputes are common—and in many cases, encouraged. EidoCore believes that from conflict comes genius. Many of its employees are empowered individuals themselves, recruited from the fringes of society, promised the tools to become "something more" in exchange for absolute loyalty.
While SynapseTech seeks control, EidoCore seeks revolution. Whispered rumors suggest that EidoCore is secretly backing The Fractured, the insurgent movement trying to topple Heracron’s corporate regime. Their most secretive initiative, Project Ascension, aims to create a fully digitized consciousness that can survive the collapse of mental stability—a post-human mind capable of infinite evolution. If they succeed, EidoCore could redefine what it even means to be human in Heracron City... or destroy the fragile order holding it together.
Despite their ruthlessness, EidoCore has built a cult-like following among the city's Empowered youth and disenfranchised. To those who have been rejected, feared, or suppressed, EidoCore offers a stark, almost religious promise: not salvation, but transformation. In a city terrified of its brokenness, EidoCore invites you to become something *worse—and better—*than human.
EidoCore Mission Statement:
"We embrace the chaos within. Through innovation, defiance, and fearless evolution, EidoCore forges new paths where others see dead ends. We believe in a future where humanity transcends fear, limitation, and mortality itself—no matter the cost."
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Groups of interest
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The Sentinels of Fractured Light
Overview:
The Sentinels of Fractured Light were once Heracron City's premiere super-powered peacekeeping group: a coalition of mentally ill Empowered individuals who vowed to protect the city from threats born of the same broken system that gave them their powers. Their philosophy was simple—protect the innocent, no matter how broken you are. Funded quietly by sympathetic figures in the government and medical community, they operated above corporate influence, making them unique—and dangerously independent.
Before Zarcron's emergence, they numbered twenty-eight active members. Now, after two catastrophic encounters with him, only nine remain. Zarcron’s raw, chaotic power decimated the team, exploiting their vulnerabilities both mentally and physically. His ability to warp reality and amplify his powers through emotional states made him an almost unstoppable force. Those who survived carry the heavy trauma of facing him—and the grim determination to make sure no one else suffers the same fate.
Roster (Current Active Members):
- Astra Veil (Leader)
Diagnosis: Dissociative Identity Disorder (DID)
Powers: Multi-form psychic projection (can summon different "selves" with different powers); mild telekinesis.
Notes: Haunted by the loss of her comrades, she heavily doubts her leadership but hides it behind steel will. - Breaker King
Diagnosis: Borderline Personality Disorder (BPD)
Powers: Kinetic energy absorption and explosive redirection; close-combat specialist.
Notes: Has an intense grudge against Zarcron, bordering on obsession. - Monarch Shade
Diagnosis: Paranoid Schizophrenia
Powers: Shadow manipulation, limited teleportation through shadows.
Notes: Developed a complex plan to counter Zarcron’s gravity abilities, but executing it may require suicidal risks. - Lucent
Diagnosis: Severe Anxiety Disorder
Powers: Emits light-based force fields and blasts; can blind and disorient enemies.
Notes: After seeing what Zarcron did to his teammates, he struggles with severe panic attacks. - Crucible
Diagnosis: Chronic Depression
Powers: Converts emotional pain into massive thermal blasts; temperature manipulation.
Notes: Has become quieter and more distant after the first battle with Zarcron. - Stitcher
Diagnosis: Obsessive-Compulsive Disorder (OCD)
Powers: Molecular healing and reconstruction—can "stitch" broken bodies and objects.
Notes: Was only barely able to save half the team after Zarcron's initial rampage. - Iron Chant
Diagnosis: PTSD
Powers: Summons spectral weapons from traumatic memories; expert strategist.
Notes: Views Zarcron almost mythologically—as an unstoppable curse. - Silver Warden
Diagnosis: Autism Spectrum Disorder (ASD)
Powers: Hyper-perception, superhuman reflexes, and advanced technological interfacing.
