Little evidence exists in any soviet database as to existence of subject. Several however interviews point to tampering with records.
Mara has given varying accounts to her background. There is variance in the stories. The truth of these are disputed.
Several Families have come forward to claim ownership. Stories of several contradict eachother.
[attr="style","color:black;background-color:black;display:inline;"]"Mara as we know her today, was born one Lena Reznov. Accounts vary to some degree -- but consistencies among the story point to the fact that Mara was
born some time in the 1950s in present day Siberia.
[attr="style","color:black;background-color:black;display:inline;"] Subject was picked up as a teenager in the commoner class. Consistencies point to the family being in a less than ideal conditions. Particularly given the brutal nature of the region's and it's notorious deportation programs. However with the end of Lenin, eventually Marzanna could be allowed to
return to her parent's home country of the Ukraine
[attr="style","color:black;background-color:black;display:inline;"]as a small child some time in the 1950s.
[attr="style","color:black;background-color:black;display:inline;"]However, in spite of her own parents heritage as former Kulaks, it seemed very well that a younger Mara, then named Lena, would betray them when they sheltered a Ukranian outlaw and revolutionary. With both parents taken away --
Mara was left to be raised at the hands of the state.
[attr="style","color:black;background-color:black;display:inline;"] research into genetics could be combined to allow the cold's war next weapon to be made. With a russian female named
[attr="style","color:black;background-color:black;display:inline;"]research into genetic engineering could begin. Enter
[attr="style","color:black;background-color:black;display:inline;"]Or as it is called in America "Gray Glory."
The SERAYA SLAVA espionage program is one of potentially many different super soldier programs, used in particular to attempt to make the perfect infiltrator. And Marzanna was no exception. Her nature, personality and connections made her the perfect candidate to work in the Ukraine as a double agent who conspired against her parent's own country. Which had been seen at the time as treachous. Indeed, at the time, Marzanna saw no need. It would be here that she would be trained and set against her new populace. And as she describes "reborn".
Her field of expertise in particular is the infiltration of a foreign militaries. As such -- much of Marzanna's mundane spy training also crosses well over into the training of armed forces. This causes Marzanna to be well capable of infiltrating units seamlessly and then learning the habits and quirks of every other person around. And from there she could infiltrate bases which contained top secret information and gain access to government facilities. And corporate gatherings
Many of her missions are as of yet unknown. What little of her missions is know is from accounts of soldier.
Given the subject's aptitude to lie,
[attr="style","color:black;background-color:black;display:inline;"] some things of her background could be completely false. But this is enough to start with.
fall of the Soviet Union,
[attr="style","color:black;background-color:black;display:inline;"] Marzanna and other agents of the
[attr="style","color:black;background-color:black;display:inline;"] program either were
killed or disappeared. [attr="style","color:black;background-color:black;display:inline;"]Some are thought to persist to this day.[/div]
[attr="style","color:black;background-color:black;display:inline;"] Mara in particular
[attr="style","color:black;background-color:black;display:inline;"]to the United States
for some time, before things seemingly fell through [attr="style","color:black;background-color:black;display:inline;"]after a subsequently an attempt to kill her. [/div]
Mara now roams mostly free. She can be[/div] anywhere in the world.
[attr="style","color:black;background-color:black;display:inline;"] At any time. With any face. Doing as she pleases.
And ironically, all she seems to want now is to make money."
"Military tactics are like unto water; for water in its natural course runs away from high places and hastens downwards... Water shapes its course according to the nature of the ground over which it flows; the soldier works out his victory in relation to the foe whom he is facing. Therefore, just as water retains no constant shape, so in warfare there are no constant conditions."
It is said in war that in order to be proficient, one must be able to adapt to the conditions. Not only improve -- but to fundamentally alter their nature to be suit the conditions in which the soldier finds themselves in. In spite of specializations -- the bodies of the SERAYA SLAVA subjects are made to do just that.
Marzanna's body has been heavily altered to the point of no longer being human. The very nature of the woman is the ability to change her shape not only on the outside but also the inside. With the addition of certain internal organs and entirely new structures within her body -- it can be difficult to classify Marzanna as even a metahuman because her physiology is almost alien. To the point where she has been mistaken as such.
