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πŸ“Œ 𝐀𝐆𝐄𝐍𝐃𝐀

"THE NEW BLOOD" I.
[font color="#04070C"]STARRING:[/font] Booker.

[font color="#04070C"]SCORE:[/font] [newclass=.Score];font-family:VT323;font-size:0.6vw;color:#FFFFEC;display:inline;[/newclass][newclass=.Score a]color:#FFFFEC;font-family:Radley;font-size:0.75vw;text-decoration:underline;[/newclass][newclass=.Score a:hover]color:#f3c560;[/newclass][newclass=.Score a:active]color:#f3c560;[/newclass][div][attr="class",Score][url href="[MEDIA=youtube]2RfQEgUmb2U[/MEDIA]"]Spiralia[/url]
.

[font color="#04070C"]SCENE:[/font] Still Creek, DE.
The worn copper bell in the upper corner of a peeling off-white doorframe rung. A man walked into the cramped reception room of Still Creek's motel with a military surplus duffel bag that fell next to his foot. He stopped at the clerk's table, it looked to be built out of old oak wood. Dried, the oils had evaporated from the wood some years ago. The man's facial features were sharp if perhaps a bit gaunt, with eyes hidden behind these yellow-tinted aviators and his jackal head rested atop a thick neck that made it hard to tell where his jaw began when looking directly from the front. Between the scruffy blonde hairs on his face something moved.

"I'd like to rent out two rooms.", Booker said to the clerk, simultaneously producing a wad of cash that landed on the dry desk with audible weight. Then he briefly glanced out the window to his left to decide on a favourable position, "In the elbow of this here buildin', on the second floor."

He didn't speak afterwards, instead thumbing through the old brochure's on the table. It actually surprised him how few there were.

"One more thang...", Wyatt rubbed the belly of his thumb and index finger against each other. "Where do y'all git tagether for mass 'round these parts?"
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[div][attr="style","grid-area:Right;font-family:Quantico;"][div"font-size:1.8vw;"]C.O.N.T.R.O.L. DOSSIER
SUBJECT: "Goodnight"
[/div]
1. GENERAL PROFILE
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[div][attr="style","grid-area:Left;padding:0.2vw;line-height:1vw;"]NAME
CRYPTONYM(s)

GENDER
DATE OF BIRTH / AGE
HEIGHT / WEIGHT
ETHNICITY
DISTINGUISHING FEATURES

EDUCATION
SPECIALTY

ALLEGIANCE
SERVICE / BRANCH
YEARS OF SERVICE
RANK
UNIT
BASE OF OPERATIONS

STATUS
CLEARANCE
[/div]
[div][attr="style","grid-area:Middle;padding:0.2vw;line-height:1vw;"][CLASSIFIED]
Goodnight; Postulio Black; AHAB-06

M β™‚
[CLASSIFIED]
6'2''/ 175 lbs
[CLASSIFIED]
N/A

Academy of Operations Graduate
Clandestine Operations

C*O*N*T*R*O*L
Operations Division
[CLASSIFIED]
Strategist
[CLASSIFIED]
[CLASSIFIED]

[font color="00ff47"]ACTIVE[/font]
●
Level 7[/div][div][attr="style","grid-area:Right;padding:0.2vw;"][img src="[URL]https://cdn.discordapp.com/attachments/398572002484551720/834004880824991744/RCO021_1477983130.png[/URL]" style="margin:auto;float:right;"][/div][/div]

2. OVERVIEW
HΓ€yhΓ€_coef._: 0.98
psych_Eval_: Cleared. / phys_Eval_: Cleared.
neuromod_: STABLE / geneload_: NOMINAL
"Operator Goodnight is one of C*O*N*T*R*O*L's top field-agents and one of the youngest strategists on record. Director β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ evaluated his abilities with the highest marks since Operator β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ, prior to the introduction to neuro-mod technology into the field doctrine."

"Fluent in 12 languages, including English, French, Italian, Russian, Spanish, and Chinese. Also understands human sign language and Esperanto."

"After exposure to neuro-mod requalification, Goodnight's skillset has been added upon with the accumulated expertise of previous AHAB-type operatives. These acquired skills expand his previous capacity for CQC, marksmanship and espionage with lifetimes worth of experience. Additionally, Goodnight's combatives incorporate archived fighting styles of the 15 greatest contemporary martial artists and further with the approximation of para-combatives (further reading: [SUBJECT:Akinjide], [SUBJECT:CurarΓ©], [SUBJECT:Owler])."

"Operator Goodnight is a recipient of extensive, low-yield zootonotic gene therapy intended to further augment his innate physical capabilities. Specifically, the treatment targeted vestibular/somatosensory systems, the reflex arc structure and the greater immune system. Compared to the Aristotle template, Goodnight's baseline is nowhere near the super-human levels of GEN-V's recorded metrics."

"In direct response to the assassination of a high-ranking CIA officer at the height of the Cold War by a SERAYA SLAVA agent, the primary olfactory cortex area of Goodnight's brain has been expanded to actively transduce meta-human traits and mechanisms. Admittedly, the efficacy is highest with electrogenetic individuals."