Notes: Created predictive algorithms to try and "read" Zarcron’s mood-based power surges. - Maelstrom Koi
Diagnosis: Bipolar I Disorder
Powers: Water and air manipulation; powers fluctuate wildly with mood.
Notes: At times, one of their greatest assets—and at others, a potential liability.
Summary:
The Sentinels of Fractured Light are battered, traumatized, but unbroken. They represent hope in a city that believes hope is a foolish thing. Facing Zarcron again feels like marching into certain death—but after what they've already lost, giving up isn't an option. They know he’s planning something bigger than bank robberies and random destruction—and they’re the last line of defense against a reality where Zarcron, in his full rage-fueled power, remakes Heracron City in his fractured image.
The Ashen Covenant
Overview:
The Ashen Covenant is an elite syndicate of high-powered villains, each battling their mental demons, who once believed they were untouchable masters of Heracron’s criminal underworld. Unlike the low-tier gangs and unstable mercenary groups, the Covenant prided itself on order, control, and profitable chaos. They ran black-market biotech, illegal, empowered weaponization programs, high-profile assassinations, and underground psychic trafficking networks.
That was before Zarcron escaped.
Since then, the Ashen Covenant has gone dark, shuttering operations, pulling agents off the streets, and reinforcing their fortified hideouts. Members of the Covenant who tried to confront Zarcron directly were destroyed horrifically: bodies twisted into living sculptures, minds shattered, some simply erased from existence mid-sentence. Even their most brutal enforcers barely survived, limping back with chilling stories of a man whose rage redefined physics itself.
Now, the Ashen Covenant exists in a permanent state of controlled panic. Publicly, they maintain the appearance of power, but behind closed doors, their meetings are consumed with contingency plans, desperate offers to private mercenaries, and whispered debates about fleeing Heracron altogether. Many leaders of the Covenant have placed secret bounties on Zarcron's head, though none expect those bounties to ever be claimed. They understand the truth: Zarcron isn’t just another villain to compete with. He's an extinction event.
Roster (Key Members):
- Lord Vestige (Leader)
Diagnosis: Narcissistic Personality Disorder
Powers: Advanced necrokinetic manipulation (can command the energy of dying things)
Notes: Rules the Covenant with an iron will, but is secretly obsessed with finding a way to control or contain Zarcron, not out of fear, but from a twisted desire to "possess" him. - Dread Hollis
Diagnosis: Dissociative Fugue States
Powers: Biological toxin generation and manipulation; becomes nearly unstoppable when triggered into fugue combat mode.
Notes: Refuses to even speak Zarcron’s name, referring to him only as “The Rift.” - Glass Widow
Diagnosis: Histrionic Personality Disorder
Powers: Hyper-flexible physiology and psychic pheromone control.
Notes: Lost two protégés to Zarcron and now operates under strict rules of non-engagement. - Goreline
Diagnosis: Antisocial Personality Disorder (Sociopathy)
Powers: Summons serrated bone weaponry from his body; regenerative healing factor.
Notes: Famously brutal; even he refuses to confront Zarcron without overwhelming backup. - Haze Warden
Diagnosis: Severe Obsessive Delusional Disorder
Powers: Constructs labyrinths of tangible fog; can trap minds inside endless sensory illusions.
Notes: Barely survived a Zarcron encounter after his fog was warped into a crushing singularity.
Summary:
The Ashen Covenant once thought of themselves as predators atop Heracron’s food chain—apex manipulators of a city riddled with broken gods. Now they are cornered beasts, desperately trying to outthink a force that cannot be reasoned with or predicted. Every day Zarcron remains free, the Covenant weakens internally, riven with fear and distrust. Some even whisper that it would be better to surrender Heracron City entirely... before Zarcron decides to come hunting for them next.