But Marzanna's physiology is wholly organic and designed with specific purposes in mind for the missions she would undertake. A hybrid of both spy and assassin -- Mara was created with the intention of being a surgical knife. An individual soldier capable of surviving far behind enemy with few resources and little support. In both urban environments, the arctic landscape and aquatic environments.
Her flesh can mold itself into a man or woman near her current size. Her body can camouflage into the wilderness and her stomache is able to process and subsist on any number of foods. Able to go from becoming a herbivore to a carnivore. And to even process. She can grow gills for long term missions and cross large bodies of water to appear in a country completely undetected. Or rest at the bottom of a lake, river or bay without ever needing to surface until the time is right.
Like water Marzanna is capable of traversing entire swaths of the countryside alone and then living for months or even years. Waiting for the perfect opportunity to strike or seize information.
And to engage with anyone due to any unpredictable variables that may come into play.
This concept of evolution applies also to her body. When analyzed to molecular scale -- it is said that each cell is like a series of various advanced nanomachines. Nanomolecular assemblers, nanomecular motors, molecular tweezer, molecular logic gates and many more. This crude bio-technology is far below the very top of modern metahumanity or even the speculative grey goo. Indeed, it is said that this is a hundred is not thousands of years from the latter. But the bodies of successful subjects such as Marzanna do show signs of evolving within their life time. Both naturally and by their own workings. They can shape their body not only at the macro-level. But at the molecular level.
Functionally, all of the subjects of Marzanna have the ability to manipulate their body at the molecular level.
However, this evolving physiology comes with some degree of a burden. Namely in that while fantastic, Mara's body does not exist outside the bounds of conventional physics. Things like the law of conservation of mass and the law of thermodynamics. Like any creature -- she is incapable of generating energy and matter from nothing. Like any creature, she must eat for energy and to grain mass.
Additionally, the ability to control bodily functions comes with a degree of skill. While able to control the body, her heart must beat. Her stomach must digest foods. And internal organs, while malleable, are still required. And regulating the functions of the body are difficult. It requires years of training and mistakes can result in death. Or even mental deficiencies in the case of altering the brain. Many SERAYA SLAVA candidates did not survive.
However, Mara did. And this allowed her to reap it's rewards. Functionally, Mara is biologically immortal. While she requires sustenance and can die, she can theoretically live forever so long as she provides for herself. And in most regards -- Mara is superior to the vast majority of humanity in sheer physical and mental abilities. Stronger, faster, smarter, more agile, extremely enduring and capable of shapeshifting. All subjects of the SERAYA SLAVA program are sterile and incapable of bearing children. Though in theory this could be restored if the user so chooses. But Mara seems to have yet. And numerous engagements with her did not require contraception.
It would likely not be far fetched to say that she is the dream of many a Darwinist.
Despite their abilities, not every subject of subject of SERAYA SLAVA is capable of accomplishing the same things. The disparities can be stark.
The most stark differences in capabilities is compared to the original DNA from which SERAYA SLAVA was based on. Simply named PATIENT X, this user was a natural metahuman and is considered the most powerful of all. And the applications of this power were realized to their farthest potential with her.
For instance, PATIENT X was capable of not only camofluage but outright altering her molecular structure as to bend light around her completely. Essentially enabling her to become completely invisible to visible light. PATIENT X was capable of producing venom far more potent than most snakes, to the point of being able to melt metahuman flesh. And applying these to claws.
Marzanna, cannot do either of these things. Because of the limits of her skills, knowledge and other factors as of yet unknown. Much of the research behind Marzanna's conception was lost. And many of the other agents are missing or dead. Leaving Mara on her own to develop her powers. This leads to her being almost a class of it's own. Useful in many things, but capable of doing certain things well.
Mara is a shapeshifter. She can take on the shape of any humanoid. But even articles of clothing and various items. The body even contains a trace amount of metals. She however is bound by the laws of conservation of mass. To assume any form, require the shedding and gaining of sufficient mass to accomplish. So to turn into a twelve foot behemoth or a baby is outside the bounds of Mara's immediate capabilities.
While incapable of emulating mass, Mara is capable of compressing and expanding her mass to impressive proportions. She can emulate any olympic body builder or bring herself down to heights just shy of that of a midget. However there is a "base" size that is optimal for her general functioning.