"Operator Goodnight is onboarded with a subordinate slave personality that provides back-end intelligence activity. Goodnight is capable of delegating any number of bodily functions to this slave-mind in order to enter a perfect flow state at any given moment."

"Operator Goodnight is sterile."

"Operator Goodnight is physically unable to rank any concept above his own competence."

"Operator Goodnight is weaponized with paracausal mesmerism. Offensively, he's capable of cast off Concept Chaff β€” a suggestive attack that actively disorganizes the target's thought process β€” induce a narcoleptic episode or tamper with memories over a period of time. Unlike conventional hypnotism, Goodnight's ability relies on 'reality saturation' rather than the psychic emanations of an actual psychic. This mechanism allows Goodnight to baffle both organic and computerized imaging."



3. ADDENDUM
[ul type="square"][li]ADDENDUM #1 - EVALUATION RESULTS 1[/li][li]ADDENDUM #2 - EVALUATION RESULTS 2[/li][li]ADDENDUM #3 - QUARTERMASTER REPORT[/li][li]ADDENDUM #4 - MISSION DEBRIEF AESATURN-23Y[/li][/ul]

[/div][/div]
 
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DUSKBÜRG
[div style="color:white;font-family:Limelight;font-size:0.8vw;letter-spacing:0.45vw;padding:0.2vw;"]DISTRICT OF MILLENNIUM CITY
[googlefonts="Josefin Sans:400"]
OVERVIEW
The South District of Millennium city is the least prosperous. Falling under major poverty and crime in last couple of decades. It has earned the name β€œThe district of no tomorrow” for such conditions. Although its real name comes from its original Germanic settlers. It is one of the only two districts in all of Millennium which has kept its original name since its conception. Their colony lasted until the British army settled and took hold of the rest of Millennium.

Since then, DuskbΓΌrg has been an area of turbulence. The Irish Famine brought about an influx of Irish Immigration, resulting in conflict between the natives and the Irish immigrants. These two groups would form the first gangs the city had seen. They would be known as the Red Stripes and the Black Boards. Their constant power struggle over the neighborhoods resulted in the creation of the DuskbΓΌrg Police Department.

This district became prosperous during the World War 2 era by holding the majority of the factories inside the city. The economic boom that was heard throughout the country seemed to have been especially loud in DuskbΓΌrg. With economic opportunity, men started bringing their families into the district and with them also came new small businesses. Some of these businesses remain open today, while most have been crushed by the oppressive nature of the district.

The era of prosperity did not last long. It was brought to an end by two distinct factors:

[ol type="decimal"][li][font color="eaac8b"]METAHUMAN CRIME[/font] - The gangs that were in DuskbΓΌrg before the economic boom never left the district. The only difference is that they evolved or splintered off into metahuman gangs. The rising presence of metahuman crime caused great concern in the eyes of the public. These rising tensions eventually lead to rioting in the district, causing a lot of the middle or upper class citizens to move away during the β€˜60s and β€˜70s.[/li][li][font color="eaac8b"]OUTSOURCING[/font] - The decline of DuskbΓΌrg was accelerated by corporations. The unstable nature of the district along with cheaper alternatives resulted in DuskbΓΌrg being one of the first cities in America to be a victim of macro-outsourcing.[/li][/ol]
The majority of the factories that were previously used as legitimate business operations have been transformed into shady criminal dwellings. Some of these factories have been turned into sweatshops, opting to use illegal immigrants and human trafficking for cheap labor. Some of these factories have been repurposed as night clubs for youths looking for cheap thrills. These clubs are known to be epicenters for heavy drug use and are typically owned by members of different criminal organizations.

In the 1970s, they say that a curse was cast by Count Zazarack over this entire district, making this part of the city be cursed with an eternal night. Taking the district’s infamous slogan β€œIt’s always night in DuskbΓΌrg” to an extreme level. It was also during period of chaos and adjustment when rumors of a clandestine criminal compact known as The Trust began to spread, though its existence remained unconfirmed for a long time. It is known that all the major crime families rely on The Trust to continue prospering in peace.

Despite all its shortcomings, the increase in crime within the district keeps attracting the attention of many masked vigilantes and super-criminals. Many are born out of DuskbΓΌrg's harsh situation, while others simply find opportunity in such an environment. This has resulted in a power struggle between vigilantes, police officers, and criminals. Being a 'Southie' is rough. Oftentimes, these three classes collaborate with one another, especially police officers and criminals. Regardless of said struggle, the criminals are winning and they have been for years much to the disdain of everyone.



CRIMINAL ECONOMY
Crime has seeped into the deepest recesses of the city. Demand drives supply and the people of DuskbΓΌrg are demanding. The flexibility and resourcefulness of these criminal organizations can be attributed to their identity rooted in traditions set before them. Some of these gang members trace their lineage back to the original Red Stripes and Black Boards and take pride in it.