The Fractured
Overview:
The Fractured are a loose, dangerous network of radical Empowered individuals and ex-civilians who see the collapse of Heracron City’s corporate regime as both inevitable and necessary. To them, the chaos inflicted by individuals like Zarcron is not something to fear—it's proof that the old system must burn. Originally activists and idealists, years of brutal repression, betrayal, and loss have transformed The Fractured into a militant insurgency. They act as catalysts of instability, forcing corporations, governments, and society at large to confront the consequences of suppressing the mentally ill and the Empowered.
However, even within their chaotic philosophy, Zarcron terrifies them. His sheer unpredictability, power, and the magnitude of destruction he represents are beyond even their appetite for disruption. Some within The Fractured see Zarcron as a "herald of the new world," while others fear he will destroy everything—including them—before they can achieve their goals. This tension threatens to tear The Fractured apart from within, as factions split between those who would try to control Zarcron... and those who believe he must be stopped at any cost.
Operating from ruined districts, hidden sanctuaries, and the deep networks of Heracron’s undercity, The Fractured are extremely decentralized. They use encrypted psychic relays, guerrilla tactics, and disinformation warfare to keep the city’s powers guessing. No central leadership exists anymore—only influential figures called Anchors, each commanding loyalty from different wings of the movement. Zarcron's existence has sparked fierce, dangerous debate among these Anchors, and violent schisms seem inevitable.
While they were once viewed by many in Heracron as heroes, The Fractured’s increasingly destructive tactics have blurred the lines between liberators and terrorists. For the first time, their enemies aren't just corporations and government forces—it's themselves.
Roster (Key Figures/Anchors):
- Kyria “Ashspire” Volen (De Facto Leader)
Diagnosis: Dissociative Identity Disorder (DID)
Powers: Pyrokinetic memory shaping (can create flames that burn memory pathways instead of flesh).
Notes: Sees Zarcron as a "cosmic warning" and argues for trying to exile or trap him rather than kill him. - Riven Holt
Diagnosis: Delusional Disorder
Powers: Converts belief into physical constructs; creates weapons, barriers, and monsters fueled by conviction.
Notes: Wants to unleash Zarcron against Heracron’s elites to accelerate the city's collapse, no matter the collateral damage. - Vex Umbra
Diagnosis: PTSD with Severe Anxiety
Powers: Mass emotional resonance—can amplify fear, anger, or despair across entire city blocks.
Notes: Deeply terrified of Zarcron; secretly building underground shelters for surviving "the end." - Red Eidolon
Diagnosis: Schizoaffective Disorder
Powers: Generates ghostly afterimages that act semi-autonomously based on subconscious drives.
Notes: Lost multiple "ghosts" when Zarcron warped their physical reality, leaving him mentally destabilized. - Hex Marrow
Diagnosis: Major Depression
Powers: Controls decay processes—rust, rot, entropy.
Notes: Cautiously pragmatic; supports a temporary alliance with other groups (even corporate) to neutralize Zarcron if necessary.
Summary:
The Fractured are nearing a breaking point. Their dream of freedom is now haunted by the specter of Zarcron, whose very existence threatens to reduce Heracron City to a smoldering ruin before their revolution can even spark. As infighting spreads through their ranks and desperate plans are laid in the shadows, one thing is clear: The Fractured must either confront the monster they accidentally unleashed—or become the first of his countless victims.
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Notable locations
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High Gardens
Perched high above the rest of Heracron City, in the mist-shrouded Upper Tiers, lies High Garden, a fortress of glass, steel, and broken minds. Officially labeled a “psychiatric rehabilitation center,” High Garden is, in reality, a maximum-security prison for Empowered individuals whose mental illnesses—and associated powers—make them too dangerous for conventional containment. From the outside, it appears almost beautiful: sleek towers wrapped in shimmering panels, hidden gardens, and vast sky-bridges. But behind the polished facade, High Garden is a cage for the city’s most volatile and powerful outcasts.