Clothing can be generated from her and is attached to her body at all times. Often this comes from a compressed store of mass within her body, waiting to be used.
A unique concept to Mara is her versatile blue skin. While many things about her change, her skin is often present. She can produce more skin. But seemingly it the truest thing about her. The skin serves many functions as a complex "organ" like that of skin. But more capable and complex. Her skin is surprisingly durable -- a unique trait among many of the SEREYA SLAVA candidates who's skin is of normal durability due to increasing durability compromising their ability to shapeshift.
With her skin -- Mara seems to have found a happy medium.
Additional fact: Mara's skin can be roughly or smoothed at will.
Camouflage: An obvious application given her shapeshifting capbilities. But the dragonscale is capable of taking on texture. Much like the rest of Mara's body. This can be used to blend in with the environment. Whether it is the texture of concrete, becoming white as snow or as lively of a green as jungle foliage.
Her favorite form however is "to be as blue as the night sky."
Dermal Armor: Or skin armor. Basically -- Mara's skin is capable of hardening on command. Often in anticipation of an attack or impact. This allow her a great deal of durability compared to some spies. If aware of an attack -- Mara can stop knives or even gunfire if she knows where it will hit. Calcified Keratin fibers in her body can flex, allowing her to functionally harden and become roughly as durable as a crocodile or Type 1A body armor.
Becoming too rigid or armoring herself entirely however can make her less manevurable or even less able to dodge impacts completely. The skin also keeps together well and does well to distribute blunt impacts.
Mara however is particularly vulnerable to stabbing. The narrow blades of knives, slender arrows and needles can slip through armor.
This ability has lead to some scenes of an attackers who conspicuously resistant to assault in spite of an otherwise unarmored figure.
Radar Interception: This layer of skin is that which allows Mara to intercept radio signals. These can be etched into her DNA itself and then extracted later.
Radar Deflection: Mara is capable of deflecting radio waves and millimeter scans. This can allow her to hide things that otherwise couldn't be hidden.
Thermal Regulation: The mechanism through which she can control and raise her body temperature works through this layer of skin primarily. With it Mara can warm herself (and/or someone else) or cool herself. She does through both insulating and conducting thermal energy. And through generating it herself. This allows her to function quite literally naked in the middle of the Siberian Tundra. Ironically enough this is not a far fetched scenario for this agent.
This ability can also allow for cloaking against thermal. At the expense of entrapping heat.
[/b] In a manner not unlike that of a Gecko -- Mara is capable of manipulating Van-Der-Waals forces to stick any exposed part of her body to almost any surface. [/ul]
The shapeshifting capabilities at first had an effect of weakening the muscles. But soon the agents became not only as physically capable as humans, but more so.
The ability to adjust the molecular structure of the body and not only remove flaws but restructure other parts of the body -- allow designing every single cell from the ground up. This reinforcement allows them to achieve a physicality worth a Soviet Super Soldier and living weapons. In hand-to-hand confrontations, the Agent can outperform Olympic athletes of greater weight then they are and accomplish.
Functionally, most agents are deca-athletes. Able to blowout humans in most categories of the olympics.
Strength: From a standing position Mara can "snatch" (or lift an weight from the ground and swing it above her head) around 500 pounds. Enough for her to lift and even throw most people a short distance.
Her explosive power enables her to jump great heights. From a standing position -- Mara can roughly jump ten feet into the air. Enough to grab onto the roof of a one story building and well enough to jump over any human being.
Striking power: Combined with her speed -- Mara is capable of channeling her mass into hard punchs. Capable of harming men in body armor with little but her bare hands and breaking bone of normal, untrained people as though their bones were made of "twigs." Unlike most people, her punches are capable of launching people and hospitalizing them.
Speed: Mara is capable of running at speeds of up to 45 miles per hour. Her ability to accelerate can lead to her catching a car at times. Or if she wishes she can run along the road.
In combat, Mara is a swift fighter -- her speed aided by training.
Notably, Mara in the water is capable of producing fins. And she can swim in a manner not unlike that of a dolphin. Though not as fast as any dolphin, she surpasses that of an olympic sprinter at being able to move at 30 miles per hour.