Most β€œlegitimate shops” are just money laundering fronts for the criminal organizations. Mom and pop shops, movie theaters, fetish shops and anything in between. They either launder money or pay the crime families for protection.

People traffic weapons into the city and sell them out of their legitimate businesses as side operations. Most of these weapons are stolen from actual gun stores or imported through the Docks. The serial numbers are usually taken off by the vendors themselves. The average Glock goes for about $300 in the black market compared to $500. Buyers range from criminals with intent of using it for illegal activities to families for self protection.

The average hit for about $10,000 from a trained professional and up depending on the importance and/or danger of said target. Metahuman targets average about $15,000. Masks with reputations can range from anywhere to $200,000 to millions of dollars.

Human slaves sell for about $1500 each.

Police corruption used to be as severe as it got until 8th December 2019. The eve of that day saw the department butchered in what has been described as a bizarre satanistic ritual. City council has immediately elected Iraq veteran and former Precinct 7 sergeant, Sylvester Cohen as a replacement for the late commissioner Parsley. Due to Cohen's extensive vetting system and background checks, corruption within the force has gone down drastically within DuskbΓΌrg's 13th Precinct, though it has not been eradicated entirely. The new commissioner is fighting a war on two fronts.

The only true 'honest alternative' in the last few years has been Monarch Solutions. The multibillion-dollar multinational corporation founded and helmed by Edgar Dover has returned to DuskbΓΌrg after almost 50 years and began buying off property damaged in superpowered brawls as well as seizing decomissioned industrial plants at an astounding rate. This move poured some fresh blood into DuskbΓΌrg's drying arteries as evident by the creation of over 2000 new work positions.



ARCHITECTURE
The districts architecture takes its roots in a marriage between Gothic Revival and Art Deco. Most of the Gothic Revival buildings tend to trace their age back to the early days of Millennium City. DuskbΓΌrg being the main Germanic colony of the time. The city is riddled with gargoyles. The most notable building of Germanic ancestry being Sternako Cathedral, which was built in 1883 and is considered to be one of the city’s main tourist attractions despite being unfinished. Though sermons are still held every Sunday, it has long been rumored that the Cathedral is haunted by demons.



NEIGHBORHOODS & LANDMARKS
[font color="eaac8b"]Downtown Millennium[/font] (also referred to as the Dusk Heights)
"Characterized by the tall, art deco buildings. It can be considered to be one of the only truly β€œnice” areas of DuskbΓΌrg. It seems that way on the surface. Beneath, it’s the home of the creme de la creme members of the crime families. Once you can afford an apartment there, you can be considered made. It’s the kind of area where every boss wants to raise their children. Criminal activity within the Heights is modest, compared to the other quarters, chiefly due to increased Trust overwatch."
[ul type="square"][li][font color="e56b6f"]Bunker Hill[/font] - The northern-most neighborhood within the Heights where people can actually tell the time. It is also one of the newest neighborhoods, even though that doesn't mean much in DuskbΓΌrg. It is known to be one of the most congested parts of the whole city. Living in the Hill is cheaper and crime is kept largely under the hood. Many of Monarch Solutions' employees reside in this part of town because of that.[/li][li][font color="e56b6f"]The Bodega[/font] - [a href="[URL]https://rp-forum.net/thread/148/bodega-open-locale[/URL]"][font color="6d597a"][font face="Josefine Sans"]LINK[/font][/font][/a] - Situated on the corner of Amsterdam Ave and Dinkley, this little Cuban convenience store is rumored to have the best burgers in town.[/li][li][font color="e56b6f"]Hellcat Gym[/font] - [a href="[URL]https://rp-forum.net/thread/786/hellcat-gym[/URL]"][font color="6d597a"][font face="Josefine Sans"]LINK[/font][/font][/a] - A weathered public gym offering an out to the younger generation, found near the Evelynn Bridge that connects DuskbΓΌrg with greater Millennium area.[/li][/ul]
[font color="eaac8b"]Old DuskbΓΌrg[/font]
"As the name indicates, Old DuskbΓΌrg holds the original properties and landmarks built with German architecture. It’s the home of the DuskbΓΌrg police headquarters, Sternako Cathedral, and the Adams Clocktower. Some of Monarch's laboratories are located within this part of town."
[ul type="square"][li][font color="e56b6f"]St. Dismas Trauma Center[/font] - Also known as The Dismal, a robust and almost always bustling hospital to the west of the antiquated quarter. It is understandably overstaffed and its helicopters keep air traffic on their toes at all times. Several MC-based charities and funds finance the continued operation of this arterial part of DuskbΓΌrg's infrastructure. Doc Hammer, former member of the Watchman Union and licensed trauma surgeon, has his practice at St. Dismas.[/li][/ul]
[font color="eaac8b"]The Murk[/font]
"Considered to be the shadiest neighborhood of DuskbΓΌrg. Neon signs forming triple exes. It’s known for its considerable concentration of homelessness and prostitution. The businesses are made up of sex shops, porn theaters, and strip clubs. Going missing or being found stabbed in this part isn’t just a danger, it’s a statistic inevitability if you don’t know the right people."
[ul type="square"][li][font color="e56b6f"]Honka Honka Park[/font]
An abandoned amusement park that was closed in the 90s after a child died from one of the attractions and the family sued the owners, causing them to go bankrupt in the process. Now the park sits there gathering rust and trash. Some of the leftover rides that couldn’t be sold off were a Ferris wheel, a broken down roller coaster, a carousel, and other rides that used to bring people joy. Some of the rides still work, others don’t at all, and others are just being held together by chance.[/li][li][font color="e56b6f"]The King's Palace[/font]
An abandoned theater that once held the city’s most attractive plays. It was abandoned when an small Earthquake caused the the roof to fall of the viewers during a playing of Les Miserables. Now, most seats are torn to pieces. Rats crawl within the walls. Some blood stains can still be found in the ground. Torn posters. Who knows what else crawls inside the King’s Palace?[/li][/ul]
[font color="eaac8b"]South Docks[/font]
"Home to the drug, weapons, and human trafficking operations of the different criminal gangs. The families made a pact not to sabotage each other’s imports and have managed to maintain said oath with a few exceptions. It is said that whoever controls the Docks holds the keys to the city."