Inside, the architecture shifts from sterile modernism to brutalist horror. Heavy reinforced walls, gravity-warping cell blocks, and psychic dampening fields control the residents with ruthless efficiency. Every floor descends deeper into controlled chaos. The higher levels are reserved for lower-risk patients—those whose powers are manageable or whose mental states are stable enough for therapy. But the lower you go, the darker it becomes. Sublevels three and below house the real nightmares: Empowered, whose psychoses trigger catastrophic phenomena, whose rage or delusions could collapse an entire building, or worse.
High Garden was founded in the aftermath of the first Great Surge—a time when an unprecedented number of mentally ill Empowered appeared, overwhelming traditional hospitals and law enforcement. Corporations and city officials, desperate to maintain order, funneled billions into creating a facility that could "heal" the broken... but only after neutralizing their threat. In truth, High Garden became a dumping ground for anyone society didn’t want to deal with: the uncontrollable, the inconvenient, the dangerous. Over the decades, whispers of human rights abuses, illegal experimentation, and unsanctioned power augmentation projects have haunted its reputation—whispers the city’s elite have paid handsomely to bury.
Kingston Downs
Once a thriving, middle-class enclave in the heart of Heracron's Mid City, Kingston Downs now lies in a state of slow, painful decay. The row upon row of once-pristine apartments and townhouse complexes have long since fallen into disrepair, their exteriors crumbling beneath layers of grime, cracked windows, and rusted fire escapes. The scent of old garbage mixes with the faint smell of decay, lingering in the air like a quiet reminder of a better time. Where manicured lawns and children's laughter once filled the streets, now silence reigns—interrupted only by the distant hum of the city’s far-off corporate towers and the occasional shout from an alley.
The people who remain in Kingston Downs are survivors—those too poor to leave, too disconnected to care, or too broken by the city’s relentless grind to find another place. Many are former workers from the city's industrial past, now displaced by automation and the expansion of high-tech corporate zones. The once-bustling community markets and small businesses have been replaced by pawn shops, second-rate convenience stores, and shady back-alley dealings. A sense of abandonment hangs over the neighborhood, a place forgotten by Heracron’s elite and ignored by the city's ever-encroaching gentrification projects.
At night, Kingston Downs takes on a different life—one of shadows and whispered deals. The harsh neon glow of malfunctioning streetlights casts eerie shadows across the cracked sidewalks, and the hum of malfunctioning power grids creates a low, constant buzz that keeps sleep at bay. Gangs and criminal factions vie for control over the area, operating in the ruins of abandoned buildings and makeshift bases. Even the Empowered who call this neighborhood home are fractured, with many of them scraping by on the fringes of society, using their powers to survive rather than thrive.
Despite the heavy sense of neglect, Kingston Downs is not entirely without its defenders. Small community groups have formed in an attempt to stem the neighborhood’s decline, pushing for better conditions and trying to hold back the tide of violence and criminal activity. The people here, though beaten and worn, still possess a stubborn pride. They know that no one else will if they don’t fight for Kingston Downs. Yet even these groups face constant opposition from within and without, rival gangs, city authorities, and a populace that, at times, feels too
exhausted to care.
In the heart of this urban wasteland, amidst the dilapidated buildings and broken streets, there lies a fragile hope—a desire to see Kingston Downs rise from the ashes, even if only briefly. For now, though, it is a place of survival, where the past and future blur, and the present is a constant battle against external and internal forces. In the cracked concrete of Kingston Downs, every step forward feels like a small victory—and every mistake could be the last.
The Green Row
The Green Row is a sprawling rural district on the outskirts of Heracron City, a stark contrast to the concrete jungles and metallic spires of the urban core. Covering miles of lush farmland, open fields, and rolling hills, it serves as the city's primary agricultural supplier. The Green Row is home to a diverse population of farmers, horticulturists, and those who have chosen to escape the bustle of city life for a more natural existence. While much of Heracron has embraced the corporate-industrial culture, this rural enclave remains dedicated to preserving old-world farming practices, organic growing methods, and self-sustainability.