Agility: Mara has the grace of an Olympic gymnast, the strength of a rock climber , the dexterity of a parkour athlete and the grace of a ballet dancer. From a practical standpoint -- this allows her to traverse most any manner of terrain or to make herself a more difficult target for gunfire.
Durability: Mara is tougher than most people. Ordinary find it difficult to harm her with their bare hands. It is only with weaponry that people do seem to have some measure of a chance. And even then, Mara has been trained to the point of allowing bats to be broken over her.
Reinforced Skeletal Structure: Being both hard and fair flexible -- Mara has achieved a bone structure that has a hardened Keratin when lines her bones. Her skull and forearms prominently is reinforced up to the equivalent of type IIIA body armor. Making headshots and shots to the arm less effective at times.
In tandem with her dermal armor -- this can make her very durable compared to many spies and almost sometimes called like unto a tank. But the armor can be worn down with repeated shots. Or by being stabbed.
Her joints are lined with a spider-silk, causing her to have far more joint strength than she does usable strength. This can allow her to keep together and use what strength she does have with little in the realm of inhibition. And perform static (or holding things in place.)
Endurance: Mara has an endurance that is extreme. An estimated 35% of her blood is composed of what some call "respirocytes." Tiny devices composed of diamond which holds compressed air at atmospheres many times that of any blood cell.
This allows her to exert herself for long periods of time. And like some ultra-marathon runners, without worrying about a great degree of lactic acid buildup.
Mara also has a rather great tolerance for pain. And can function with broken limbs and bullet wounds if necessary. Indeed, she seems to actually rather like it sometimes.
Healing Factor: Mara is capable of repairing her body through conscious thought. She even possesses an animate fluid which moves throughout her body and pushes out bullets. However she cannot heal instantly. Depending on the severity of the wound, complications and how much energy and mass Mara has, it can take from minute to ours. Indeed if she doesn't have enough mass, she cannot heal at all.
On top of this, healing requires conscious thought. Perfect healing is practically impossible without a moment to focus on the wound in question. And if unconscious, she cannot heal at all.
Agents are advised to not allow their abilities make them overzealous. After all, they are spies and assassins. This can help when confronted by the enemy or in particularly dangerous situations. But this is to be thought of as "insurance."
Heightened Immune System: Mara is resistance to many forms of disease and poisons. And in some cases can even be immune. However, is physically impossible for her to be immune to every disease and poison.
Her body however is capable of process the meat of wild and raw animals -- as though she was one.
Self Destruct Sequence: Upon being captured, betraying the nation or to otherwise prevent the bio-technology from falling into the wrong hands -- Mara is implanted within her a cell -- a self destruct sequence in the form of a code. This exists in two forms. And unknown, oderless compound. And a long radio sequences.
Upon activation of this sequence, the subject will collapse to the ground unconscious. And the bodily will terminate itself on the molecular level. Leaving no genetic trace of the target as all resources are expended on reducing them to a pile of base elements. Rotting and burning away into a vaguely organic goup like ash or dirt. The process is painless. The self destruct sequence has been long removed.
“Spies cannot be usefully employed without a certain intuitive sagacity.”
Finally -- an Agent, no matter how many powers they have -- is nothing without skills. Like any superpower, Mara's skills are force multipliers. Which add to herself and enable her to engage enemies as spies, assassins and other infiltrators do -- asymmetrically. This is an invaluable asset to that agent.
And indeed, with the enhancement of the body comes the enhancement of the mind. Propelling the agent into almost cartoonish levels of hypercompetence. The ability to be skilled at a wide variety of tasks to an unnatural degree.
Indeed, Mara by her own description has described and shown the ability to cross a countryside, infiltrate a base, escape in the helicopter, be shot down, crash safely, land in the wilderness and then escape beyond where the enemy can find her into the wild. While many people can attain a seemingly improbable array of skills, the agents of SERVEYA SLAVA. If only there weren't only a handful who survived.
But scenarios were rare. As conflict was to avoided whenever possible. But sometimes encounters with the astute or powerful were inevitable. And as such, a spy and assassin had to be prepared.
CQC: The art of engaging people within as far as 300 meters and as near as within hand to hand range.