[font color="eaac8b"]The Murder Swamp[/font]
"Known as a popular location among the common denominators as a place to take people and β€œget rid of them” for good. Most wisemen know better than to venture into the deeper parts of the swamp, since this is where the Eiling Brood lives. Strange things happen here at night."

[font color="eaac8b"]The Skeleton River[/font]
"Actually called β€œThe Bagley River”, but nicknamed the β€œSkeleton River” for its popularity as a hideout of corpses and murder weapons. As a result, it has been outlawed to swim, fish, and ride a boat due to what people are likely to find there."



BARS & LOUNGES
[font color="eaac8b"]The Spot[/font]
"It’s located in an alleyway, it doesn’t have a door or even a sign up. It smells of cigarettes and spilled liquor. Inside there are some hanged pictures of old time masks, the bartender was one of them. They called him the Black Claw. Some of the people drinking are of the old guard and others are the new guard. They talk about times gone by and their adventures."

[font color="eaac8b"]Club des Tueurs[/font]
"The city’s central spot for assassins for hire. A place where the most hardened assassins of the world come together to interact with each other and discuss business. Neutral ground. House rules prevent the members from conducting business inside. Failure to follow this rule results in immediate excommunication. The building has small suites for the members should they choose to seek the club as a safe haven for a fee. Members have access to a doctor and a weapons seller for extra fees."

[font color="eaac8b"]El Balcon de Paul[/font]
"They say give a man a mask and he’ll show you who he really is. One of the entire city’s most luxurious spots frequented by the 1%. Thematic of the Italian Renaissance styled masks and Roman debauchery. The customs that occur inside are a mystery to anyone who isn’t a member. By day it passes as a high class restaurant, but at night the club takes a more twisted turn. It turns into a place dominated by hedonism and fulfilling the most dark desires inside the human soul. No one ever talks about what happens inside because anyone who enters doesn’t come out the same. Everyone talks about Paul, but no one knows who Paul is. There is no government, blogger, no cell phones, no censorship. It’s a passage to paradise in hell. Everything is hard, nothing is soft."
[/div]
RULES
[ul type="square"][li]PM @Nox on Discord for questions / major destruction / or events.[/li][li]This OP is NON-CONCLUSIVE. This means you are free to ask for additions to the lore.[/li][li]This is mostly a street level environment, but it's more of a guideline than anything.[/li][li]The theme is crime, corruption, and vigilantism. Try to abide by that theme.[/li][li]Standard RPF rules apply.[/li][/ul]
 
Cajun, Buck, Butch, Glass, Sharpe, Shootout, Deadeye, Outlaw, Caliber, Money, Ironsight, Gallowglass

Powers: Cryokinesis, Geokinesis, Superhuman Accuracy, Electro-weak Force Field, Matter-Energy Conversion.


Heuristic Accuracy
The mind's imaging systems and muscle control are perfectly in tune with the motor skills center of the brain. As a result [CALLSIGN: Roadie] possess flawless aim, perfect balance, greatly enhanced motor skills, and perfect synchronization between thought and action.
  • Perfected Spatial Awareness: The ability to be accurate in space. Enhanced ballistics.
  • Evolved Sense of Timing: The ability to be accurate in time. His timing ability has allowed him to organise units very efficiently in the past, to the point where he could give the exact amount of time they need to accomplish their tasks and complete a given objective. Further it enhances his own positioning in space. Allowing seemingly impossible feats such as bypassing patrols and security systems instinctually. An added benefit allows him to inject theatricality into everything he does. Has a perfect internal clock.
  • Advanced Visual System: Measurable differences in the transduction of visual stimuli along neural pathways. While the average human eye has around 120 million rod cells in their retinas, [CALLSIGN: Roadie]has closer to 450 million, vastly increasing his visual acuity. The ciliary and extraocular musculature, as well as tendons surrounding his eyes, are roughly four times as developed. This means that his eyes do not strain or fatigue as normal and can facilitate accelerated focusing and refocusing of the lens.
    • Tetrachromacy: [CALLSIGN: Roadie]'s retina contains four types of higher-intensity light receptors compared to the usual three. Due to different absorption spectra, [CALLSIGN: Roadie] not only sees wavelengths beyond those of a typical human being's eyesight, and may be able to distinguish colors that to a human appear to be identical, but sports acute vision and superior shape recognition even in low-light or lightless enviroments. In animalia, this trait is commonly found among birds of prey and predatory species of fish, reptiles and prey-stalking amphibians.
Higher Sense of Intuition: "Monte Carlo"-based Pericognitive Induction. The ability to accurately infer and extrapolate an incredible wealth of information from the smallest piece of data. Macro-expression of his accuracy.