The district is divided into small communities of homes, farms, and cooperative homesteads, many of which are connected by dirt roads and narrow, tree-lined paths. The people here live in a close-knit, albeit eccentric, way, often united by a common desire to live off the land. A mix of traditional farmers who cultivate crops and raise livestock, along with "hippie" types—bohemian artists, spiritualists, and environmentalists—work together to form a unique culture. They are deeply connected to the land, often engaging in practices like crop rotation, organic farming, and renewable energy use. It’s a place where the clash between nature and technology is constantly negotiated, with solar panels and wind turbines dotting the landscape, yet farming methods that go back generations still hold sway.
Despite its idyllic setting, The Green Row is not without its problems. While it sustains a large portion of Heracron's food supply, the land is increasingly under pressure from the city's expanding borders and the corporate interests that threaten to swallow it whole. There are constant battles to preserve local land rights, as land developers eye the fertile soil for urban expansion or industrial zoning. Tensions run high as environmentalists and farmers fight to maintain the natural beauty and sustainability of the area, often clashing with authorities and corporations that view the district’s rustic practices as obsolete in the modern world. The Green Row's residents know that, with every passing year, they are losing ground—literally and figuratively—to the relentless march of progress.
Life here is marked by a slower pace, dictated by the seasons and the needs of the crops. The community often gathers for harvest festivals, farmer markets, and trade fairs where homemade goods, fresh produce, and artisanal creations fill the stalls. Despite the simplicity of the lifestyle, there is a deep sense of pride in the work they do, and many Green Row dwellers view themselves as the last defenders of a way of life that is increasingly under threat. For those who choose to live here, the quiet of the fields, the smell of fresh earth, and the sound of nature provide a stark contrast to the cold, artificial hum of the city.
However, the Green Row’s idyllic existence is not immune to the troubles that plague the rest of Heracron. The district's proximity to the city and its importance to the food supply make it a prime target for organized criminal groups, corrupt politicians, and even rogue Empowered individuals seeking to exploit the resources. Though it may seem like a place of peace, The Green Row is a battleground in its own right—one where the fight to preserve the land and its people is as fierce as any corporate war. As the world around them becomes more fractured and the city’s problems bleed into their peaceful corner, the residents of the Green Row must decide how much they are willing to sacrifice to protect their way of life.
Welco Heights
Welco Heights stands as the epitome of wealth and luxury in Heracron City. Built to showcase the power and influence of its creator, Alden Welco, CEO of the tech giant Wel-Tech, this exclusive district represents the pinnacle of success. Towering glass skyscrapers, extravagant mansions, and pristine streets filled with luxury vehicles dominate the skyline. The district was designed as a utopia for the ultra-wealthy—those who can afford to live in isolated splendor, shielded from the challenges of the lower city. Everything in Welco Heights is curated to perfection: designer shops, private clubs, and secure, gated communities where the elite can indulge their every whim without fear of intrusion.
At the heart of this glittering world is Alden Welco, a man whose vision shaped the district and whose reach extends far beyond it. As the head of Wel-Tech, his corporation controls much of Heracron’s marketing, advertising, and media landscape, making him one of the most powerful figures in the city. His presence is ubiquitous within Welco Heights, with his corporate logo plastered across every street, building, and private space. While the public sees him as a visionary leader, whispers about his ruthless business practices and his complete disregard for the less fortunate abound. For him, Welco Heights is not just a district—it's a symbol of his dominance and an extension of his empire.
The wealth of Welco Heights is on full display, yet the true cost of its opulence is often overlooked. The district’s residents live in a bubble, detached from the harsh realities of the lower districts. Here, power and privilege are entrenched, with the elite having access to everything from advanced medical care to the finest luxury goods. Yet for every mansion or penthouse, there are hidden layers of inequality. The district’s success relies heavily on the labor of those who work in its service. Employees—many of whom are sourced from the lower tiers of the city—are forced to live in harsh conditions just outside the district’s walls, working long hours for little pay in exchange for the most basic of privileges.