Hand-to-Hand Combat: Kick Boxing, Sambo, Muay Thai and Brazillian Jujitsu are some of the primary styles integrated. Mara is an adept and nimble fighter. Though she draws from many for her mixed martial art -- in tandem with superhuman maneuvers that most cannot do.
Center Axis Relock: A tactical system of using a gun in close quarters. Able to be used against multiple opponents and to retain the weapon more easily. As well as switching rapidly from target to target.
Navigation: Mara has an affinity for navigating both wildlife. But is well aware of how to read maps and can navigate via landmarks in the environment in short time. Indeed, she has crossed entire countries on foot by herself.
Cryptography: Can receive and decypt signals. Given time.
More than anything, Sonia loves a good fight. She isn't too particular about who she fights, but vastly prefers to fight those who can fight back - not out of any misplaced moral sympathies, but simply because she finds it more enjoyable. She's willing to fight her opponents to the death if need be, but often a good roughing-up serves just as well to make a point. Unlike many others, Sonia has never aspired to leadership. She doesn't want to be in charge of anything other than herself, and is perfectly content to take direction - as long as the direction continues to be one that she enjoys.
Innately athletic, Sonia's keeps her physical condition at its peak. Years of training in gymnastics, dance, kickboxing, and other sports have made her both flexible and strong, and she is careful to make sure she stays toned and doesn't rely on easy enhancements instead of herself. Her body is that of a fighter or a gymnast - wiry and muscular all over. She maintains her capabilities at a full range of human movement through constant, diligent training: light on her feet and heavy with her fists.
Born at the precise second shift to the new millennium, Sonia Sartre undoubtedly picked up something from a world that was - for that one moment - focused so completely on time. She has the innate ability to lock time, stopping it completely and allowing her to move freely... for one second. It will never be enough to win a battle by that alone, but it is enough to give her an edge, when needed. Further, Sonia is working on drawing out this ability somewhat - while a full time lock can only ever last a single second, she can slow time for a few seconds here and there - not enough to change the world, but enough to dodge a bullet, or a knife.
Sonia has access to the full line of CHIRO equipment. While she vastly prefers close combat to guns, she is still a reasonably capable marksman if need be - but in general, she prefers to get in close to a fight. CHIRO's throwing projectiles serve as a good compromise between the occasional need for a ranged weapon and Sonia's reluctance to rely on gunpower - she's almost always packing the full range of bother CTPs and STPs. Her personal favorites are the Razors, and she carries a partially-filed down set that fits between the fingers of her glove that she'll sometimes wield as claws.
Her standard body armor is relatively lightweight, though Sonia maintains the strength to equip higher weight armors if she chooses. She tends to prefer the higher degree of flexibility enabled in the lighter armors. The close-woven bodysuit worn under the armor protects against lighter nicks in unarmored areas, as well as functioning as a shield against armor chafing.
Gloves protect her hands against light damage, including that which she might incur from usage of CTPs and STPs. Additionally, the gloves she wears have a light haptic feedback, giving her tactile information about things she touches or encounters - and like most gloves in the modern age, the fingertips are capable of operating digital and touch-screen media.
A tactical cape is woven of high-strength fibers, and is capable of repelling gunfire. Additionally, the strands are camoflage-enabled, allowing Sonia to wrap the cloak around herself and blend in with her environment. Naturally, the shoulder clasps can be disabled - in Sonia's case, by a trigger in the palm of her hand or a secondary trigger within her boot. This lets her drop the cape if it's ever grabbed, preventing opponents from using it against her.
[redacted] ROLE Sonia primarily works as a problem solver, in the sense that she is directed towards a problem and expected to fix it, sometimes permanently. While her preferences will always be to solve things physically, she's fully aware of the value of publicity, and has no compunctions against publishing warnings, statements, videos, or photographs on the internet. Her masked anonymity protects her from repercussions, after all - and should that ever fail, she knows she'll have all the backup she could ever ask for.
So often, it's not about who you are, but who you know - and the people who would go down with you, if you fall.
For a long time, it had been ignored by much of the world, Assurance's stranglehold on the city too bothersome for many to want to deal with - but as time moved on, the company failed to maintain their presence quite so strongly. Certainly, they were still around, but there were some who had decided that it was time to start sending a message that the city was not entirely within their iron grasp any longer.