Gifted Intellect
Naturally predisposed for problem solving and recognition, keen eye for patternicity. Despite a lack of formal education, [CALLSIGN: Roadie] never-the-less boasts impressive intellectual prowess which allowed him to pick up arithmetics, writing and reading on his own. A classic jack-of-all-trades, his forte seem to be applied kinematics and general hands-on skills such as electronic engineering, making him a veritable handyman.
  • Mental Calculation - Capable of nigh-instantaneous basic arithmetic calculation and retention. This skill stems from an obsession with numbers not unlike the patternicity typical of Asperger's syndrome. [CALLSIGN: Roadie] has no other extraordinary mathematical talents.

  • Bravery & Unpredictability - Most people who worked under [CALLSIGN: Roadie] describe him as an immense force of personality and wit. Owner of several DSMs, [CALLSIGN: Roadie] is known to be an unorthodox and confusing adversary and reliable leader who goes above and beyond to ensure the safety of his subordinates. His tactics often leave him engaged with multiple hostiles while his team seeks an advantageous position from which to strike. Is one of the few soldiers who can fully harness all of his available equipment at any given time.

Superb Conditioning
The fruit of his decade-long labor, [CALLSIGN: Roadie]'s body is a piece of quality engineering only tempered by strict military discipline. His conditioning allows him to compete on the field of battle while posthumans are deployed. Of special note is his endurance and resilience, which he has been known to extensively employ during his signature hail mary tactics.
  • Eidetic Kinesthesia - Years of college sports imparted [CALLSIGN: Roadie] with an intristic understanding of body language and movement appropriation.


Hardened Combatant
Properly educated and trained military operator capable of both pervasive independent and team operation on a variety of battlefields. Has comprehensive understanding of modern combat, survival techniques and intelligence gathering due to highest military pedigree. Graduated from USARS, USASS and USAAS early in his career. Aside from standard training [CALLSIGN: Roadie] is known to have completed at least SFQC, EOD, HALO and LRRP courses. Took part in cross-training with SASR and USMC.
  • Tactical Analysis - Possesses enough experience and mental acuity to successfully discern and assess multiple streams of information from minute details. Aided by his innate kinematic understanding, [CALLSIGN: Roadie] is able to seamlessly dissect tactics and individuals into essential working components.
  • Improvised Gunsmithing - Natural talent for creating or improving weaponry in the midst of battle. Versed enough in electronics and chemistry to craft IEDs, piecemeal conversion kits and other neat, low-cost gadgets during resource deficits.
  • C.A.R. Method - Among his formal qualifications, [CALLSIGN: Roadie] is laudedas the only non-Marine to win the Wimbledon Cup in 2024 and US Army Pistol Championship. Is an adamant practicioner of the 'Center Axis Relock' doctrine during CQC. A bonafide crackshot, he happens to have one of the quickest draws in the armed forces.
 
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FILE COPY - DEPARTMENT OF DEFENSE
METAHUMAN INCIDENT RESPONSE AGENCY
AGENT DOSSIER - FILE NΒΊ D-1836-F
SECTION NΒΊ1: BASIC CHARACTERISTICS

NAME
D.O.B.
DATE OF ACQUISITION
CITIZENSHIP(S)
RACE
ETHNICITY
LANGUAGE(S)
OCCUPATIONAL ROLE
ASSIGNED DIVISION
ALIAS
FILE NΒΊ
HEIGHT
WEIGHT
BLOOD TYPE
HAIR COLOR | TYPE
EYE COLOR
VISION
LATERALITY

MIRA DESIGNATE:


HENRY LEWITH
10-14-1998
##-##-2028
AMERICAN
CAUCASIAN
CAJUN
ENGLISH (4), SPANISH (5), FRENCH (5), CREOLE (3), AMERICAN SIGN (3)
PENDING
MIRA ALASKA
DEADEYE
D-1836-F
183.5 CENTIMETERS
86.2 KILOGRAMS
AB+
BLONDE | 27/26H
BLUE[1]
6/1
AMBIDEXTROUS

BLU-3


Figure 1. Lewith deployed with 75th Rangers in Kazachstan, 2020.