The workers who serve the wealthy residents of Welco Heights are often subjected to exploitative contracts that trap them in cycles of poverty and dependence. Many are forced to leave their families behind, working as personal assistants, cleaners, or bodyguards to the district’s elite. While they live in relative proximity to the wealth of the district, they are kept deliberately isolated, with little to no interaction with the residents they serve. This creates a stark divide between those who own and those who labor, with resentment brewing beneath the surface of this gilded cage. Yet, the district’s impenetrable security—private guards, surveillance drones, and high-tech monitoring—keeps unrest at bay, ensuring that those who work for the wealthy are never able to rise above their station.
Despite its seemingly perfect exterior, Welco Heights is a place rife with corruption and decay, hidden beneath its flawless surface. The concentration of wealth in the district leads to political manipulation, power struggles, and corporate espionage. It’s a place where deals are made behind closed doors, where people are traded like commodities, and where the desires of the elite often dictate the fate of those less fortunate. Alden Welco’s influence extends beyond the district, shaping the city’s policies and ensuring that his interests are protected. In Welco Heights, money buys more than just comfort—it buys control, and the gap between the powerful and powerless is stark and widening.
The residents of Welco Heights may be untouchable, but the cracks in their perfect world are beginning to show. There are whispers of rebellion among the workers and rumors of corporate sabotage aimed at toppling the district's elite. Though the wealth and luxury on display may seem invincible, the foundation of Welco Heights is built on exploitation and inequality. In this city of excess, the question remains: how long can the system survive before it collapses under its own weight?
The Downs
The Downs was once the vibrant heart of Heracron City, a thriving district filled with culture, commerce, and history. Its streets bustled with activity as families and workers gathered in the lively markets, cafes, and theaters. The area was known for its grand architecture and historic buildings, which stood as a testament to the city's golden age. But as time passed, the district's fortunes declined, with mismanagement and lack of investment leading to a slow but steady collapse. Today, much of its original charm has faded, and the grand structures that once symbolized Heracron’s prosperity now lie abandoned and decaying, their broken facades marking the fall of a once-proud neighborhood.
The deep poverty in The Downs is felt in every corner of the district. Once home to thriving communities, it is now a sprawling mess of homelessness, drug use, and despair. Streets that were once lined with bustling shops are now shadowed by neglected buildings and overcrowded alleyways. People huddle in the remnants of old storefronts or makeshift tents, many struggling to find food, warmth, and shelter. The constant presence of drug addiction has taken root, with narcotics flowing freely through the district and serving as an escape for those trapped in their harsh realities. The despair here is contagious, and it’s rare to find anyone who hasn't been affected by the widespread cycle of poverty, addiction, and violence.
The government’s abandonment of The Downs has left it a lawless, dangerous place. Once-patrol routes have long since been vacated by the police, who now avoid the district for fear of violent reprisal. With the law gone, criminals and superpowered individuals have taken over. Villains often use the district as a sanctuary, hiding out in the decaying buildings and using the area to conduct illegal activities away from the prying eyes of law enforcement. The gangs that have established themselves in The Downs prey on the weak, exploiting the desperation of the population to further their influence. For the residents, it’s a daily battle for survival, with little recourse against the growing threat of criminal control.
Despite the overwhelming presence of crime, there are still remnants of hope within The Downs. Small, underground movements exist, with a few brave souls offering food, shelter, and protection to those in need. Local communities often band together in the face of adversity, sharing resources and looking out for each other as best they can. There are whispers of a few vigilantes operating in the area, individuals who refuse to let the district fall completely into the hands of the criminals. These pockets of resistance keep the spirit of the old neighborhood alive, clinging to the idea that The Downs once had a purpose and that it could rise again if given the chance.