Those precious some were, of course, not here tonight. Assurance was still enough of a factor that people didn't want to challenge it directly, and so the challenges would be small - hired out things, little chips in the penetrable armor, until everything finally broke away in pieces, fit only for discarding.
The night was dark, and full of shadows. They flickered in the shifting lights of headlights on the streets, moving in unpredictable patterns. One among them shifted further, cloaked, a flick of a wrist releasing a whimsically bat-shaped blade, making a soft
[attr="style","display:inline;font-family:impact;"] c l i n k
against the wall, then a buzzing sound as it released an electrical charge, knocking out the security camera for a small second - just long enough for the shadowed figure to move past it and on to the next area.
Of course, a second could be as long as it needed to be, sometimes.
Within the shadows, a masked figure smiled. Another flick of her wrist, another moment's respite from the watching cameras - she used it to drop down, her knee striking first, between the shoulderblades of a man walking past an alley. The lit cigarette tumbled from between his lips with a grunt of surprise, but a gloved hand over his mouth stopped any further conversation.
The dark figure pulled him back into the alley, beneath the flickering of a dying lamp, with the vague sparks of a disjointed security camera dangling from its broken wires. She tossed him against the wall, her other hand in a fist coming in against his diaphragm, knocking the wind out of him before she uncovered his mouth.
"Keep it quiet, Mr. Santiago. You don't need to die tonight. No one needs to know about this but us - and you don't know who I am." Her gloved left hand opened from the fist she'd used to strike him, revealing the half-guttered cigarette he'd lost - she'd snatched it from the air before it could hit the ground. She rolled it between her fingers, like a pencil.
"You've been doing good work for Assurance lately. Security programs, I understand it. With a background like that, you could go anywhere. I suggest California. Or anywhere but Chicago. Time to have a midlife crisis, quit your job, buy an expensive car, and move to a different state. You don't want to work for Assurance any more. Understood?"
She didn't give him a chance to answer, patting him on the cheek instead and replacing the cigarette end between his lips as soon as he opened his mouth. "Oh, and stop smoking, Mr. Santiago. Those things will kill you."
A flicker of darkness as the edge of her cape passed over his face, a momentary blindness, the click of a sound he would never recognize as a grappling gun. By the time he thought to look around, she was gone.
Analog crouched at the edge of a building in the shadows, watching him recover his breath, slowly take out the cigarette and put it out on the ground, and unsteadily haul himself to his feet.
Alias(es): V, Voracious, The First Hunter, Nimble Nightstalker, The Pale Man, The Banebreaker, The Black Knight, The Traitor, Sin-Eater, Septimus the Insatiable, Vampire Man, Noble Nightmare, Unholy Warrior, The Eternal Terror, Revenant Rogue, Killer of his Kind, Fasting Noble, Starving Aristrocrat, Voracious Vagabound, Vampire Vanguard, Shadow Shepard, Immortal Man Eater
Species: Nosferatu Vampire
Date of Birth: 80 A.D.
Height: Six Foot Five
Weight: Two Hundred and Forty Pounds
Septimus is an exceptionally ancient, solitary and engimatic figure. That which mentions his activities are scant. And descriptions of his origins are relegated to personal tales towards ultimately people rather than textbooks.
Among Supernatural circles, more of his person is known as a renegade Nosferatu of sorts. A man who hunts his own kind and passes his own weaknesses onto those hunters who would take up the task of battling the supernatural. A great deal of information concerning the Nosferatu and engaging comes from him. He even has personally seen to training some hunters on how to engage the Nosferatu himself. While he passes on a great deal of information, little of anything is conveyed about himself.
To the Nosferatu and to potentially some other breeds, Septimus is a traitor who chooses humanity over his own kind. Who choose's humanity's chaos and biggotry over the stable and orderly embrace of his own kindred. Someone who abandons own kind, only for humans who are no better. Humans who stab him in the back. And who himself...stabs in the back. One who attempts to blend with humans but in truth belongs to no one. Others see him as "The Banebreaker." A mythical figure who somehow has found a way to forsake the blood, resist the sun and stand his ground before a the flame.
A path that leaves all other Nosferatu as truly frenzied beasts or piles of ash.