SECTION NΒΊ2: METAHUMAN ABILITY ASSESSMENT
I. PRIMARY MANIFESTATION
Figure 2. Vehicular chase through downtown Baton Rouge, 2028.
A. HEURISTIC ACCURACY / "LOCALIZED FOURDIMENSIONAL MODELING"
The mind's imaging systems and muscle control are perfectly in tune with the motor skills center of the brain. As a result DEADEYE possess flawless aim, perfect balance, greatly enhanced motor skills, and perfect synchronization between thought and action. Subject's PMPD does not follow standard PMPD ESP-type expression models. Though the agent does possesses noticeable differences in the CNS, visual system and endocrine systems these changes do not present a detailed explanation of his ability. The essence of which being a superhuman accuracy in every applicable field.

To elaborate further, the agent is preternaturally accurate even outside the usual realm of ballistics and warfare. Movement, throwing, driving, even abstract actions such as guessing are all affected. During onboarding evaluation DEADEYE managed to pass a test involving guessing cards from a deck with 95,372 % prediction accuracy.

The mechanism of this ability has two parts:

PERFECTED SPATIAL AWARENESS β€” The ability to be accurate across the dimension of space. Subject is able to perfectly orient himself and articulate his actions in every terrain. The prime expression vector of this ability are enhanced ballistics at the current highest level measured at MIRA. Late in 2028, Agent DEADEYE encountered fellow PMPD-case and sharpshooter GUNPLAY in Baton Rouge. Despite appearing outclassed due to GUNPLAY's own telekinesis-assisted ballistics, DEADEYE managed to outshoot his opponent 12 for 10 in a duel (not counting shots fired during pursuit) and successfully bring him in.

EVOLVED SENSE OF TIMING β€” The ability to be accurate across the dimension of time. Leading theory is that the subject's brain has a limited ability to visualize local 4D geometry supported by low levels of tachyon radiation measured near his head. Meaning he may be able to extrapolate neighboring timeframes from observable circumstances[2] and intuit how his surroundings (inc. objects) will behave in motion. His timing ability has allowed him to organise himself very efficiently in the past, to the point where he could bypass patrol routes. Naturally, it renders him very apt at using explosives.

II. SUPPLEMENTARY MUTATIONS
A. ADVANCED TETRACHROMATIC VISUAL SYSTEM
Measurable differences in the transduction of visual stimuli along neural pathways. While the average human eye has around 120 million rod cells in their retinas, DEADEYE has closer to 450 million, vastly increasing his visual acuity. The ciliary and extraocular musculature, as well as tendons surrounding his eyes, are roughly four times as developed. This means that his eyes do not strain or fatigue as normal and can facilitate accelerated focusing and refocusing of the lens.

DEADEYE's retina contains four types of higher-intensity light receptors compared to the usual three. Due to different absorption spectra, DEADEYE not only sees wavelengths beyond those of a typical human being's eyesight, and may be able to distinguish colors that to a human appear to be identical, but sports acute vision and superior shape recognition even in low-light or lightless enviroments. The maximal absorption peak of the cone cell responsible for the shortest wavelength extends to the ultraviolet range, making DEADEYE's vision UV-sensitive.[3]


SECTION NΒΊ3: OBSERVED EQUIPMENT
I. PERSONAL EQUIPMENT
A. "ENABLER"-TYPE MULTIPURPOSE BOMBER JACKET
All-weather tactical apparel. Built to maintain optimal comfort in declining temperatures. Its athletic and masculine silhouette with a fitted waist and more generous fit, like the bulky sleeves and extra pockets, make it an ideal template for a concealed carry system. Features several variable interior water-proof pockets worked into the interior mesh and waterproof zippers. Secondary function includes a floatation device as well as minor ballistic protection via insertion of ceramic plates.
B. PERSONAL EFFECTS
1x "Dead Eyes" Wild Rag;
1x Leather gun belt w/spare ammo & hip fastened holster;
1x Citizen Garrison field watch w/NATO strap;
1x Sawback Bowie knife w/miniature survival kit;
1x Grey N.Peal Combat pants w/ braces & kneepads;
1x Razor sharp 40cm titanium boomerang;
1x Rope (10m).[4]

II. MIRA-ISSUED EQUIPMENT
A. "SHATTERHAND" CRYO-ENGINE MK.I
An experimental handheld weapon issued to DEADEYE for field testing by techspec SPECTRO. Designed to emulate the powers of COLDSNAP, it rather robs molecules of heat in a straight line of 30m or a cone of 8m depending on the current setting. At 10m temperature drops from 20Β° to βˆ’100Β° Celsius in the span of 2.67 seconds. Projectiles include icicles traveling at subsonic speed, snow or intense cold. The current heatsink is insufficient which leads to overheating.
B. EXPERIMENTAL DEPLOYABLES
A mix of experimental β€” usually thrown β€” devices built by multiple MIRA techspec agents for field testing. The sole differentiating feature of the various items are the various design languages specific to each developer.
C. MIRA ABLATIVE HITCOAT & CHEST RIG
Special-issue combat armor designed for forward-operating agents. Has multiple configurations depending on the current mission paramenters. Default set up is a ballistic vest with ablative boron-carbide plates and front neck protector. Upscaling includes additional shoulder, full neck & groin pieces. Includes a fastening and harness system with detachable rigging for weapons / items. First aid kit is typically worn on the chest.
D. MIRA EARPIECE
A standard short-range communications earpiece has been provided, as per RoE for Incident Response Specialists.