The Downs remains a haunting reminder of what Heracron has lost. What was once the heart of the city now serves as its forgotten underbelly, a sprawling wasteland where history crumbles with every passing day. But even as the district faces the harshest of realities, its soul is not completely lost. The stories of its past linger in the broken walls and the few stubborn voices that refuse to be silenced. The Downs may be a district abandoned by the city, but its people are still there, fighting to reclaim what was once theirs. Whether or not they succeed remains uncertain, but one thing is clear—the heart of The Downs has not yet stopped beating.
The Mid-city
Mid-City is the vibrant and dynamic heart of Heracron City, where culture, commerce, and history intertwine. Once a neglected part of the city, it has since been revitalized and transformed into the thriving epicenter of the metropolis. Towering skyscrapers line the streets, interspersed with bustling markets, stylish cafes, and high-end boutiques, offering a blend of modernity and tradition. Mid-City is home to City Hall, the administrative center of Heracron, where decisions are made that shape the future of the city. The area is a melting pot of citizens, supers, and visitors alike, all attracted to its energy and opportunities.
At the core of Mid-City is its iconic mural, a large-scale masterpiece that graces one of the main buildings. The mural depicts a fierce battle between Recall, a celebrated hero, and Red Dust, a notorious villain. This artwork is more than just a visual representation—it embodies the complex relationship between the forces of good and evil that define Heracron City. The mural has become a symbol of the city's resilience and its ongoing struggle between chaos and order. Residents and tourists often stop to admire the artwork, and it serves as a reminder of the delicate balance that the city maintains daily.
The district’s layout is a blend of old-world charm and cutting-edge design. Historical buildings from the city’s early days stand alongside newly constructed tech hubs and residential complexes. It’s a place where the past is preserved but continually adapted to meet the demands of a growing, modern population. Despite its progressive nature, Mid-City maintains a sense of community and warmth, with street vendors offering everything from organic food to handmade crafts, adding to the charm of the area. The balance between development and heritage creates an atmosphere that appeals to all walks of life, attracting professionals, artists, and families alike.
Public spaces in Mid-City are diverse, with numerous parks, open-air theaters, and cultural hubs scattered throughout. City Hall is a modern architectural marvel, with a vast plaza where public demonstrations, celebrations, and gatherings take place. It's here that the local government holds forums to discuss important civic issues, and it serves as a beacon for democracy in Heracron. The energy of the area is palpable, with the constant hum of activity underscoring the bustling nature of the district. People from all over the city converge here, whether for business, entertainment, or the desire to be part of the city’s pulse.
Mid-City’s reputation is not without its complexities. While the area is considered the heart of Heracron, it’s also a hotspot for political and social tensions. With so many factions—heroes, villains, corporations, and everyday citizens—there’s always a degree of underlying tension. The mural of Recall and Red Dust is a reminder that Mid-City, like the rest of the city, is a battleground in its own right. The war between heroes and villains plays out not only in the streets but in the boardrooms, public debates, and quiet conversations that fill the district. Despite this, the vibrancy of Mid-City remains undeniable, and it continues to draw those who seek excitement, opportunity, or simply a place to belong.
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Character Sheet/Possible ranks
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A few things to consider before you make a character: 1. No young characters, 20s and up people.
2. Powers are both empowered by your Disorders and hindered by them, so play accordingly.
3. If your power is based on your Disorder, make sure it's them fi;s, other than that just go nuts.
4. It is fair to say that having multiple personality Disorders can result in multiple powers.
The more you have more Dangerous you are considered within the world, and the world will react accordingly.
5. Have fun
Ranking Systems in the world.
F-SS Rank, pretty standard.
Your powers can always become
stronger over time, so keep that in mind.
F rank Slots: 0/5
F Ranks are supers with little to no
destructive ability and are considered safe
Known F ranks:
D rank Slots:0/5
D Ranks are Common Powers, Enhance physical or
mental abilities with low-end Destructive abilities
Known D Ranks:
C Rank Slots: 0/4
In human Abilities start here. From lower-end Elemental control to limited shapeshifting
Known C Ranks:
B Rank Slots: 0/4
Psionic/ Insane feats of physical
power and dangerous physical mutations
Known B Ranks:
A Rank Slots: 1/3
A rank powers are High priority
targets that are monitored constantly.