"I lived near a farm as a boy. With my mother and father. We were carpenters primarily. Built things from wood. The area is modern day Germany -- occupied by the roman empire. Back then we called it something else that doesn't really matter."
"Things had overall proceeded well. Until my father passed away when I was perhaps fifteen. And it was then I took up many of his duties. Chopping wood primarily. It was hard but not too complex. And in all reality I had found it greatly satisfying. To build forts and houses is a boy's dream. It was gut wrenching at first. I would work and want to vomit in the blazing sun. And I wouldn't feel my fingers in the cold. And of course as a young boy, I was the runt of the bunch. But the people were good. No Hammerlocks like today."
"However of course as many good things. There was an incident that was enough to incite a rebellion. We resisted and then simply put, we were made an example of. I was captured with many others. Many of the others were made carpenters but I was young. And less experienced. I even wounded a soldier. So I was to be a gladiator. Specifically, bestiarius." He said. Seemingly his accent returning whenever he spoke the word. "One who fought and killed men. And killed beasts."
"I was separated from my mother and for a time I could only hope and pray she was alright. And yet oddly enough it came to matter little. For there was nothing I could do at that time. And the sooner I accepted that, the sooner I could learn. That I could fight with a clearer head. Soon even, I began to enjoy it. It filled me with a new rush. A new purpose. And soon I grew better and better at it. Obsessing over every little detaill of footwork. The placement of my blade. Strategies for facing those of lighter and heavier builds. Man and beast. I fought and killed many a thing. They called me Septimus the Insatiable." He remembered the cheers and the chants. And he would lie if he said he did not like them. And yet it was not in the way of being accepted. He enjoyed the acknowledgement of his capabilities. To be feared even. Dreaded. Like an animal in a cage. And yet at the same time. Desired. Glorified. You did something that felt like no other type of rush and they all would cheer for it."
"I would be shackled at meal-time. We were fed well to fight. More than I had been fed before. I would train and then I would be locked away in a cell at night. I would fight every now and again on a rotation with the others. As time grew sometimes I would even be sold off to..."service" others..."
"It was not uncommon for me to bodyguard at the request of quite a few women who wished me to guard them very, very closely. Or other times some often effeminate noble men would have me escort them as well. Very often into their quarters."
"Then it would be back to fighting and killing as usual."
"Soon five years had passed. And was finally given freedom. The ones that bound me tossed me their key. And told me I could become one of them. And in this time, I knew little of what to do. I dreamed of little. I grew weary of gladiatorial. So eventually I did find myself a patch of land to call my own. Where I would chop wood. And sell it. And then hunt. This went on for...years really. I would walk to the market to pick up food. And one my own, I would learn to hunt with a spear. Yet whenever I entered a bar or market, I was surrounded by strangers. Life was easy and yet empty. Boring. Like I would imagine life in a trailer park would be. If one were too idle."
"One day a man in a cloak came and offered me something. Power in many forms. In the form of the flesh." He held up his hand. "And in the form of knowledge. Of being able to know anything imaginable. All I need do is what I love doing. My spine shuddered upon his being near. I would notice the flower slowly would wilt in his presence. His name was Bashanipal.. And I would feel cold. And like most sane and rational people, I denied him. I said he was a demon. And told him to begone."
"But as life drew on. I expected something. For him to return. For him to be persistent. To haunt me. But I did not speak his present For anything to happen. I dreamed of my mother one night. And that night I spoke his name. Bashanipal. Over and over. I would mutter it in the marketplace. And eventually he would appear in my house. He said nothing. And I asked him to make me like him. I did as you did."
"He held me still. He was oddly gentle. And yet as I pushed against his arms, I knew that no amount of strength I held could stop me. He neither squeezed. Nor was loose. His hands were like that of a cage. And then the tendril slowly extended. My blood ran cold before it left my body entirely. It hurt briefly. Then barely at all. I felt a bliss you would be familiar with and then...nothing. Only darkness. A single drop of his blood. Then I felt my flesh change. Warped into something inhuman and which elicited terror in myself and soon others. And yet there was some part of me that was...excited by it."
"I would fight for him. I would fight to train. Train to fight. I would fight to entertain. I would slaughter those who stood against the empire. I would slaughter other vampires to appropriate their livestock. I would fill in the gaps and enslave villages where legions would fail. I would accomplish any number of tasks he had. Retrieve this item. Find this person. And destroy whatever was in the way. I would fight and fight and then drink. And then...I would fight and fight. Drink. The process repeats."