SECTION NΒΊ4: SPECIALTIES AND SKILLS
I. IMAS CLEARANCE
DEADEYE's clearance level is THREAT RED, STAKE 5 and below. Provisional clearance based on active incidents may be provided at the Director's discretion, barring any outstanding infractions at time of service.

II. PRIMARY SPECIALIZATIONS
A. SEASONED PARAMILITARY OPERATOR
Properly educated and trained military operator capable of both pervasive independent and team operation on a variety of battlefields. Has comprehensive understanding of modern combat, survival techniques and intelligence gathering due to highest military pedigree. Graduated from USARS, USASS and USAAS early in his career. Aside from standard training DEADEYE is known to have completed at least SFQC, EOD, HALO and LRRP courses. Took part in cross-training with SASR and USMC.
B. SUPERB CONDITIONING & EIDETIC KINESTHESIA
The fruit of his decade-long labor, DEADEYE's body is a piece of quality engineering only tempered by strict military discipline. His conditioning allows him to compete on the field of battle while posthumans are deployed. Of special note is his endurance and resilience, which he has been known to extensively employ during his signature hail mary tactics.

Additionally, due to his PMPD factor providing intristic understanding of kinesthetics, DEADEYE can quickly appropriate or emulate novel movements with precision.


SECTION NΒΊ3: DOCUMENT APPENDIX
DOCUMENT FOOTNOTES.
[1] Observable yellow sheen in low-light condition related to mutation within the thin, annular structures of the eye.
[2] His superhuman accuracy is heavily dependent on known factors. In the past DEADEYE's shots have been displaced by unforeseen actors.
[3] In animalia, this trait is commonly found among birds of prey and predatory species of fish, reptiles and prey-stalking amphibians.
[4] Agent has a tendency to lasso and hogtie perpetrators.
END DOCUMENT
AGENT DOSSIER - FILE NΒΊ D-####-?
FILE COPY - DO NOT DISTRIBUTE - CONFIDENTIAL DOSSIER ENCLOSED

 
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Cajun, Buck, Butch, Glass, Sharpe, Shootout, Deadeye, Outlaw, Caliber, Money, Ironsight, Gallowglass, Wildcard, Trouble-Shooter, Warbird, Gunplay, Pacemaker, Redneck, Foolkiller, Rush, The Alchemist.

Powers: Cryokinesis, Geokinesis, Superhuman Accuracy, Electro-weak Force Field, Matter-Energy Conversion, Luck Accumulation, Moisture Absorption.
 
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FILE COPY - DEPARTMENT OF DEFENSE
METAHUMAN INCIDENT RESPONSE AGENCY
AGENT DOSSIER - FILE NΒΊ D-1836-F
SECTION NΒΊ1: BASIC CHARACTERISTICS

NAME
D.O.B.
DATE OF ACQUISITION
CITIZENSHIP(S)
RACE
ETHNICITY
LANGUAGE(S)
OCCUPATIONAL ROLE
ASSIGNED DIVISION
ALIAS
FILE NΒΊ
HEIGHT
WEIGHT
BLOOD TYPE
HAIR COLOR | TYPE
EYE COLOR
VISION
LATERALITY

MIRA DESIGNATE:


DAMIAN "DAME" STRAND[1]
10-14-1998
##-##-2028
EUROPEAN UNION - CZECH; ENGLISH
CAUCASIAN
SLAV
CZECH (5), ENGLISH (5), GERMAN (4), SPANISH (3), SLOVAK (1)[2]
PENDING
MIRA ENGLAND
MINDSET
D-1836-F
183 CENTIMETERS
84 KILOGRAMS
AB+
BROWN | 32
EMERALD[2]
6/6
RIGHT-DOMINANT

BLU-3


Figure 1. Database headshot of Lamb.

SECTION NΒΊ2: METAHUMAN ABILITY ASSESSMENT
I. PRIMARY MANIFESTATION
A. TELEPATHY VIA RADIOENCELOPATHIC & ISOENCELOPATHIC ESP
Strand possesses radical mutations in both the CNS and the PNS resulting in a PMPD expression model that is almost indistinguishable from telepathy. Biopsy has revealed that his brain, spine and nerves lie submerged in a thick superconductive gel that is rich in astrocytes and undifferentiated cells, in structure similar to the neurology of Turritopsis dohrnii. This gel provides impact resistance and virtual immunity to electrocution but more importantly accelerates the reflex arc. Increasing the transfer of neural signals by an estimated 20 to 25 %. Additional changes involve his pituitary gland, which mutated into a unique pseudo-organ situated in the brain, similar to an eel's electric organ.