Known A Ranks:
Galen Conrad: Played by me
S Rank Slots: 0/3
People with Multiple powerful abilities.
Highly rare powers, like low-end reality
control and matter manipulation
Known S Ranks:
SS Rank Slots: 0/2
People with powers that are
Unique and so vast that they
are often wards of the state.
Only 5 of them exist in this world.
Known SS Ranks:
Subject 001: Played by me
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My Characters
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Name: Galen Conrad
Alias: Void seeker
Age: 35
Diagnoses: Oppositional Defiant Disorder (ODD)
Powers: Superhuman Physical strength and speed, invulnerability, and Enhanced senses and healing.
Rank: A
Bio: Galen Conrad’s life has always been shaped by a struggle against both his mind and the world around him. From a young age, he exhibited intense behavioral problems that led to a diagnosis of Oppositional Defiant Disorder (ODD). This manifested in a rebellious and defiant attitude that pushed him to constantly challenge authority, break rules, and go against societal norms. His anger and need to reject any form of control became a core part of his identity, and despite years of therapy and treatment, it was only when his powers emerged that he truly began to understand the depths of his condition.
At age 17, during an explosive confrontation with his father, Galen’s latent powers erupted. His mind, already volatile from the frustration of years of treatment, triggered a surge of power that shattered their home. At that moment, his body underwent a rapid transformation: his strength increased exponentially, his senses sharpened to a razor's edge, and his invulnerability made him impervious to the damage from the explosion that followed. Galen barely recognized the power that had surged within him, but the chaos that followed pushed him into a world of forced isolation. The government quickly took note of him, as they had with so many others, but instead of controlling him, they chose to study him.
The name “Void Seeker” came to him during a solitary period of exile, after an operation that nearly cost him his life. Left abandoned in the wilderness, Galen experienced a profound mental shift—a deep connection to the emptiness of the world, the "Void" within him. He began to believe that his true purpose lay beyond the endless cycle of violence and rebellion, seeking something bigger than himself. But the journey to find it was never easy. He eventually found himself in Heracron city and built a life for himself, until the city came under attack....
Super Suit:

Extra: Them song: Rob Zombie - Dragula
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Name:
Spoiler: Subject 001
Alias: Zarcron
Diagnoses: schizophrenia, prosopagnosia, Severe Bipolar Disorder, PTSD
Powers: Reality Warping, Insane Super Strength, speed, and durability, Molecular reconstruction, and minor gravity manipulation.
His powers are affected by his mood. When he gets into an enraged state, his powers activate fully, allowing him to access all of them at once. Normally, he can use his Insane physical abilities and Minor gravity control.
Rank: SS
Age:[Redacted]
Bio:
Subject 001 was born in [Redacted]. His parents were highly abusive, and when his mental state became a detriment to the family, he was put up for adoption. He became a ward of the state and became part of the project
[Redacted]
. He was ruthlessly experimented on and his abilities pushed to the limits that most within the project never got subjected to; in this process, his body was badly damaged and rebuilt. He developed Schizophrenia and PTSD while in the program. After he turned 18, he was sent to High Garden mental ward in Upper Heracron city.
When he turned [Redacted] he escaped after his most powerful ability activated during a riot in the ward. Now he is on the lose and plotting his next move. He recently robbed a bank with the help of The Frozen one and then ripped the other villain into pieces without a second thought and then fused him with the sidewalk. Because of this the local government has issued help from the local "Super" population for help too find him and bring him in.
Super Suit:

AI Art
Only known picture of Subject 001, Taken project
Matrix
Extra: Subject 001 is feared by both Heroes and Villains. Them song: Stuck In the Sound - Let's Go.