"One day I did something worthwhile. And found my mother. A house slave And she...was glad I was alive. And yet I saw within her a sadness. I spoke to her little of what I had done but I have a feeling that she knew. After that I left and purchased her freedom. The house had treated her well. Sometimes I would visit. And she worked there until she died."
"When I saw the true ways of my lord, I was sickened. Disgusted. And I would take no more part. Eventually I did rebel. I turned against him. And I turned against that which enslaved me. And my mother. I would be in the battlefield taking fortresses and bating away at Roman Legionnaires. The rest is history. Rome fell. The Dark Ages ensued. And so on."
"The rest is history. Mostly."
Septimus is a vampire far from his peak -- living a life of less. Like a monk fasting, Septimus drinks less blood than what would be ideal for the Nosferatu -- often only taking enough for a given task or mission. He takes pleasure in knowing he can defy this. Thusly -- while an Elder Vampire by age -- he is not on par with his more powerful piers in the Varcolac when it comes to raw power.
However when it comes to skill, what terrifies many Nosferatu is how Septimus is in many ways a skill fighter with. While many Nosferatu are unrefined, Septimus himself has been described as "like unto a well made blade." Flexible. And yet rigid enough to cut. The sheer amount of time he has been alive and dedication has enabled a vast skillset that allows Septimus to function autonomously, move around the world and engage enemies who are simply stronger than he is. He can make weapons strong enough to pierce thick hides. He can utilize both armor and technique to strike outside of his own weight class. And he can devise measures specific to Nosferatu that he studies. As well absolutely destroy all manner of supportive infrastructure a Nosferatu may have. Be it allegance from corporations, politicians or otherwise. He can utilize silver bullets, flames, recruit hunters or simply utilize the environment in ways most Nosferatu could never think of. He can and does spread information about them to humans and can trains humans to be able to engage even the superhumanly strong and fast Nosferatu with primitive and specifically geared technology.
His humanity has lead his the malleable nature of Nosferatu vampirism to in essence, form in a way akin to an augmented human. Many Nosferatu say is many ways like a human but superior. He is stronger, faster, has greater senses and has the durability and equipment to withstand their blows. However -- in one aspect Septimus is like them. And in that aspect, it is terror. The ability to simply strike fear into his enemies by various means. An ability hardly understood by many Nosferatu Septimus himself included.
His methods now are required to change in order to otherwise engage with metahuman and the modern men. But the vampire's time in the hunt has equipped him to face a wide variety of opponent. From beheading demons, fighting dragons and driving a reality warper to madness -- Septimus is very well equipped to deal with a wide variety of situaitons.
So long as they take place at night.
Strength. Or the ability to exert force. Like many vampire, Septimus is said to have the strength of several strong men. Septimus is well known for having the strength to handle ridiculously large weapons.
In concerns to lifting, Septimus has been observed and reputed to do much in his time.
willowthefox: Hewwo! I'm new to this place, and I just wanted to say Hi! My name is Willow, and I am a new artist thinking about taking up freelance art as a job, and I'm also really into the Changed and furry fandoms. I can't wait to meet you all! :3
Sept 10, 2022 21:29:49 GMT
illirica: Hello! Shoutbox is pretty quiet a lot of the time, but I think if you scroll up a little there's a link to our discord server there if you want to join!
Sept 10, 2022 22:47:13 GMT
willowthefox: Oh, I would join if I could but Discord is blocked on my school laptop and on my phone, so I can't use it.
Sept 11, 2022 0:05:38 GMT
willowthefox: And sorry for the late response, I've been working on some drawings.
Sept 11, 2022 0:06:28 GMT
paperwork: Have you tried punching the internet until the block is broken?
Sept 11, 2022 1:24:50 GMT
paperwork: It says "meatball" on my end?
Sept 13, 2022 6:37:36 GMT
paperwork: Willow, of course I know how website blocks work. The website puts up its arms into a blocking position, which stops you from getting close to it. To break through the block, you have to exhaust its stamina bar, ideally by punching it. It's easy.
Sept 13, 2022 6:38:43 GMT