All this to facilitate a faux telepathic power. In actuality the operating vector involves a complicated interplay of synaptic activity and neural oscillations - not true mind-to-mind exchange. Strand is able to project and recieve brainwaves but heavily relies on anecdotal context to intuit signal because there exists no definitive way to decode neural information. This means that Strand understandably experiences issues with precision work. One workaround he has developed is isoencelopathy: telepathically influencing his own synapses to master his body and then applying the learned insights externally.

As of 1/1/2029, due to struggling with interpretation, the main areas of emphasis by Strand involve influencing the affective state of others and controlling animalia. His area of influence can cover an entire metropolitan block, but the input he recieves is vague at best. This is mostly where the emotional aspect comes into play, for example inducing an omnidirectional wave of torpor and intense drowsiness. If he reins the AoI close then he is able to more directly assume control of another individual's synaptic processes and read them with more clarity becoming able to intercept surface thoughts. Actual "mind-reading" still proves difficult and requires considerable effort and guesswork.

However, during a field exercise MINDSET has successfully performed in a field ops capacity coordinating 6 other members of a strike team through a dense forest canopy. By acting as a psychic transponder he was able to effectively network the entire team. The agents reported having feedback on each other's presence across 50m via an alteration in their subjective proprioception. MINDSET's synchronization allowed them to cross-maneuver with a measured 300 % increase in efficiency. Affective bleedthrough, if any, was negligible.

B. CRUDE TELEKINESIS VIA ELECTRO-WEAK MANIPULATION
Forementioned encelopathic mutation also manifests as an ability to interact with local physics through mindpower alone - telekinesis. This is achieved via manipulation of electromagnetic and weak forces combined to achieve velocity in affected particles. An observed side-effect of applying electroweak force causes moderate UV displacement causing ambient photons to refract down into the green portion of the spectrum.

Strand is generally more brute force than finesse. He has previously used his electroweak TK to hold a double-decker full of people in place to prevent it from falling into the Thames and routinely erects an indiscriminate dampening field to stop projectiles. Affecting large and heavy objects, especially if they are magnetic, is easier than delicate work although this problem also appears to ultimately be a matter of exercise. One additional key note is that MINDSET is able to project EM pulses that affect technology by funneling energy through his pineal gland pseudo-organ.

II. SUPPLEMENTARY MUTATIONS
A. PSYCHIC INTELLIGENCE
Raw intelligence is impossible to improve over time yet Strand is subverting human biology. Previously, an IQ measure of 105 has been taken while in secondary school. However, recent evaluation performed by MIRA analysists revealed that it is actually closer to 115. Initially, this was chalked up to miscalculation, but analysts cross-referencing with his interview timeline confirmed that Strand has become more cognitivelly sharp over time in the areas of decision-making, eloquence and deduction.

This is a residual effect of isoencelopathic reorganization along a meditative axis. While "formatting" the human brain, Strand has slowly built a psychic construct: a second brain. Essentially, this is a mind palace that allows him to organize and construct his thoughts at accelerated rates, process data at high speeds, construct and formulate his thoughts with vast quantity and quality. It is impossible to determine how scalable this structure actually is, but it can be surmised that it will have diminishing returns over time.


SECTION NΒΊ3: OBSERVED EQUIPMENT
Figure 2. Fitting test of the BALOR drysuit prototype, 2028.
I. PERSONAL EQUIPMENT
A. ...
...
B. BREITLING X DEUS "B01" 41MM
A sapphire crystal and stainless steel watch gifted to Strand by his grandfather. Sporting a water resistance up to 10 bars and 70 hours power reserve. It is a limited edition of the unconventional Top Time chronograph built in partnership with Australian surf-and-motorcycle outfitter Deus Ex Machina in 2023.

II. MIRA-ISSUED EQUIPMENT
A. ...
...
B. ...
...
C. MIRA EARPIECE
A standard short-range communications earpiece has been provided, as per RoE for Incident Response Specialists.


SECTION NΒΊ4: SPECIALTIES AND SKILLS
I. IMAS CLEARANCE
MINDSET's clearance level is THREAT RED, STAKE 5 and below. Provisional clearance based on active incidents may be provided at the Director's discretion, barring any outstanding infractions at time of service.

II. PRIMARY SPECIALIZATIONS
A. SEASONED PARAMILITARY OPERATOR
...
B. SUPERB CONDITIONING & EIDETIC KINESTHESIA
...


SECTION NΒΊ3: DOCUMENT APPENDIX
DOCUMENT FOOTNOTES.
[1] Anglicized then legally changed from "DAMIÁN STRNAD" due to constant misspelling.
[2] Has initially used his PMPD to cheat during the language portion of his onboarding competence evaluation, successfully feigning fluency in over 10 languages stolen from the polyglot sitting across from him. Revised results appear to thruthfully reflect his competence.
[3] Semi-frequent pallid green glow when using powers.
END DOCUMENT
AGENT DOSSIER - FILE NΒΊ D-####-?
FILE COPY - DO NOT DISTRIBUTE - CONFIDENTIAL DOSSIER ENCLOSED

 
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